接入菜单导航并改造通用按钮交互
- 将 CommonButton 改为基于 Unity Button 实现,保留原有 pointer enter、click、pointer exit 三类事件配置,同时接入 Selectable/Button 的导航、选中和提交能力。补充 CommonButton 自定义 Inspector,保留项目自定义事件与背景配置的编辑体验。 - 同步调整菜单相关 UI,将 StartMenuForm 迁移为 MenuForm,并更新 UIForm 配置、菜单 Controller/Form 以及相关 prefab 引用。更新多个 UI prefab 和通用按钮 prefab,使菜单、商店、角色选择、道具展示等界面能够使用新的按钮选中与导航交互。
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@@ -1563,7 +1563,7 @@ MonoBehaviour:
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- _uiFormType: 1
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_controllerTypeName: SepCore.UI.DialogController, SepCore.Presentation, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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- _uiFormType: 200
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- _uiFormType: 100
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_controllerTypeName: SepCore.UI.MenuController, SepCore.Presentation, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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- _uiFormType: 101
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@@ -1645,6 +1645,8 @@ MonoBehaviour:
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offsetSmoothing: 0.8
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offsetDeadZone: 0.1
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_baseFollowOffset: {x: 0, y: 10, z: 0}
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_lockRotation: 1
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_fixedRotationEuler: {x: 90, y: 0, z: 0}
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--- !u!114 &2103467909
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MonoBehaviour:
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m_ObjectHideFlags: 0
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