优化 WeaponLance 的攻击逻辑
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@@ -13,10 +13,13 @@ namespace CustomUtility
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{
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private static readonly Dictionary<string, string> _paramsDict = new(StringComparer.OrdinalIgnoreCase)
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{
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{"hitRadius", "伤害范围"},
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{"hitHalfWidth", "横向半宽"},
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{"hitRadius", "攻击半宽"},
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{"hitHeight", "判定高度"},
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{"hitCenterYOffset", "判定高度偏移"},
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{"sectorAngle", "攻击角度"},
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{"pierceLength", "前戳距离"},
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{"thrustDistance", "枪尖长度"},
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{"thrustDistance", "前戳距离(旧)"},
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{"forwardOffset", "前置偏移"},
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{"rotateSpeed", "转向速度"},
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{"attackDuration", "突刺时长"},
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