清理项目目录,引入 InputModule 做多平台输入适配
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@@ -0,0 +1,8 @@
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@@ -8,6 +8,7 @@ using Random = UnityEngine.Random;
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using UnityGameFramework.Runtime;
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using SepCore.CustomUtility;
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using GameFramework.DataTable;
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using UnityEngine;
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namespace SepCore.UI
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{
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@@ -103,7 +104,7 @@ namespace SepCore.UI
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return null;
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}
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int finalCount = count > 0 ? System.Math.Min(count, _allRewards.Length) : _allRewards.Length;
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int finalCount = count > 0 ? Mathf.Min(count, _allRewards.Length) : _allRewards.Length;
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List<DRLevelUpReward> selections = new List<DRLevelUpReward>(finalCount);
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int currentLevel = _player != null ? _player.CurrentLevel : 1;
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