第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
<ResourceBuilder>
|
||||
<Settings>
|
||||
<InternalResourceVersion>1</InternalResourceVersion>
|
||||
<Platforms>1</Platforms>
|
||||
<Platforms>33</Platforms>
|
||||
<AssetBundleCompression>1</AssetBundleCompression>
|
||||
<CompressionHelperTypeName>UnityGameFramework.Runtime.DefaultCompressionHelper</CompressionHelperTypeName>
|
||||
<AdditionalCompressionSelected>False</AdditionalCompressionSelected>
|
||||
|
||||
Reference in New Issue
Block a user