第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -0,0 +1,38 @@
using SepCore.Definition;
using Newtonsoft.Json;
using CustomUtility;
using UnityGameFramework.Runtime;
namespace SepCore.DataTable
{
public class DRProp : DataRowBase
{
private int m_Id;
public override int Id => m_Id;
public string Title { get; private set; }
public string IconAssetName { get; private set; }
public ItemRarity Rarity { get; private set; }
public int Price { get; private set; }
public float PriceRandomPercent { get; private set; }
public StatModifier[] Modifiers { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] fields = dataRowString.Split(DataTableExtension.DataSplitSeparators);
int index = 0;
index++;
m_Id = int.Parse(fields[index++]);
index++;
Title = fields[index++];
IconAssetName = fields[index++];
Rarity = EnumUtility<ItemRarity>.Get(fields[index++]);
Price = int.Parse(fields[index++]);
PriceRandomPercent = float.Parse(fields[index++]);
Modifiers = JsonConvert.DeserializeObject<StatModifier[]>(fields[index++]);
return true;
}
}
}