1. MaxTargets 上限
2. 战斗中开关不生效
3. AOE 使用“请求时快照”而不是结算时实时状态
This commit is contained in:
SepComet 2026-02-23 12:17:08 +08:00
parent 76094b711b
commit 2e4108aebc
3 changed files with 505 additions and 2 deletions

View File

@ -67,8 +67,11 @@ namespace CustomComponent
private void OnDestroy()
{
GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
if (GameEntry.Event != null)
{
GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
}
_enemies = null;
_enemyById = null;

View File

@ -1,15 +1,20 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Simulation.Tests.Editor
{
public class SimulationWorldTickTests
{
private const string GameAssemblyName = "Assembly-CSharp";
private const string RuntimeAssemblyName = "UnityGameFramework.Runtime";
private const BindingFlags PublicStatic = BindingFlags.Public | BindingFlags.Static;
private const BindingFlags PublicInstance = BindingFlags.Public | BindingFlags.Instance;
private const BindingFlags NonPublicInstance = BindingFlags.NonPublic | BindingFlags.Instance;
private const BindingFlags NonPublicStatic = BindingFlags.NonPublic | BindingFlags.Static;
private static readonly System.Type SimulationWorldType =
System.Type.GetType($"Simulation.SimulationWorld, {GameAssemblyName}");
@ -38,6 +43,39 @@ namespace Simulation.Tests.Editor
private static readonly System.Type EnemySeparationSolverProviderType =
System.Type.GetType($"CustomUtility.EnemySeparationSolverProvider, {GameAssemblyName}");
private static readonly System.Type EnemyManagerComponentType =
System.Type.GetType($"CustomComponent.EnemyManagerComponent, {GameAssemblyName}");
private static readonly System.Type PlayerType =
System.Type.GetType($"Entity.Player, {GameAssemblyName}");
private static readonly System.Type EntityBaseType =
System.Type.GetType($"Entity.EntityBase, {GameAssemblyName}");
private static readonly System.Type HealthComponentType =
System.Type.GetType($"Components.HealthComponent, {GameAssemblyName}");
private static readonly System.Type EntityLogicType =
System.Type.GetType($"UnityGameFramework.Runtime.EntityLogic, {RuntimeAssemblyName}");
private static readonly System.Type ProcedureComponentType =
System.Type.GetType($"UnityGameFramework.Runtime.ProcedureComponent, {RuntimeAssemblyName}");
private static readonly System.Type ProcedureGameType =
System.Type.GetType($"Procedure.ProcedureGame, {GameAssemblyName}");
private static readonly System.Type GameStateTypeType =
System.Type.GetType($"Procedure.GameStateType, {GameAssemblyName}");
private static readonly System.Type ProcedureManagerType =
System.Type.GetType("GameFramework.Procedure.ProcedureManager, GameFramework");
private static readonly System.Type ProcedureManagerInterfaceType =
System.Type.GetType("GameFramework.Procedure.IProcedureManager, GameFramework");
private static readonly System.Type FsmOpenGenericType =
System.Type.GetType("GameFramework.Fsm.Fsm`1, GameFramework");
private static readonly MethodInfo UpsertEnemyMethod =
SimulationWorldType?.GetMethod("UpsertEnemy", NonPublicInstance);
@ -59,6 +97,9 @@ namespace Simulation.Tests.Editor
private static readonly MethodInfo TryGetNearestEnemyEntityIdMethod =
SimulationWorldType?.GetMethod("TryGetNearestEnemyEntityId", PublicInstance);
private static readonly MethodInfo TryEnqueueAreaCollisionQueryMethod =
SimulationWorldType?.GetMethod("TryEnqueueAreaCollisionQuery", PublicInstance);
private static readonly MethodInfo SetUseSimulationMovementMethod =
SimulationWorldType?.GetMethod("SetUseSimulationMovement", PublicInstance);
@ -89,6 +130,21 @@ namespace Simulation.Tests.Editor
private static readonly PropertyInfo CollisionCandidateCountProperty =
SimulationWorldType?.GetProperty("CollisionCandidateCount", PublicInstance);
private static readonly PropertyInfo UseSimulationMovementProperty =
SimulationWorldType?.GetProperty("UseSimulationMovement", PublicInstance);
private static readonly PropertyInfo UseJobSimulationProperty =
SimulationWorldType?.GetProperty("UseJobSimulation", PublicInstance);
private static readonly PropertyInfo LastResolvedAreaHitCountProperty =
SimulationWorldType?.GetProperty("LastResolvedAreaHitCount", PublicInstance);
private static readonly FieldInfo CollisionQueryInputsField =
SimulationWorldType?.GetField("_collisionQueryInputs", NonPublicInstance);
private static readonly FieldInfo AreaCollisionRequestsField =
SimulationWorldType?.GetField("_areaCollisionRequests", NonPublicInstance);
private static readonly MethodInfo EnemyProjectileOnUpdateMethod =
EnemyProjectileType?.GetMethod("OnUpdate", NonPublicInstance);
@ -110,6 +166,27 @@ namespace Simulation.Tests.Editor
private static readonly MethodInfo GameEntrySetSimulationWorldMethod =
GameEntrySimulationWorldProperty?.GetSetMethod(true);
private static readonly PropertyInfo GameEntryEnemyManagerProperty =
GameEntryType?.GetProperty("EnemyManager", PublicStatic);
private static readonly MethodInfo GameEntryGetEnemyManagerMethod =
GameEntryEnemyManagerProperty?.GetGetMethod(true);
private static readonly MethodInfo GameEntrySetEnemyManagerMethod =
GameEntryEnemyManagerProperty?.GetSetMethod(true);
private static readonly PropertyInfo GameEntryProcedureProperty =
GameEntryType?.GetProperty("Procedure", PublicStatic);
private static readonly MethodInfo GameEntryGetProcedureMethod =
GameEntryProcedureProperty?.GetGetMethod(true);
private static readonly MethodInfo GameEntrySetProcedureMethod =
GameEntryProcedureProperty?.GetSetMethod(true);
private static readonly MethodInfo HealthComponentOnInitMethod =
HealthComponentType?.GetMethod("OnInit", PublicInstance);
private static readonly FieldInfo ProjectileMaxDistanceFromPlayerField =
SimulationWorldType?.GetField("_projectileMaxDistanceFromPlayer", NonPublicInstance);
@ -131,6 +208,17 @@ namespace Simulation.Tests.Editor
Assert.NotNull(CampTypeType, "CampType type lookup failed.");
Assert.NotNull(GameEntryType, "GameEntry type lookup failed.");
Assert.NotNull(EnemySeparationSolverProviderType, "EnemySeparationSolverProvider type lookup failed.");
Assert.NotNull(EnemyManagerComponentType, "EnemyManagerComponent type lookup failed.");
Assert.NotNull(PlayerType, "Player type lookup failed.");
Assert.NotNull(EntityBaseType, "EntityBase type lookup failed.");
Assert.NotNull(HealthComponentType, "HealthComponent type lookup failed.");
Assert.NotNull(EntityLogicType, "EntityLogic type lookup failed.");
Assert.NotNull(ProcedureComponentType, "ProcedureComponent type lookup failed.");
Assert.NotNull(ProcedureGameType, "ProcedureGame type lookup failed.");
Assert.NotNull(GameStateTypeType, "GameStateType type lookup failed.");
Assert.NotNull(ProcedureManagerType, "ProcedureManager type lookup failed.");
Assert.NotNull(ProcedureManagerInterfaceType, "IProcedureManager type lookup failed.");
Assert.NotNull(FsmOpenGenericType, "Fsm`1 type lookup failed.");
Assert.NotNull(UpsertEnemyMethod, "UpsertEnemy reflection lookup failed.");
Assert.NotNull(RemoveEnemyByEntityIdMethod, "RemoveEnemyByEntityId reflection lookup failed.");
Assert.NotNull(UpsertProjectileMethod, "UpsertProjectile reflection lookup failed.");
@ -138,6 +226,7 @@ namespace Simulation.Tests.Editor
Assert.NotNull(TryGetEnemyDataMethod, "TryGetEnemyData reflection lookup failed.");
Assert.NotNull(TickMethod, "Tick reflection lookup failed.");
Assert.NotNull(TryGetNearestEnemyEntityIdMethod, "TryGetNearestEnemyEntityId reflection lookup failed.");
Assert.NotNull(TryEnqueueAreaCollisionQueryMethod, "TryEnqueueAreaCollisionQuery reflection lookup failed.");
Assert.NotNull(SetUseSimulationMovementMethod, "SetUseSimulationMovement reflection lookup failed.");
Assert.NotNull(SetUseJobSimulationMethod, "SetUseJobSimulation reflection lookup failed.");
Assert.NotNull(SetUseBurstJobsMethod, "SetUseBurstJobs reflection lookup failed.");
@ -146,6 +235,11 @@ namespace Simulation.Tests.Editor
Assert.NotNull(EnemiesProperty, "Enemies property reflection lookup failed.");
Assert.NotNull(ProjectilesProperty, "Projectiles property reflection lookup failed.");
Assert.NotNull(CollisionCandidateCountProperty, "CollisionCandidateCount property reflection lookup failed.");
Assert.NotNull(UseSimulationMovementProperty, "UseSimulationMovement property reflection lookup failed.");
Assert.NotNull(UseJobSimulationProperty, "UseJobSimulation property reflection lookup failed.");
Assert.NotNull(LastResolvedAreaHitCountProperty, "LastResolvedAreaHitCount property reflection lookup failed.");
Assert.NotNull(CollisionQueryInputsField, "Collision query inputs field reflection lookup failed.");
Assert.NotNull(AreaCollisionRequestsField, "Area collision requests field reflection lookup failed.");
Assert.NotNull(ProjectileMaxDistanceFromPlayerField,
"Projectile max distance field reflection lookup failed.");
Assert.NotNull(ProjectileMaxVerticalOffsetFromPlayerField,
@ -160,6 +254,13 @@ namespace Simulation.Tests.Editor
"GameEntry.SimulationWorld getter reflection lookup failed.");
Assert.NotNull(GameEntrySetSimulationWorldMethod,
"GameEntry.SimulationWorld setter reflection lookup failed.");
Assert.NotNull(GameEntryEnemyManagerProperty, "GameEntry.EnemyManager property lookup failed.");
Assert.NotNull(GameEntryGetEnemyManagerMethod, "GameEntry.EnemyManager getter reflection lookup failed.");
Assert.NotNull(GameEntrySetEnemyManagerMethod, "GameEntry.EnemyManager setter reflection lookup failed.");
Assert.NotNull(GameEntryProcedureProperty, "GameEntry.Procedure property lookup failed.");
Assert.NotNull(GameEntryGetProcedureMethod, "GameEntry.Procedure getter reflection lookup failed.");
Assert.NotNull(GameEntrySetProcedureMethod, "GameEntry.Procedure setter reflection lookup failed.");
Assert.NotNull(HealthComponentOnInitMethod, "HealthComponent.OnInit reflection lookup failed.");
_worldGameObject = new GameObject("SimulationWorldTickTests");
_worldComponent = _worldGameObject.AddComponent(SimulationWorldType);
@ -563,6 +664,112 @@ namespace Simulation.Tests.Editor
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
}
[Test]
public void TickProjectiles_LimitsCandidatesToMaxTargets_IncludingPlayerCandidate()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
object previousEnemyManager = GetGameEntryEnemyManager();
GameObject enemyManagerObject = new GameObject("EnemyManagerMaxTargetsEditMode");
GameObject playerObject = new GameObject("PlayerTargetMaxTargetsEditMode");
try
{
Component enemyManager = enemyManagerObject.AddComponent(EnemyManagerComponentType);
Component player = playerObject.AddComponent(PlayerType);
Component healthComponent = playerObject.AddComponent(HealthComponentType);
HealthComponentOnInitMethod.Invoke(healthComponent, new object[] { 100, null });
SetPrivateField(player, "_healthComponent", healthComponent);
SetPrivateField(player, "m_CachedTransform", playerObject.transform);
SetPrivateField(player, "m_Available", true);
object enemyById = Activator.CreateInstance(typeof(Dictionary<,>).MakeGenericType(typeof(int), EntityBaseType));
enemyById.GetType().GetMethod("Add")?.Invoke(enemyById, new object[] { -1, player });
object enemies = Activator.CreateInstance(typeof(List<>).MakeGenericType(EntityBaseType));
enemies.GetType().GetMethod("Add")?.Invoke(enemies, new object[] { player });
SetPrivateField(enemyManager, "_enemyById", enemyById);
SetPrivateField(enemyManager, "_enemies", enemies);
SetGameEntryEnemyManager(enemyManager);
UpsertEnemy(CreateEnemy(entityId: 5221, position: Vector3.zero, speed: 0f, attackRange: 1f));
UpsertProjectile(CreateProjectile(entityId: 5222, position: Vector3.zero, forward: Vector3.forward,
velocity: Vector3.zero, speed: 0f, lifeTime: 1f, age: 0f, active: true, remainingLifetime: 1f,
state: 0));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetCollisionCandidateCount(), Is.EqualTo(1));
}
finally
{
SetGameEntryEnemyManager(previousEnemyManager);
Object.DestroyImmediate(enemyManagerObject);
Object.DestroyImmediate(playerObject);
}
}
[Test]
public void SetUseSimulationAndJob_AreIgnored_WhenBattleStateIsActive()
{
SetUseSimulationMovementMethod.Invoke(_worldComponent, new object[] { true });
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { false });
object previousProcedure = GetGameEntryProcedure();
GameObject procedureObject = new GameObject("ProcedureGuardEditMode");
try
{
Component procedureComponent = procedureObject.AddComponent(ProcedureComponentType);
object procedureManager = Activator.CreateInstance(ProcedureManagerType);
Type fsmType = FsmOpenGenericType.MakeGenericType(ProcedureManagerInterfaceType);
object fsm = Activator.CreateInstance(fsmType);
object procedureGame = Activator.CreateInstance(ProcedureGameType);
object battleState = Enum.Parse(GameStateTypeType, "Battle");
SetPrivateField(procedureGame, "_currentGameState", battleState);
SetPrivateField(fsm, "m_CurrentState", procedureGame);
SetPrivateField(procedureManager, "m_ProcedureFsm", fsm);
SetPrivateField(procedureComponent, "m_ProcedureManager", procedureManager);
SetGameEntryProcedure(procedureComponent);
SetUseSimulationMovementMethod.Invoke(_worldComponent, new object[] { false });
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
Assert.IsTrue((bool)UseSimulationMovementProperty.GetValue(_worldComponent));
Assert.IsFalse((bool)UseJobSimulationProperty.GetValue(_worldComponent));
}
finally
{
SetGameEntryProcedure(previousProcedure);
Object.DestroyImmediate(procedureObject);
}
}
[Test]
public void EnqueueAreaQuery_CapturesInactiveSourceSnapshot_WhenSourceEntityUnavailable()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
UpsertEnemy(CreateEnemy(entityId: 5231, position: Vector3.zero, speed: 0f, attackRange: 1f));
object[] enqueueArgs = { 99999, 99999, Vector3.zero, 1f, 1 };
bool enqueueResult = (bool)TryEnqueueAreaCollisionQueryMethod.Invoke(_worldComponent, enqueueArgs);
Assert.IsTrue(enqueueResult);
object areaCollisionRequests = AreaCollisionRequestsField.GetValue(_worldComponent);
Assert.NotNull(areaCollisionRequests);
PropertyInfo requestCountProperty = areaCollisionRequests.GetType().GetProperty("Count", PublicInstance);
int requestCount = (int)requestCountProperty.GetValue(areaCollisionRequests);
Assert.That(requestCount, Is.GreaterThan(0));
PropertyInfo requestItemProperty = areaCollisionRequests.GetType().GetProperty("Item", PublicInstance);
object firstRequest = requestItemProperty.GetValue(areaCollisionRequests, new object[] { 0 });
FieldInfo requestSnapshotField =
firstRequest.GetType().GetField("SourceWasActiveAtQueryTime", PublicInstance);
Assert.NotNull(requestSnapshotField);
bool requestSnapshot = (bool)requestSnapshotField.GetValue(firstRequest);
Assert.IsFalse(requestSnapshot);
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetLastResolvedAreaHitCount(), Is.EqualTo(0));
}
private object CreateEnemy(int entityId, Vector3 position, float speed, float attackRange,
bool avoidEnemyOverlap = false, float enemyBodyRadius = 0.45f, int separationIterations = 1)
{
@ -641,6 +848,26 @@ namespace Simulation.Tests.Editor
GameEntrySetSimulationWorldMethod.Invoke(null, new[] { simulationWorld });
}
private static object GetGameEntryEnemyManager()
{
return GameEntryGetEnemyManagerMethod.Invoke(null, null);
}
private static void SetGameEntryEnemyManager(object enemyManager)
{
GameEntrySetEnemyManagerMethod.Invoke(null, new[] { enemyManager });
}
private static object GetGameEntryProcedure()
{
return GameEntryGetProcedureMethod.Invoke(null, null);
}
private static void SetGameEntryProcedure(object procedureComponent)
{
GameEntrySetProcedureMethod.Invoke(null, new[] { procedureComponent });
}
private static void InvokeEnemyProjectileUpdate(Component projectileComponent, float elapseSeconds,
float realElapseSeconds)
{
@ -689,6 +916,11 @@ namespace Simulation.Tests.Editor
return (int)CollisionCandidateCountProperty.GetValue(_worldComponent);
}
private int GetLastResolvedAreaHitCount()
{
return (int)LastResolvedAreaHitCountProperty.GetValue(_worldComponent);
}
private static object GetField(object target, string fieldName)
{
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
@ -700,5 +932,23 @@ namespace Simulation.Tests.Editor
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
field.SetValue(target, value);
}
private static void SetPrivateField(object target, string fieldName, object value)
{
Type type = target.GetType();
while (type != null)
{
FieldInfo field = type.GetField(fieldName, NonPublicInstance);
if (field != null)
{
field.SetValue(target, value);
return;
}
type = type.BaseType;
}
Assert.Fail($"Field '{fieldName}' was not found on type '{target.GetType().FullName}'.");
}
}
}

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@ -1,14 +1,18 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Object = UnityEngine.Object;
namespace Simulation.Tests.PlayMode
{
public class SimulationWorldPlayModeTests
{
private const string GameAssemblyName = "Assembly-CSharp";
private const string RuntimeAssemblyName = "UnityGameFramework.Runtime";
private const BindingFlags PublicStatic = BindingFlags.Public | BindingFlags.Static;
private const BindingFlags PublicInstance = BindingFlags.Public | BindingFlags.Instance;
private const BindingFlags NonPublicInstance = BindingFlags.NonPublic | BindingFlags.Instance;
@ -40,6 +44,36 @@ namespace Simulation.Tests.PlayMode
private static readonly System.Type EnemySeparationSolverProviderType =
System.Type.GetType($"CustomUtility.EnemySeparationSolverProvider, {GameAssemblyName}");
private static readonly System.Type EnemyManagerComponentType =
System.Type.GetType($"CustomComponent.EnemyManagerComponent, {GameAssemblyName}");
private static readonly System.Type PlayerType =
System.Type.GetType($"Entity.Player, {GameAssemblyName}");
private static readonly System.Type EntityBaseType =
System.Type.GetType($"Entity.EntityBase, {GameAssemblyName}");
private static readonly System.Type HealthComponentType =
System.Type.GetType($"Components.HealthComponent, {GameAssemblyName}");
private static readonly System.Type ProcedureComponentType =
System.Type.GetType($"UnityGameFramework.Runtime.ProcedureComponent, {RuntimeAssemblyName}");
private static readonly System.Type ProcedureGameType =
System.Type.GetType($"Procedure.ProcedureGame, {GameAssemblyName}");
private static readonly System.Type GameStateTypeType =
System.Type.GetType($"Procedure.GameStateType, {GameAssemblyName}");
private static readonly System.Type ProcedureManagerType =
System.Type.GetType("GameFramework.Procedure.ProcedureManager, GameFramework");
private static readonly System.Type ProcedureManagerInterfaceType =
System.Type.GetType("GameFramework.Procedure.IProcedureManager, GameFramework");
private static readonly System.Type FsmOpenGenericType =
System.Type.GetType("GameFramework.Fsm.Fsm`1, GameFramework");
private static readonly MethodInfo UpsertEnemyMethod =
SimulationWorldType?.GetMethod("UpsertEnemy", NonPublicInstance);
@ -61,6 +95,9 @@ namespace Simulation.Tests.PlayMode
private static readonly MethodInfo TryGetNearestEnemyEntityIdMethod =
SimulationWorldType?.GetMethod("TryGetNearestEnemyEntityId", PublicInstance);
private static readonly MethodInfo TryEnqueueAreaCollisionQueryMethod =
SimulationWorldType?.GetMethod("TryEnqueueAreaCollisionQuery", PublicInstance);
private static readonly MethodInfo SetUseSimulationMovementMethod =
SimulationWorldType?.GetMethod("SetUseSimulationMovement", PublicInstance);
@ -91,6 +128,21 @@ namespace Simulation.Tests.PlayMode
private static readonly PropertyInfo CollisionCandidateCountProperty =
SimulationWorldType?.GetProperty("CollisionCandidateCount", PublicInstance);
private static readonly PropertyInfo UseSimulationMovementProperty =
SimulationWorldType?.GetProperty("UseSimulationMovement", PublicInstance);
private static readonly PropertyInfo UseJobSimulationProperty =
SimulationWorldType?.GetProperty("UseJobSimulation", PublicInstance);
private static readonly PropertyInfo LastResolvedAreaHitCountProperty =
SimulationWorldType?.GetProperty("LastResolvedAreaHitCount", PublicInstance);
private static readonly FieldInfo CollisionQueryInputsField =
SimulationWorldType?.GetField("_collisionQueryInputs", NonPublicInstance);
private static readonly FieldInfo AreaCollisionRequestsField =
SimulationWorldType?.GetField("_areaCollisionRequests", NonPublicInstance);
private static readonly MethodInfo EnemyProjectileOnUpdateMethod =
EnemyProjectileType?.GetMethod("OnUpdate", NonPublicInstance);
@ -112,6 +164,27 @@ namespace Simulation.Tests.PlayMode
private static readonly MethodInfo GameEntrySetSimulationWorldMethod =
GameEntrySimulationWorldProperty?.GetSetMethod(true);
private static readonly PropertyInfo GameEntryEnemyManagerProperty =
GameEntryType?.GetProperty("EnemyManager", PublicStatic);
private static readonly MethodInfo GameEntryGetEnemyManagerMethod =
GameEntryEnemyManagerProperty?.GetGetMethod(true);
private static readonly MethodInfo GameEntrySetEnemyManagerMethod =
GameEntryEnemyManagerProperty?.GetSetMethod(true);
private static readonly PropertyInfo GameEntryProcedureProperty =
GameEntryType?.GetProperty("Procedure", PublicStatic);
private static readonly MethodInfo GameEntryGetProcedureMethod =
GameEntryProcedureProperty?.GetGetMethod(true);
private static readonly MethodInfo GameEntrySetProcedureMethod =
GameEntryProcedureProperty?.GetSetMethod(true);
private static readonly MethodInfo HealthComponentOnInitMethod =
HealthComponentType?.GetMethod("OnInit", PublicInstance);
private static readonly FieldInfo ProjectileMaxDistanceFromPlayerField =
SimulationWorldType?.GetField("_projectileMaxDistanceFromPlayer", NonPublicInstance);
@ -133,6 +206,16 @@ namespace Simulation.Tests.PlayMode
Assert.NotNull(CampTypeType, "CampType type lookup failed.");
Assert.NotNull(GameEntryType, "GameEntry type lookup failed.");
Assert.NotNull(EnemySeparationSolverProviderType, "EnemySeparationSolverProvider type lookup failed.");
Assert.NotNull(EnemyManagerComponentType, "EnemyManagerComponent type lookup failed.");
Assert.NotNull(PlayerType, "Player type lookup failed.");
Assert.NotNull(EntityBaseType, "EntityBase type lookup failed.");
Assert.NotNull(HealthComponentType, "HealthComponent type lookup failed.");
Assert.NotNull(ProcedureComponentType, "ProcedureComponent type lookup failed.");
Assert.NotNull(ProcedureGameType, "ProcedureGame type lookup failed.");
Assert.NotNull(GameStateTypeType, "GameStateType type lookup failed.");
Assert.NotNull(ProcedureManagerType, "ProcedureManager type lookup failed.");
Assert.NotNull(ProcedureManagerInterfaceType, "IProcedureManager type lookup failed.");
Assert.NotNull(FsmOpenGenericType, "Fsm`1 type lookup failed.");
Assert.NotNull(UpsertEnemyMethod, "UpsertEnemy reflection lookup failed.");
Assert.NotNull(RemoveEnemyByEntityIdMethod, "RemoveEnemyByEntityId reflection lookup failed.");
Assert.NotNull(UpsertProjectileMethod, "UpsertProjectile reflection lookup failed.");
@ -140,6 +223,7 @@ namespace Simulation.Tests.PlayMode
Assert.NotNull(TryGetEnemyDataMethod, "TryGetEnemyData reflection lookup failed.");
Assert.NotNull(TickMethod, "Tick reflection lookup failed.");
Assert.NotNull(TryGetNearestEnemyEntityIdMethod, "TryGetNearestEnemyEntityId reflection lookup failed.");
Assert.NotNull(TryEnqueueAreaCollisionQueryMethod, "TryEnqueueAreaCollisionQuery reflection lookup failed.");
Assert.NotNull(SetUseSimulationMovementMethod, "SetUseSimulationMovement reflection lookup failed.");
Assert.NotNull(SetUseJobSimulationMethod, "SetUseJobSimulation reflection lookup failed.");
Assert.NotNull(SetUseBurstJobsMethod, "SetUseBurstJobs reflection lookup failed.");
@ -148,6 +232,11 @@ namespace Simulation.Tests.PlayMode
Assert.NotNull(EnemiesProperty, "Enemies property reflection lookup failed.");
Assert.NotNull(ProjectilesProperty, "Projectiles property reflection lookup failed.");
Assert.NotNull(CollisionCandidateCountProperty, "CollisionCandidateCount property reflection lookup failed.");
Assert.NotNull(UseSimulationMovementProperty, "UseSimulationMovement property reflection lookup failed.");
Assert.NotNull(UseJobSimulationProperty, "UseJobSimulation property reflection lookup failed.");
Assert.NotNull(LastResolvedAreaHitCountProperty, "LastResolvedAreaHitCount property reflection lookup failed.");
Assert.NotNull(CollisionQueryInputsField, "Collision query inputs field reflection lookup failed.");
Assert.NotNull(AreaCollisionRequestsField, "Area collision requests field reflection lookup failed.");
Assert.NotNull(ProjectileMaxDistanceFromPlayerField,
"Projectile max distance field reflection lookup failed.");
Assert.NotNull(ProjectileMaxVerticalOffsetFromPlayerField,
@ -162,6 +251,13 @@ namespace Simulation.Tests.PlayMode
"GameEntry.SimulationWorld getter reflection lookup failed.");
Assert.NotNull(GameEntrySetSimulationWorldMethod,
"GameEntry.SimulationWorld setter reflection lookup failed.");
Assert.NotNull(GameEntryEnemyManagerProperty, "GameEntry.EnemyManager property lookup failed.");
Assert.NotNull(GameEntryGetEnemyManagerMethod, "GameEntry.EnemyManager getter reflection lookup failed.");
Assert.NotNull(GameEntrySetEnemyManagerMethod, "GameEntry.EnemyManager setter reflection lookup failed.");
Assert.NotNull(GameEntryProcedureProperty, "GameEntry.Procedure property lookup failed.");
Assert.NotNull(GameEntryGetProcedureMethod, "GameEntry.Procedure getter reflection lookup failed.");
Assert.NotNull(GameEntrySetProcedureMethod, "GameEntry.Procedure setter reflection lookup failed.");
Assert.NotNull(HealthComponentOnInitMethod, "HealthComponent.OnInit reflection lookup failed.");
_worldGameObject = new GameObject("SimulationWorldPlayModeTests");
_worldComponent = _worldGameObject.AddComponent(SimulationWorldType);
@ -595,6 +691,117 @@ namespace Simulation.Tests.PlayMode
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_LimitsCandidatesToMaxTargets_IncludingPlayerCandidate()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
object previousEnemyManager = GetGameEntryEnemyManager();
GameObject enemyManagerObject = new GameObject("EnemyManagerMaxTargetsPlayMode");
GameObject playerObject = new GameObject("PlayerTargetMaxTargetsPlayMode");
try
{
Component enemyManager = enemyManagerObject.AddComponent(EnemyManagerComponentType);
Component player = playerObject.AddComponent(PlayerType);
Component healthComponent = playerObject.AddComponent(HealthComponentType);
HealthComponentOnInitMethod.Invoke(healthComponent, new object[] { 100, null });
SetPrivateField(player, "_healthComponent", healthComponent);
SetPrivateField(player, "m_CachedTransform", playerObject.transform);
SetPrivateField(player, "m_Available", true);
object enemyById = Activator.CreateInstance(typeof(Dictionary<,>).MakeGenericType(typeof(int), EntityBaseType));
enemyById.GetType().GetMethod("Add")?.Invoke(enemyById, new object[] { -1, player });
object enemies = Activator.CreateInstance(typeof(List<>).MakeGenericType(EntityBaseType));
enemies.GetType().GetMethod("Add")?.Invoke(enemies, new object[] { player });
SetPrivateField(enemyManager, "_enemyById", enemyById);
SetPrivateField(enemyManager, "_enemies", enemies);
SetGameEntryEnemyManager(enemyManager);
UpsertEnemy(CreateEnemy(entityId: 5521, position: Vector3.zero, speed: 0f, attackRange: 1f));
UpsertProjectile(CreateProjectile(entityId: 5522, position: Vector3.zero, forward: Vector3.forward,
velocity: Vector3.zero, speed: 0f, lifeTime: 1f, age: 0f, active: true, remainingLifetime: 1f,
state: 0));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetCollisionCandidateCount(), Is.EqualTo(1));
}
finally
{
SetGameEntryEnemyManager(previousEnemyManager);
Object.Destroy(enemyManagerObject);
Object.Destroy(playerObject);
}
yield return null;
}
[UnityTest]
public IEnumerator SetUseSimulationAndJob_AreIgnored_WhenBattleStateIsActive()
{
SetUseSimulationMovementMethod.Invoke(_worldComponent, new object[] { true });
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { false });
object previousProcedure = GetGameEntryProcedure();
GameObject procedureObject = new GameObject("ProcedureGuardPlayMode");
try
{
Component procedureComponent = procedureObject.AddComponent(ProcedureComponentType);
object procedureManager = Activator.CreateInstance(ProcedureManagerType);
Type fsmType = FsmOpenGenericType.MakeGenericType(ProcedureManagerInterfaceType);
object fsm = Activator.CreateInstance(fsmType);
object procedureGame = Activator.CreateInstance(ProcedureGameType);
object battleState = Enum.Parse(GameStateTypeType, "Battle");
SetPrivateField(procedureGame, "_currentGameState", battleState);
SetPrivateField(fsm, "m_CurrentState", procedureGame);
SetPrivateField(procedureManager, "m_ProcedureFsm", fsm);
SetPrivateField(procedureComponent, "m_ProcedureManager", procedureManager);
SetGameEntryProcedure(procedureComponent);
SetUseSimulationMovementMethod.Invoke(_worldComponent, new object[] { false });
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
Assert.IsTrue((bool)UseSimulationMovementProperty.GetValue(_worldComponent));
Assert.IsFalse((bool)UseJobSimulationProperty.GetValue(_worldComponent));
}
finally
{
SetGameEntryProcedure(previousProcedure);
Object.Destroy(procedureObject);
}
yield return null;
}
[UnityTest]
public IEnumerator EnqueueAreaQuery_CapturesInactiveSourceSnapshot_WhenSourceEntityUnavailable()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
UpsertEnemy(CreateEnemy(entityId: 5531, position: Vector3.zero, speed: 0f, attackRange: 1f));
object[] enqueueArgs = { 99999, 99999, Vector3.zero, 1f, 1 };
bool enqueueResult = (bool)TryEnqueueAreaCollisionQueryMethod.Invoke(_worldComponent, enqueueArgs);
Assert.IsTrue(enqueueResult);
object areaCollisionRequests = AreaCollisionRequestsField.GetValue(_worldComponent);
Assert.NotNull(areaCollisionRequests);
PropertyInfo requestCountProperty = areaCollisionRequests.GetType().GetProperty("Count", PublicInstance);
int requestCount = (int)requestCountProperty.GetValue(areaCollisionRequests);
Assert.That(requestCount, Is.GreaterThan(0));
PropertyInfo requestItemProperty = areaCollisionRequests.GetType().GetProperty("Item", PublicInstance);
object firstRequest = requestItemProperty.GetValue(areaCollisionRequests, new object[] { 0 });
FieldInfo requestSnapshotField =
firstRequest.GetType().GetField("SourceWasActiveAtQueryTime", PublicInstance);
Assert.NotNull(requestSnapshotField);
bool requestSnapshot = (bool)requestSnapshotField.GetValue(firstRequest);
Assert.IsFalse(requestSnapshot);
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetLastResolvedAreaHitCount(), Is.EqualTo(0));
yield break;
}
private object CreateEnemy(int entityId, Vector3 position, float speed, float attackRange,
bool avoidEnemyOverlap = false, float enemyBodyRadius = 0.45f, int separationIterations = 1)
{
@ -673,6 +880,26 @@ namespace Simulation.Tests.PlayMode
GameEntrySetSimulationWorldMethod.Invoke(null, new[] { simulationWorld });
}
private static object GetGameEntryEnemyManager()
{
return GameEntryGetEnemyManagerMethod.Invoke(null, null);
}
private static void SetGameEntryEnemyManager(object enemyManager)
{
GameEntrySetEnemyManagerMethod.Invoke(null, new[] { enemyManager });
}
private static object GetGameEntryProcedure()
{
return GameEntryGetProcedureMethod.Invoke(null, null);
}
private static void SetGameEntryProcedure(object procedureComponent)
{
GameEntrySetProcedureMethod.Invoke(null, new[] { procedureComponent });
}
private static void InvokeEnemyProjectileUpdate(Component projectileComponent, float elapseSeconds,
float realElapseSeconds)
{
@ -721,6 +948,11 @@ namespace Simulation.Tests.PlayMode
return (int)CollisionCandidateCountProperty.GetValue(_worldComponent);
}
private int GetLastResolvedAreaHitCount()
{
return (int)LastResolvedAreaHitCountProperty.GetValue(_worldComponent);
}
private static object GetField(object target, string fieldName)
{
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
@ -732,5 +964,23 @@ namespace Simulation.Tests.PlayMode
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
field.SetValue(target, value);
}
private static void SetPrivateField(object target, string fieldName, object value)
{
Type type = target.GetType();
while (type != null)
{
FieldInfo field = type.GetField(fieldName, NonPublicInstance);
if (field != null)
{
field.SetValue(target, value);
return;
}
type = type.BaseType;
}
Assert.Fail($"Field '{fieldName}' was not found on type '{target.GetType().FullName}'.");
}
}
}