Checkpoint 8
1. 统一调度收口为单点 Complete 2. 移除 Job 内部 Complete(),改为返回 JobHandle 3. 修复调度后 NativeList 安全冲突(关键) - 将 PrepareEnemyJobOutputBuffer/PrepareProjectileJobOutputBuffer/PrepareEnemySeparationJobBuffers 前置到 BuildInput - 互斥候选统计改为读取 _enemyJobInputs,不再在 Complete 前读取 _enemyJobOutputs 4. 新增 CP8 profiler markers 5. 新增回归用例(验证使用最新敌人移动结果构建碰撞候选)
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@@ -8,6 +8,9 @@ namespace CustomDebugger
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public static readonly ProfilerMarker TickEnemies_BuildInput = new ProfilerMarker("TickEnemies.BuildInput");
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public static readonly ProfilerMarker TickEnemies_MoveSeparation = new ProfilerMarker("TickEnemies.MoveSeparation");
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public static readonly ProfilerMarker TickEnemies_StateUpdate = new ProfilerMarker("TickEnemies.StateUpdate");
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public static readonly ProfilerMarker TickEnemies_Schedule = new ProfilerMarker("TickEnemies.Schedule");
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public static readonly ProfilerMarker TickEnemies_Complete = new ProfilerMarker("TickEnemies.Complete");
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public static readonly ProfilerMarker TickEnemies_MainThreadCommit = new ProfilerMarker("TickEnemies.MainThreadCommit");
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public static readonly ProfilerMarker TickEnemies_WriteBack = new ProfilerMarker("TickEnemies.WriteBack");
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public static readonly ProfilerMarker Collision_BuildQueries = new("Collision.BuildQueries");
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public static readonly ProfilerMarker Collision_BuildBuckets = new("Collision.BuildBuckets");
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