清理各个 Component 里的判断以及调用规范

This commit is contained in:
2026-09-14 18:35:02 +08:00
parent 5fbeec2476
commit 17ee268416
30 changed files with 769 additions and 1326 deletions
@@ -13,26 +13,17 @@ namespace SepCore.DamageText
private const float FadeDuration = 0.35f;
private static readonly Color NormalColor = new Color(1f, 0.32f, 0.23f, 1f);
[SerializeField] private RectTransform _cachedTransform;
[SerializeField] private RectTransform _cachedTransform = null;
[SerializeField] private CanvasGroup _canvasGroup;
[SerializeField] private CanvasGroup _canvasGroup = null;
[SerializeField] private TMP_Text _text;
[SerializeField] private TMP_Text _text = null;
private Sequence _sequence;
private Action<DamageTextItem> _onComplete;
private void Awake()
{
if (_cachedTransform == null) _cachedTransform = GetComponent<RectTransform>();
if (_canvasGroup == null) _canvasGroup = GetComponent<CanvasGroup>();
if (_text == null) _text = GetComponent<TMP_Text>();
}
public void Show(Vector3 worldPosition, int damage, Canvas canvas, Action<DamageTextItem> onComplete)
{
if (canvas == null || GameEntry.Scene.MainCamera == null) return;
_onComplete = onComplete;
gameObject.SetActive(true);
KillSequence();
@@ -53,7 +44,7 @@ namespace SepCore.DamageText
.SetEase(Ease.OutQuad));
_sequence.Join(_cachedTransform.DOPunchScale(new Vector3(0.15f, 0.15f, 0f), 0.18f, 6, 0.75f));
_sequence.Join(_canvasGroup.DOFade(0f, FadeDuration).SetDelay(FadeDelay));
_sequence.OnComplete(() => _onComplete?.Invoke(this));
_sequence.OnComplete(() => _onComplete(this));
}
public void ResetItem()
@@ -73,6 +64,7 @@ namespace SepCore.DamageText
private void KillSequence()
{
if (_sequence == null) return;
_sequence.Kill();
_sequence = null;
}