update P2-Job-System-+-Burst-落地.md

This commit is contained in:
2026-04-02 08:32:37 +08:00
parent 0d7df18324
commit 0a281a5b1f
37 changed files with 532 additions and 213 deletions
@@ -3,13 +3,16 @@ using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using UnityEngine;
using Procedure;
using GameFramework.Fsm;
using GameFramework.Procedure;
using Object = UnityEngine.Object;
namespace Simulation.Tests.Editor
{
public class SimulationWorldTickTests
{
private const string GameAssemblyName = "Assembly-CSharp";
private const string GameAssemblyName = "VampireLike";
private const string RuntimeAssemblyName = "UnityGameFramework.Runtime";
private const BindingFlags PublicStatic = BindingFlags.Public | BindingFlags.Static;
private const BindingFlags PublicInstance = BindingFlags.Public | BindingFlags.Instance;
@@ -28,6 +31,9 @@ namespace Simulation.Tests.Editor
private static readonly System.Type ProjectileSimDataType =
System.Type.GetType($"Simulation.ProjectileSimData, {GameAssemblyName}");
private static readonly System.Type PickupSimDataType =
System.Type.GetType($"Simulation.PickupSimData, {GameAssemblyName}");
private static readonly System.Type EnemyProjectileType =
System.Type.GetType($"Entity.EnemyProjectile, {GameAssemblyName}");
@@ -88,6 +94,12 @@ namespace Simulation.Tests.Editor
private static readonly MethodInfo RemoveProjectileByEntityIdMethod =
SimulationWorldType?.GetMethod("RemoveProjectileByEntityId", NonPublicInstance);
private static readonly MethodInfo UpsertPickupMethod =
SimulationWorldType?.GetMethod("UpsertPickup", NonPublicInstance);
private static readonly MethodInfo RemovePickupByEntityIdMethod =
SimulationWorldType?.GetMethod("RemovePickupByEntityId", NonPublicInstance);
private static readonly MethodInfo TryGetEnemyDataMethod =
SimulationWorldType?.GetMethod("TryGetEnemyData", NonPublicInstance);
@@ -124,6 +136,9 @@ namespace Simulation.Tests.Editor
private static readonly PropertyInfo ProjectilesProperty =
SimulationWorldType?.GetProperty("Projectiles", PublicInstance);
private static readonly PropertyInfo PickupsProperty =
SimulationWorldType?.GetProperty("Pickups", PublicInstance);
private static readonly PropertyInfo CollisionCandidateCountProperty =
SimulationWorldType?.GetProperty("CollisionCandidateCount", PublicInstance);
@@ -197,6 +212,7 @@ namespace Simulation.Tests.Editor
Assert.NotNull(SimulationTickContextType, "SimulationTickContext type lookup failed.");
Assert.NotNull(EnemySimDataType, "EnemySimData type lookup failed.");
Assert.NotNull(ProjectileSimDataType, "ProjectileSimData type lookup failed.");
Assert.NotNull(PickupSimDataType, "PickupSimData type lookup failed.");
Assert.NotNull(EnemyProjectileType, "EnemyProjectile type lookup failed.");
Assert.NotNull(EnemyProjectileDataType, "EnemyProjectileData type lookup failed.");
Assert.NotNull(CampTypeType, "CampType type lookup failed.");
@@ -217,6 +233,8 @@ namespace Simulation.Tests.Editor
Assert.NotNull(RemoveEnemyByEntityIdMethod, "RemoveEnemyByEntityId reflection lookup failed.");
Assert.NotNull(UpsertProjectileMethod, "UpsertProjectile reflection lookup failed.");
Assert.NotNull(RemoveProjectileByEntityIdMethod, "RemoveProjectileByEntityId reflection lookup failed.");
Assert.NotNull(UpsertPickupMethod, "UpsertPickup reflection lookup failed.");
Assert.NotNull(RemovePickupByEntityIdMethod, "RemovePickupByEntityId reflection lookup failed.");
Assert.NotNull(TryGetEnemyDataMethod, "TryGetEnemyData reflection lookup failed.");
Assert.NotNull(TickMethod, "Tick reflection lookup failed.");
Assert.NotNull(TryGetNearestEnemyEntityIdMethod, "TryGetNearestEnemyEntityId reflection lookup failed.");
@@ -225,6 +243,7 @@ namespace Simulation.Tests.Editor
Assert.NotNull(UseGridBucketSolverMethod, "UseGridBucketSolver reflection lookup failed.");
Assert.NotNull(EnemiesProperty, "Enemies property reflection lookup failed.");
Assert.NotNull(ProjectilesProperty, "Projectiles property reflection lookup failed.");
Assert.NotNull(PickupsProperty, "Pickups property reflection lookup failed.");
Assert.NotNull(CollisionCandidateCountProperty, "CollisionCandidateCount property reflection lookup failed.");
Assert.NotNull(UseSimulationMovementProperty, "UseSimulationMovement property reflection lookup failed.");
Assert.NotNull(UseSimulationMovementField, "_useSimulationMovement field reflection lookup failed.");
@@ -710,6 +729,80 @@ namespace Simulation.Tests.Editor
Assert.That(GetLastResolvedAreaHitCount(), Is.EqualTo(0));
}
[Test]
public void ProcedureGame_TransitionsBattleToLevelUpShopAndBackToBattle()
{
var procedureGame = (ProcedureGame)Activator.CreateInstance(ProcedureGameType);
GameObject playerObject = new GameObject("ProcedureGameTransitionPlayer");
try
{
var player = playerObject.AddComponent(PlayerType);
Assert.NotNull(player);
PlayerType.GetProperty("PendingLevelPoints", PublicInstance)?.SetValue(player, 1);
ProcedureGameType.GetField("Player", PublicInstance)?.SetValue(procedureGame, player);
var battleState = new TrackingGameState(GameStateType.Battle);
var levelUpState = new TrackingGameState(GameStateType.LevelUp);
var shopState = new TrackingGameState(GameStateType.Shop);
var gameStates = new Dictionary<GameStateType, GameStateBase>
{
{ GameStateType.Battle, battleState },
{ GameStateType.LevelUp, levelUpState },
{ GameStateType.Shop, shopState },
};
SetPrivateField(procedureGame, "_gameStates", gameStates);
SetPrivateField(procedureGame, "_currentGameState", GameStateType.Battle);
SetPrivateField(procedureGame, "_procedureOwner", null);
procedureGame.BattleToShopOrLevelUp();
Assert.That(procedureGame.CurrentLevel, Is.EqualTo(2));
Assert.That(procedureGame.CurrentGameStateType, Is.EqualTo(GameStateType.LevelUp));
Assert.That(battleState.LeaveCount, Is.EqualTo(1));
Assert.That(levelUpState.EnterCount, Is.EqualTo(1));
PlayerType.GetProperty("PendingLevelPoints", PublicInstance)?.SetValue(player, 0);
procedureGame.LevelUpToShop();
Assert.That(procedureGame.CurrentGameStateType, Is.EqualTo(GameStateType.Shop));
Assert.That(levelUpState.LeaveCount, Is.EqualTo(1));
Assert.That(shopState.EnterCount, Is.EqualTo(1));
procedureGame.ShopToBattle();
Assert.That(procedureGame.CurrentGameStateType, Is.EqualTo(GameStateType.Battle));
Assert.That(shopState.LeaveCount, Is.EqualTo(1));
Assert.That(battleState.EnterCount, Is.EqualTo(1));
}
finally
{
Object.DestroyImmediate(playerObject);
}
}
[Test]
public void PickupLifecycle_UpsertAndRemove_KeepsBindingsConsistent()
{
UpsertPickup(CreatePickup(entityId: 6101, position: new Vector3(1f, 0f, 0f), pickupRadius: 0.35f, state: 0));
UpsertPickup(CreatePickup(entityId: 6102, position: new Vector3(2f, 0f, 0f), pickupRadius: 0.35f, state: 0));
UpsertPickup(CreatePickup(entityId: 6103, position: new Vector3(3f, 0f, 0f), pickupRadius: 0.35f, state: 0));
Assert.That(GetPickupsCount(), Is.EqualTo(3));
UpsertPickup(CreatePickup(entityId: 6101, position: new Vector3(10f, 0f, 0f), pickupRadius: 0.5f, state: 1));
Assert.That(GetPickupsCount(), Is.EqualTo(3));
object updatedPickup = GetPickupAt(0);
Assert.That((int)GetField(updatedPickup, "EntityId"), Is.EqualTo(6101));
Assert.That(((Vector3)GetField(updatedPickup, "Position")).x, Is.EqualTo(10f).Within(0.0001f));
Assert.That((float)GetField(updatedPickup, "PickupRadius"), Is.EqualTo(0.5f).Within(0.0001f));
bool removedMiddle = RemovePickupByEntityId(6102);
bool removedMoved = RemovePickupByEntityId(6103);
Assert.IsTrue(removedMiddle);
Assert.That(GetPickupsCount(), Is.EqualTo(1));
Assert.IsTrue(removedMoved);
Assert.That((int)GetField(GetPickupAt(0), "EntityId"), Is.EqualTo(6101));
}
private object CreateEnemy(int entityId, Vector3 position, float speed, float attackRange,
bool avoidEnemyOverlap = false, float enemyBodyRadius = 0.45f, int separationIterations = 1)
{
@@ -746,6 +839,16 @@ namespace Simulation.Tests.Editor
return projectile;
}
private object CreatePickup(int entityId, Vector3 position, float pickupRadius, int state)
{
object pickup = Activator.CreateInstance(PickupSimDataType);
SetField(ref pickup, "EntityId", entityId);
SetField(ref pickup, "Position", position);
SetField(ref pickup, "PickupRadius", pickupRadius);
SetField(ref pickup, "State", state);
return pickup;
}
private void InvokeTick(float deltaTime, float realDeltaTime, Vector3 playerPosition)
{
object tickContext = System.Activator.CreateInstance(
@@ -773,6 +876,11 @@ namespace Simulation.Tests.Editor
UpsertProjectileMethod.Invoke(_worldComponent, new[] { projectile });
}
private void UpsertPickup(object pickup)
{
UpsertPickupMethod.Invoke(_worldComponent, new[] { pickup });
}
private bool RemoveEnemyByEntityId(int entityId)
{
return (bool)RemoveEnemyByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
@@ -783,6 +891,11 @@ namespace Simulation.Tests.Editor
return (bool)RemoveProjectileByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
}
private bool RemovePickupByEntityId(int entityId)
{
return (bool)RemovePickupByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
}
private static object GetGameEntrySimulationWorld()
{
return GameEntryGetSimulationWorldMethod.Invoke(null, null);
@@ -856,6 +969,20 @@ namespace Simulation.Tests.Editor
return (int)countProperty.GetValue(projectiles);
}
private object GetPickupAt(int index)
{
object pickups = PickupsProperty.GetValue(_worldComponent);
PropertyInfo itemProperty = pickups.GetType().GetProperty("Item", PublicInstance);
return itemProperty.GetValue(pickups, new object[] { index });
}
private int GetPickupsCount()
{
object pickups = PickupsProperty.GetValue(_worldComponent);
PropertyInfo countProperty = pickups.GetType().GetProperty("Count", PublicInstance);
return (int)countProperty.GetValue(pickups);
}
private int GetCollisionCandidateCount()
{
return (int)CollisionCandidateCountProperty.GetValue(_worldComponent);
@@ -895,5 +1022,42 @@ namespace Simulation.Tests.Editor
Assert.Fail($"Field '{fieldName}' was not found on type '{target.GetType().FullName}'.");
}
private sealed class TrackingGameState : GameStateBase
{
public TrackingGameState(GameStateType gameStateType)
{
GameStateType = gameStateType;
}
public override GameStateType GameStateType { get; }
public int EnterCount { get; private set; }
public int LeaveCount { get; private set; }
public override void OnInit(ProcedureGame master)
{
}
public override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
EnterCount++;
}
public override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
float realElapseSeconds)
{
}
public override void OnLeave(IFsm<IProcedureManager> procedureOwner)
{
LeaveCount++;
}
public override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
{
}
}
}
}