清理项目目录,引入 InputModule 做多平台输入适配
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namespace SepCore.InputModule
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{
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public readonly struct InputBindingSnapshot
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{
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public InputBindingSnapshot(string overridesJson)
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{
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OverridesJson = overridesJson ?? string.Empty;
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}
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public string OverridesJson { get; }
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public bool HasOverrides => !string.IsNullOrEmpty(OverridesJson);
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,42 @@
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using UnityEngine;
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namespace SepCore.InputModule
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{
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public readonly struct InputCommand
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{
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public InputCommand(
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InputActionId actionId,
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InputContextId contextId,
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InputCommandPhase phase,
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InputDeviceKind deviceKind,
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Vector2 vector2Value,
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float scalarValue,
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double time)
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{
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ActionId = actionId;
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ContextId = contextId;
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Phase = phase;
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DeviceKind = deviceKind;
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Vector2Value = vector2Value;
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ScalarValue = scalarValue;
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Time = time;
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}
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public InputActionId ActionId { get; }
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public InputContextId ContextId { get; }
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public InputCommandPhase Phase { get; }
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public InputDeviceKind DeviceKind { get; }
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public Vector2 Vector2Value { get; }
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public float ScalarValue { get; }
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public double Time { get; }
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public bool IsPressed => ScalarValue > 0.5f;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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defaultReferences: []
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userData:
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@@ -0,0 +1,21 @@
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namespace SepCore.InputModule
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{
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public readonly struct InputPrompt
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{
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public InputPrompt(string textLabel, string spriteName = null)
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{
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TextLabel = textLabel ?? string.Empty;
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SpriteName = spriteName ?? string.Empty;
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}
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public string TextLabel { get; }
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public string SpriteName { get; }
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public bool HasSprite => !string.IsNullOrEmpty(SpriteName);
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public bool IsValid => !string.IsNullOrEmpty(TextLabel);
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public static readonly InputPrompt None = new InputPrompt(string.Empty);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a1b2c3d4e5f6a7b8c9d0e1f2a3b4c5d6
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@@ -0,0 +1,33 @@
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namespace SepCore.InputModule
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{
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public readonly struct RebindResult
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{
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public RebindResult(
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RebindStatus status,
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InputContextId contextId,
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InputActionId actionId,
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int bindingIndex,
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string path,
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string previousPath)
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{
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Status = status;
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ContextId = contextId;
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ActionId = actionId;
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BindingIndex = bindingIndex;
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Path = path ?? string.Empty;
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PreviousPath = previousPath ?? string.Empty;
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}
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public RebindStatus Status { get; }
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public InputContextId ContextId { get; }
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public InputActionId ActionId { get; }
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public int BindingIndex { get; }
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public string Path { get; }
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public string PreviousPath { get; }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7fa4402e32895cf47bd7a4d30fb15ec7
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