接入菜单导航并改造通用按钮交互
- 将 CommonButton 改为基于 Unity Button 实现,保留原有 pointer enter、click、pointer exit 三类事件配置,同时接入 Selectable/Button 的导航、选中和提交能力。补充 CommonButton 自定义 Inspector,保留项目自定义事件与背景配置的编辑体验。 - 同步调整菜单相关 UI,将 StartMenuForm 迁移为 MenuForm,并更新 UIForm 配置、菜单 Controller/Form 以及相关 prefab 引用。更新多个 UI prefab 和通用按钮 prefab,使菜单、商店、角色选择、道具展示等界面能够使用新的按钮选中与导航交互。
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@@ -695,7 +695,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 2, y: 0.000067918794}
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m_AnchoredPosition: {x: 2, y: 0.0005856944}
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m_SizeDelta: {x: -2, y: 300}
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m_Pivot: {x: 0, y: 1}
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--- !u!1 &3529895034686484875
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@@ -1678,7 +1678,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 8982130026310361329}
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m_Direction: 2
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m_Value: 0
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m_Size: 0.99999577
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m_Size: 0.9549088
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@@ -3406,6 +3406,11 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1939791114573821530, guid: 9f5bba6d2f5c95049a59fcb56df2d38f,
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type: 3}
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propertyPath: m_text
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value: 40 <sprite name="coin" index=0>
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objectReference: {fileID: 0}
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- target: {fileID: 3072890538777882148, guid: 9f5bba6d2f5c95049a59fcb56df2d38f,
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type: 3}
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propertyPath: m_Name
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