迁移 Player/ProcedureGame/ShopUseCase 里的实体方法调用风格
- Player/ShopUseCase:调整了 Weapon 实体的打开方式 - ProcedureGame:调整初始化时的 Hud 和 Player 的初始化写法,流程更清楚
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@@ -12,7 +12,7 @@ namespace SepCore.Procedure
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public override GameStateType GameStateType => GameStateType.LevelUp;
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private ProcedureGame _procedureGame;
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public bool IsCompleted { get; set; }
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#region FSM
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@@ -22,22 +22,21 @@ namespace SepCore.Procedure
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Log.Debug("GameStateLevelUp::OnInit");
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_procedureGame = master;
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var useCase = new LevelUpUseCase(_procedureGame.Player, () => IsCompleted = true);
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GameEntry.UIRouter.BindUIUseCase(UIFormType.LevelUpForm, useCase);
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}
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public override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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public override void OnEnter()
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{
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Log.Debug("GameStateLevelUp::OnEnter");
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IsCompleted = false;
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GameEntry.UIRouter.OpenUIAsync(UIFormType.LevelUpForm).Forget();
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}
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public override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
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float realElapseSeconds)
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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if (IsCompleted)
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{
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@@ -45,14 +44,14 @@ namespace SepCore.Procedure
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}
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}
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public override void OnLeave(IFsm<IProcedureManager> procedureOwner)
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public override void OnLeave()
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{
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Log.Debug("GameStateLevelUp::OnLeave");
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GameEntry.UIRouter.CloseUIAsync(UIFormType.LevelUpForm).Forget();
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}
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public override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
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public override void OnDestroy()
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{
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_procedureGame = null;
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@@ -60,6 +59,5 @@ namespace SepCore.Procedure
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}
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#endregion
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}
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}
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