清理项目目录,引入 InputModule 做多平台输入适配

This commit is contained in:
SepComet
2026-06-16 17:09:19 +08:00
committed by basil
parent d28ccaa7f9
commit 29c4468d54
227 changed files with 16702 additions and 2059 deletions
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0303479082e55a64a86a307e56b8538f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8f728913a8b734241882f86edcd29284
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,150 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } }
public float HandleRange
{
get { return handleRange; }
set { handleRange = Mathf.Abs(value); }
}
public float DeadZone
{
get { return deadZone; }
set { deadZone = Mathf.Abs(value); }
}
public AxisOptions AxisOptions { get { return axisOptions; } set { axisOptions = value; } }
public bool SnapX { get { return snapX; } set { snapX = value; } }
public bool SnapY { get { return snapY; } set { snapY = value; } }
[SerializeField] private float handleRange = 1;
[SerializeField] private float deadZone = 0;
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
[SerializeField] private bool snapX = false;
[SerializeField] private bool snapY = false;
[SerializeField] protected RectTransform background = null;
[SerializeField] private RectTransform handle = null;
private RectTransform baseRect = null;
private Canvas canvas;
private Camera cam;
private Vector2 input = Vector2.zero;
protected virtual void Start()
{
HandleRange = handleRange;
DeadZone = deadZone;
baseRect = GetComponent<RectTransform>();
canvas = GetComponentInParent<Canvas>();
if (canvas == null)
Debug.LogError("The Joystick is not placed inside a canvas");
Vector2 center = new Vector2(0.5f, 0.5f);
background.pivot = center;
handle.anchorMin = center;
handle.anchorMax = center;
handle.pivot = center;
handle.anchoredPosition = Vector2.zero;
}
public virtual void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
cam = null;
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
Vector2 radius = background.sizeDelta / 2;
input = (eventData.position - position) / (radius * canvas.scaleFactor);
FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > deadZone)
{
if (magnitude > 1)
input = normalised;
}
else
input = Vector2.zero;
}
private void FormatInput()
{
if (axisOptions == AxisOptions.Horizontal)
input = new Vector2(input.x, 0f);
else if (axisOptions == AxisOptions.Vertical)
input = new Vector2(0f, input.y);
}
private float SnapFloat(float value, AxisOptions snapAxis)
{
if (value == 0)
return value;
if (axisOptions == AxisOptions.Both)
{
float angle = Vector2.Angle(input, Vector2.up);
if (snapAxis == AxisOptions.Horizontal)
{
if (angle < 22.5f || angle > 157.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
else if (snapAxis == AxisOptions.Vertical)
{
if (angle > 67.5f && angle < 112.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
return value;
}
else
{
if (value > 0)
return 1;
if (value < 0)
return -1;
}
return 0;
}
public virtual void OnPointerUp(PointerEventData eventData)
{
input = Vector2.zero;
handle.anchoredPosition = Vector2.zero;
}
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
{
Vector2 localPoint = Vector2.zero;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
{
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
}
return Vector2.zero;
}
}
public enum AxisOptions { Both, Horizontal, Vertical }
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6c3be397dcbcf5a42b4e4f0a104fd909
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4e40aeae89a478845b0d5a5d879a0699
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(DynamicJoystick))]
public class DynamicJoystickEditor : JoystickEditor
{
private SerializedProperty moveThreshold;
protected override void OnEnable()
{
base.OnEnable();
moveThreshold = serializedObject.FindProperty("moveThreshold");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.anchorMax = Vector2.zero;
backgroundRect.anchorMin = Vector2.zero;
backgroundRect.pivot = center;
}
}
protected override void DrawValues()
{
base.DrawValues();
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c5e9a9da0786d1140aa0a03c549cfcd4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(FloatingJoystick))]
public class FloatingJoystickEditor : JoystickEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.anchorMax = Vector2.zero;
backgroundRect.anchorMin = Vector2.zero;
backgroundRect.pivot = center;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f4eeb7024a2680041ad9126751afc3a2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Joystick), true)]
public class JoystickEditor : Editor
{
private SerializedProperty handleRange;
private SerializedProperty deadZone;
private SerializedProperty axisOptions;
private SerializedProperty snapX;
private SerializedProperty snapY;
protected SerializedProperty background;
private SerializedProperty handle;
protected Vector2 center = new Vector2(0.5f, 0.5f);
protected virtual void OnEnable()
{
handleRange = serializedObject.FindProperty("handleRange");
deadZone = serializedObject.FindProperty("deadZone");
axisOptions = serializedObject.FindProperty("axisOptions");
snapX = serializedObject.FindProperty("snapX");
snapY = serializedObject.FindProperty("snapY");
background = serializedObject.FindProperty("background");
handle = serializedObject.FindProperty("handle");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawValues();
EditorGUILayout.Space();
DrawComponents();
serializedObject.ApplyModifiedProperties();
if (handle != null)
{
RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
handleRect.anchorMax = center;
handleRect.anchorMin = center;
handleRect.pivot = center;
handleRect.anchoredPosition = Vector2.zero;
}
}
protected virtual void DrawValues()
{
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
}
protected virtual void DrawComponents()
{
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 179099b45ef8aff4d9827b6a1edbc5c1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(VariableJoystick))]
public class VariableJoystickEditor : JoystickEditor
{
private SerializedProperty moveThreshold;
private SerializedProperty joystickType;
protected override void OnEnable()
{
base.OnEnable();
moveThreshold = serializedObject.FindProperty("moveThreshold");
joystickType = serializedObject.FindProperty("joystickType");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.pivot = center;
}
}
protected override void DrawValues()
{
base.DrawValues();
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5730e2f409c715545902697544b5abe5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4b269c4bf776f2144b9e0b0ba53bac4a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DynamicJoystick : Joystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
[SerializeField] private float moveThreshold = 1;
protected override void Start()
{
MoveThreshold = moveThreshold;
base.Start();
background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > moveThreshold)
{
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0af7ddc3839ef6e4185afc9ba94e4093
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FixedJoystick : Joystick
{
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6a48c2994a21fff46a4cd3b1e9936b64
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class FloatingJoystick : Joystick
{
protected override void Start()
{
base.Start();
background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d60c1fa6c2eae8847a7759d1a045924b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class VariableJoystick : Joystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
[SerializeField] private float moveThreshold = 1;
[SerializeField] private JoystickType joystickType = JoystickType.Fixed;
private Vector2 fixedPosition = Vector2.zero;
public void SetMode(JoystickType joystickType)
{
this.joystickType = joystickType;
if(joystickType == JoystickType.Fixed)
{
background.anchoredPosition = fixedPosition;
background.gameObject.SetActive(true);
}
else
background.gameObject.SetActive(false);
}
protected override void Start()
{
base.Start();
fixedPosition = background.anchoredPosition;
SetMode(joystickType);
}
public override void OnPointerDown(PointerEventData eventData)
{
if(joystickType != JoystickType.Fixed)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
}
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
if(joystickType != JoystickType.Fixed)
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold)
{
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
}
public enum JoystickType { Fixed, Floating, Dynamic }
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 96c26c3c35bf71b418f3fe9e83fbb3eb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,3 @@
{
"reference": "GUID:73a59a40d41e9ce48b3e0515aeec4217"
}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 48e11eb6d40eeda4ebecdb55503bc9f7
AssemblyDefinitionReferenceImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,73 @@
using SepCore.InputModule;
using UnityEngine;
using UnityEngine.EventSystems;
namespace SepCore.InputModule.Runtime.VirtualInput
{
public sealed class VirtualButtonBridge : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
[SerializeField] private InputActionId _actionId;
[SerializeField] private InputContextId _contextId = InputContextId.GameplayExplore;
[SerializeField] private bool _injectDeviceKind = true;
[SerializeField] private InputModuleComponent _inputModule;
public void OnPointerDown(PointerEventData eventData)
{
Inject(InputCommandPhase.Started);
Inject(InputCommandPhase.Performed);
if (_injectDeviceKind)
{
TryForceDeviceKind();
}
}
public void OnPointerUp(PointerEventData eventData)
{
Inject(InputCommandPhase.Canceled);
}
private void Inject(InputCommandPhase phase)
{
InputModuleComponent inputModule = GetInputModule();
if (inputModule == null || !inputModule.IsInitialized)
{
return;
}
float scalar = phase == InputCommandPhase.Performed ? 1f : 0f;
var command = new InputCommand(
_actionId,
_contextId,
phase,
InputDeviceKind.Touch,
Vector2.zero,
scalar,
Time.time);
inputModule.InjectCommand(command);
}
private void TryForceDeviceKind()
{
InputModuleComponent inputModule = GetInputModule();
if (inputModule == null || !inputModule.IsInitialized)
{
return;
}
inputModule.ForceDeviceKind(InputDeviceKind.Touch);
}
private InputModuleComponent GetInputModule()
{
if (_inputModule != null)
{
return _inputModule;
}
_inputModule = FindObjectOfType<InputModuleComponent>();
return _inputModule;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4b6f36e10530cd44790afe8f90d83475
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,96 @@
using SepCore.InputModule;
using UnityEngine;
namespace SepCore.InputModule.Runtime.VirtualInput
{
[RequireComponent(typeof(Joystick))]
public sealed class VirtualJoystickBridge : MonoBehaviour
{
[SerializeField] private InputActionId _actionId = InputActionId.Move;
[SerializeField] private InputContextId _contextId = InputContextId.GameplayExplore;
[SerializeField] private bool _injectDeviceKind = true;
[SerializeField] private InputModuleComponent _inputModule;
private Joystick _joystick;
private Vector2 _previousDirection;
private bool _wasPressed;
private void Awake()
{
_joystick = GetComponent<Joystick>();
}
private void Update()
{
Vector2 direction = _joystick.Direction;
bool isPressed = direction.sqrMagnitude > 0f;
if (!_wasPressed && isPressed)
{
Inject(InputCommandPhase.Started, direction);
Inject(InputCommandPhase.Performed, direction);
}
else if (_wasPressed && isPressed)
{
if ((direction - _previousDirection).sqrMagnitude > 0.0001f)
{
Inject(InputCommandPhase.Performed, direction);
}
}
else if (_wasPressed && !isPressed)
{
Inject(InputCommandPhase.Canceled, Vector2.zero);
}
if (isPressed && _injectDeviceKind)
{
TryForceDeviceKind();
}
_previousDirection = direction;
_wasPressed = isPressed;
}
private void Inject(InputCommandPhase phase, Vector2 direction)
{
InputModuleComponent inputModule = GetInputModule();
if (inputModule == null || !inputModule.IsInitialized)
{
return;
}
var command = new InputCommand(
_actionId,
_contextId,
phase,
InputDeviceKind.Touch,
direction,
direction.magnitude,
Time.time);
inputModule.InjectCommand(command);
}
private void TryForceDeviceKind()
{
InputModuleComponent inputModule = GetInputModule();
if (inputModule == null || !inputModule.IsInitialized)
{
return;
}
inputModule.ForceDeviceKind(InputDeviceKind.Touch);
}
private InputModuleComponent GetInputModule()
{
if (_inputModule != null)
{
return _inputModule;
}
_inputModule = FindObjectOfType<InputModuleComponent>();
return _inputModule;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 997d14c0348d4394a89e50969e0e357b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: