清理 Player 以及相关组件
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@@ -43,6 +43,18 @@ public partial class TbGlobalConfig
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/// </summary>
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public string PlayerEntity => _data.PlayerEntity;
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/// <summary>
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/// 自动收集速度
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/// </summary>
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public int AbsorbSpeed => _data.AbsorbSpeed;
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/// <summary>
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/// 自动收集距离
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/// </summary>
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public int CollectDistance => _data.CollectDistance;
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/// <summary>
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/// 默认吸收距离
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/// </summary>
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public int DefaultAbsorbRange => _data.DefaultAbsorbRange;
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/// <summary>
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/// 武器回收价比例
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/// </summary>
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public int WeaponRecycleRate => _data.WeaponRecycleRate;
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@@ -130,6 +142,22 @@ public partial class TbGlobalConfig
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/// 投射物实体
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/// </summary>
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public string ProjectileEntity => _data.ProjectileEntity;
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/// <summary>
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/// 伤害数字高度偏移
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/// </summary>
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public int DamageTextYOffset => _data.DamageTextYOffset;
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/// <summary>
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/// 实体生成超时时间
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/// </summary>
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public int EntityAsyncTimeout => _data.EntityAsyncTimeout;
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/// <summary>
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/// 敌人碰撞半径
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/// </summary>
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public int EnemyBodyRadius => _data.EnemyBodyRadius;
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/// <summary>
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/// 敌人分离迭代次数
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/// </summary>
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public int EnemySeparationIterations => _data.EnemySeparationIterations;
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public void ResolveRef(Tables tables)
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{
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