清理 Player 以及相关组件

This commit is contained in:
2026-09-15 11:31:20 +08:00
parent 88ed35e757
commit 1e4d3ef8d7
15 changed files with 150 additions and 134 deletions
@@ -43,6 +43,18 @@ public partial class TbGlobalConfig
/// </summary>
public string PlayerEntity => _data.PlayerEntity;
/// <summary>
/// 自动收集速度
/// </summary>
public int AbsorbSpeed => _data.AbsorbSpeed;
/// <summary>
/// 自动收集距离
/// </summary>
public int CollectDistance => _data.CollectDistance;
/// <summary>
/// 默认吸收距离
/// </summary>
public int DefaultAbsorbRange => _data.DefaultAbsorbRange;
/// <summary>
/// 武器回收价比例
/// </summary>
public int WeaponRecycleRate => _data.WeaponRecycleRate;
@@ -130,6 +142,22 @@ public partial class TbGlobalConfig
/// 投射物实体
/// </summary>
public string ProjectileEntity => _data.ProjectileEntity;
/// <summary>
/// 伤害数字高度偏移
/// </summary>
public int DamageTextYOffset => _data.DamageTextYOffset;
/// <summary>
/// 实体生成超时时间
/// </summary>
public int EntityAsyncTimeout => _data.EntityAsyncTimeout;
/// <summary>
/// 敌人碰撞半径
/// </summary>
public int EnemyBodyRadius => _data.EnemyBodyRadius;
/// <summary>
/// 敌人分离迭代次数
/// </summary>
public int EnemySeparationIterations => _data.EnemySeparationIterations;
public void ResolveRef(Tables tables)
{