清理 Player 以及相关组件
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@@ -7,11 +7,7 @@ namespace SepCore.Components
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{
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public class AbsorbComponent : MonoBehaviour
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{
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[SerializeField] private float _absorbRangeBase = 3f;
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[SerializeField] private float _absorbSpeed = 15f;
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[SerializeField] private float _collectDistance = 0.35f;
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[SerializeField] private int _maxDetectCount = 64;
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[SerializeField] private LayerMask _detectLayerMask = ~0;
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private Player _player;
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private Transform _target;
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@@ -21,38 +17,34 @@ namespace SepCore.Components
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private StatProperty _absorbRangeStat;
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private Action<modifier, bool> _absorbRangeStatCallback;
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private float AbsorbRange => Mathf.Max(0f, (_absorbRangeBase + _absorbRangeStat.Value) * _absorbRangeStat.Percent);
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private float AbsorbRangeBase => GameEntry.Luban.Global.DefaultAbsorbRange / 1000f;
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private float AbsorbSpeed => GameEntry.Luban.Global.AbsorbSpeed / 1000f;
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private float CollectDistance => GameEntry.Luban.Global.CollectDistance / 1000f;
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public void OnInit(Player player, StatComponent statComponent = null)
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private float AbsorbRange => Mathf.Max(0f, (AbsorbRangeBase + _absorbRangeStat.Value) * _absorbRangeStat.Percent);
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public void OnInit(Player player, StatComponent statComponent)
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{
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_player = player;
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_target = player != null ? player.CachedTransform : null;
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_target = player.CachedTransform;
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_statComponent = statComponent;
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_buffer = new Collider[Mathf.Max(1, _maxDetectCount)];
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if (_statComponent != null)
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{
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_absorbRangeStat = _statComponent.GetStat(StatType.AbsorbRange);
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_absorbRangeStatCallback = (modifier, isApply) =>
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_statComponent.UpdateStat(_absorbRangeStat, modifier, isApply);
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_statComponent.Subscribe(StatType.AbsorbRange, _absorbRangeStatCallback);
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}
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else
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{
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_absorbRangeStat = new StatProperty();
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}
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_absorbRangeStat = _statComponent.GetStat(StatType.AbsorbRange);
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_absorbRangeStatCallback = (modifier, isApply) =>
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_statComponent.UpdateStat(_absorbRangeStat, modifier, isApply);
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_statComponent.Subscribe(StatType.AbsorbRange, _absorbRangeStatCallback);
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}
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public void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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if (_player == null || !_player.Available || _target == null || _buffer == null) return;
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if (!_player.Available) return;
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int hitCount = Physics.OverlapSphereNonAlloc(
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_target.position,
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AbsorbRange,
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_buffer,
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_detectLayerMask,
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QueryTriggerInteraction.Collide
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Constant.Layer.DropLayerMask
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);
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for (int i = 0; i < hitCount; i++)
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@@ -64,7 +56,7 @@ namespace SepCore.Components
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if (coin != null && coin.Available)
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{
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AbsorbDrop(coin.CachedTransform, elapseSeconds);
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coin.TryCollect(_player, _collectDistance);
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coin.TryCollect(_player, CollectDistance);
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continue;
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}
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@@ -72,7 +64,7 @@ namespace SepCore.Components
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if (exp != null && exp.Available)
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{
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AbsorbDrop(exp.CachedTransform, elapseSeconds);
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exp.TryCollect(_player, _collectDistance);
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exp.TryCollect(_player, CollectDistance);
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}
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}
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}
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@@ -93,8 +85,7 @@ namespace SepCore.Components
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private void AbsorbDrop(Transform drop, float deltaTime)
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{
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if (drop == null || _target == null) return;
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drop.position = Vector3.MoveTowards(drop.position, _target.position, _absorbSpeed * deltaTime);
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drop.position = Vector3.MoveTowards(drop.position, _target.position, AbsorbSpeed * deltaTime);
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}
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}
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}
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