调整 SpriteCache 的读取资源方式

将原来 UGF 事件回调风格的调用改成使用 UniTask 的异步操作
This commit is contained in:
SepComet
2026-06-04 22:37:55 +08:00
parent 117dd123de
commit 2a0cbc8f0e
8 changed files with 88 additions and 83 deletions
@@ -42,7 +42,7 @@ namespace SepCore.UI
#region BuildContext
private ShopContext BuildContext(ShopRawData rawData)
private async UniTask<ShopContext> BuildContext(ShopRawData rawData)
{
if (rawData == null)
{
@@ -55,7 +55,7 @@ namespace SepCore.UI
List<GoodsItemContext> goodsItems = new List<GoodsItemContext>();
foreach (var item in rawData.GoodsItems)
{
goodsItems.Add(new GoodsItemContext(item));
goodsItems.Add(await GoodsItemContext.CreateAsync(item));
}
return new ShopContext
@@ -214,7 +214,7 @@ namespace SepCore.UI
public async UniTask<int?> OpenUIAsync(ShopRawData rawData, float timeout = 30f)
{
ShopContext context = BuildContext(rawData);
ShopContext context = await BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
@@ -256,7 +256,7 @@ namespace SepCore.UI
#region Service
private void RefreshGoodsItems(ShopRefreshResult result)
private async UniTask RefreshGoodsItems(ShopRefreshResult result)
{
if (result == null)
{
@@ -272,8 +272,8 @@ namespace SepCore.UI
for (int i = 0; i < result.GoodsItems.Count; i++)
{
if (i < Context.GoodsItems.Count) Context.GoodsItems[i] = new GoodsItemContext(result.GoodsItems[i]);
else Context.GoodsItems.Add(new GoodsItemContext(result.GoodsItems[i]));
if (i < Context.GoodsItems.Count) Context.GoodsItems[i] = await GoodsItemContext.CreateAsync(result.GoodsItems[i]);
else Context.GoodsItems.Add(await GoodsItemContext.CreateAsync(result.GoodsItems[i]));
}
if (Context.GoodsItems.Count != result.GoodsItems.Count)
@@ -425,7 +425,7 @@ namespace SepCore.UI
#region Event Handlers
private void Refresh(object sender, GameEventArgs e)
private async void Refresh(object sender, GameEventArgs e)
{
if (sender is not ShopForm)
{
@@ -443,7 +443,7 @@ namespace SepCore.UI
return;
}
RefreshGoodsItems(result);
await RefreshGoodsItems(result);
}
private void ShopPurchase(object sender, GameEventArgs e)