迁移 Player/ProcedureGame/ShopUseCase 里的实体方法调用风格
- Player/ShopUseCase:调整了 Weapon 实体的打开方式 - ProcedureGame:调整初始化时的 Hud 和 Player 的初始化写法,流程更清楚
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@@ -10,12 +10,11 @@ namespace SepCore.Procedure
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{
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public abstract GameStateType GameStateType { get; }
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public abstract void OnInit(ProcedureGame master);
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public abstract void OnEnter(IFsm<IProcedureManager> procedureOwner);
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public abstract void OnEnter();
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public abstract void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
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float realElapseSeconds);
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public abstract void OnUpdate(float elapseSeconds, float realElapseSeconds);
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public abstract void OnLeave(IFsm<IProcedureManager> procedureOwner);
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public abstract void OnDestroy(IFsm<IProcedureManager> procedureOwner);
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public abstract void OnLeave();
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public abstract void OnDestroy();
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}
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}
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}
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