将原来遗漏的脚本文件夹改名为正确的 DisplayItemInfo -> ItemTooltip
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.UI
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{
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public class ItemTooltipContext : UIContext
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{
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public int Index;
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public string IconAssetName;
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public string Title;
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public ItemType ItemType;
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public ItemRarity Rarity;
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public string Description;
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public int Price;
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public Vector3 TargetPos;
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public bool ShowRecycleButton;
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public ItemTooltipContext()
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{
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Index = -1;
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IconAssetName = string.Empty;
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Title = string.Empty;
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ItemType = ItemType.None;
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Rarity = ItemRarity.White;
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Description = string.Empty;
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Price = 0;
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TargetPos = Vector3.zero;
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ShowRecycleButton = false;
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}
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public ItemTooltipContext(ItemTooltipRawData rawData)
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{
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Index = rawData.Index;
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ItemType = rawData.ItemType;
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Rarity = rawData.Rarity;
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Price = rawData.Price;
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TargetPos = rawData.TargetPos;
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ShowRecycleButton = rawData.OnRecycle != null;
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if (ItemType == ItemType.None)
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{
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IconAssetName = string.Empty;
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Title = string.Empty;
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}
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else if (ItemType == ItemType.Weapon)
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{
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var data = rawData.WeaponData;
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IconAssetName = data.IconAssetName;
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Title = data.Title;
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Description = ItemDescUtility.CreateWeaponDescription(data);
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}
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else
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{
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var data = rawData.PropData;
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IconAssetName = data.IconAssetName;
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Title = data.Title;
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Description = ItemDescUtility.CreatePropDescription(data);
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}
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}
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}
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}
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