接入 Hud 输入提示并完善 InputModule 提示映射
This commit is contained in:
@@ -87,7 +87,7 @@ namespace SepCore.InputModule.Runtime
|
||||
Add(InputActionId.Navigate, InputDeviceKind.KeyboardMouse, "WASD");
|
||||
Add(InputActionId.Confirm, InputDeviceKind.KeyboardMouse, "Enter", "keyboard_enter");
|
||||
Add(InputActionId.Cancel, InputDeviceKind.KeyboardMouse, "Esc", "keyboard_esc");
|
||||
Add(InputActionId.Move, InputDeviceKind.KeyboardMouse, "WASD");
|
||||
Add(InputActionId.Move, InputDeviceKind.KeyboardMouse, "移动", "keyboard_w|keyboard_a|keyboard_s|keyboard_d");
|
||||
Add(InputActionId.Sprint, InputDeviceKind.KeyboardMouse, "L Shift", "keyboard_shift");
|
||||
Add(InputActionId.Interact, InputDeviceKind.KeyboardMouse, "E", "keyboard_e");
|
||||
}
|
||||
@@ -95,10 +95,10 @@ namespace SepCore.InputModule.Runtime
|
||||
private void PopulateGamepad()
|
||||
{
|
||||
Add(InputActionId.Pause, InputDeviceKind.Gamepad, "Menu", "gamepad_menu");
|
||||
Add(InputActionId.Navigate, InputDeviceKind.Gamepad, "L Stick", "gamepad_full_ls");
|
||||
Add(InputActionId.Navigate, InputDeviceKind.Gamepad, "L Stick", "gamepad_ls");
|
||||
Add(InputActionId.Confirm, InputDeviceKind.Gamepad, "A", "gamepad_a");
|
||||
Add(InputActionId.Cancel, InputDeviceKind.Gamepad, "B", "gamepad_b");
|
||||
Add(InputActionId.Move, InputDeviceKind.Gamepad, "L Stick", "gamepad_full_ls");
|
||||
Add(InputActionId.Move, InputDeviceKind.Gamepad, "移动", "gamepad_ls");
|
||||
Add(InputActionId.Sprint, InputDeviceKind.Gamepad, "L3", "gamepad_press_ls");
|
||||
Add(InputActionId.Interact, InputDeviceKind.Gamepad, "A", "gamepad_a");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user