第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
@@ -0,0 +1,9 @@
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||||
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|
||||
folderAsset: yes
|
||||
timeCreated: 1528026148
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|
||||
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||||
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|
||||
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|
||||
@@ -0,0 +1,39 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public static partial class Constant
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源优先级。
|
||||
/// </summary>
|
||||
public static class AssetPriority
|
||||
{
|
||||
public const int ConfigAsset = 100;
|
||||
public const int DataTableAsset = 100;
|
||||
public const int DictionaryAsset = 100;
|
||||
public const int FontAsset = 50;
|
||||
public const int MusicAsset = 20;
|
||||
public const int SceneAsset = 0;
|
||||
public const int SoundAsset = 30;
|
||||
public const int UIFormAsset = 50;
|
||||
public const int UISoundAsset = 30;
|
||||
|
||||
public const int MyAircraftAsset = 90;
|
||||
public const int PlayerAsset = 90;
|
||||
public const int AircraftAsset = 80;
|
||||
public const int ThrusterAsset = 30;
|
||||
public const int WeaponAsset = 30;
|
||||
public const int ArmorAsset = 30;
|
||||
public const int BulletAsset = 80;
|
||||
public const int AsteroiAsset = 80;
|
||||
public const int EnemyAsset = 80;
|
||||
public const int EffectAsset = 80;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: be044f4c80eead74cb105ed3c02de870
|
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timeCreated: 1528830649
|
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licenseType: Pro
|
||||
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@@ -0,0 +1,29 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public static partial class Constant
|
||||
{
|
||||
/// <summary>
|
||||
/// 层。
|
||||
/// </summary>
|
||||
public static class Layer
|
||||
{
|
||||
public const string DefaultLayerName = "Default";
|
||||
public static readonly int DefaultLayerId = LayerMask.NameToLayer(DefaultLayerName);
|
||||
|
||||
public const string UILayerName = "UI";
|
||||
public static readonly int UILayerId = LayerMask.NameToLayer(UILayerName);
|
||||
|
||||
public const string TargetableObjectLayerName = "Targetable Object";
|
||||
public static readonly int TargetableObjectLayerId = LayerMask.NameToLayer(TargetableObjectLayerName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: a43e7bbaf538cc045aaacf091c7d612e
|
||||
timeCreated: 1528026149
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public static partial class Constant
|
||||
{
|
||||
public static class Setting
|
||||
{
|
||||
public const string Language = "Setting.Language";
|
||||
public const string SoundGroupMuted = "Setting.{0}Muted";
|
||||
public const string SoundGroupVolume = "Setting.{0}Volume";
|
||||
public const string MusicMuted = "Setting.MusicMuted";
|
||||
public const string MusicVolume = "Setting.MusicVolume";
|
||||
public const string SoundMuted = "Setting.SoundMuted";
|
||||
public const string SoundVolume = "Setting.SoundVolume";
|
||||
public const string UISoundMuted = "Setting.UISoundMuted";
|
||||
public const string UISoundVolume = "Setting.UISoundVolume";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28dc5d8fb274e45429ff40494dedac8a
|
||||
timeCreated: 1528026149
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
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|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af9011f89c35904448c0225db21e8266
|
||||
folderAsset: yes
|
||||
timeCreated: 1528026149
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public class BuildInfo
|
||||
{
|
||||
public string GameVersion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int InternalGameVersion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string CheckVersionUrl
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string WindowsAppUrl
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string MacOSAppUrl
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string IOSAppUrl
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string AndroidAppUrl
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 265686b0408d79949a657768398c72cc
|
||||
timeCreated: 1528026149
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct ImpactData
|
||||
{
|
||||
public ImpactData(CampType camp /*, int health*/, int attackBase, StatProperty attackStat = null,
|
||||
StatProperty defenseStat = null, StatProperty dodgeStat = null)
|
||||
{
|
||||
Camp = camp;
|
||||
//Health = health;
|
||||
AttackBase = attackBase;
|
||||
AttackStat = attackStat;
|
||||
DefenseStat = defenseStat;
|
||||
DodgeStat = dodgeStat;
|
||||
}
|
||||
|
||||
public CampType Camp { get; }
|
||||
|
||||
public int AttackBase { get; }
|
||||
|
||||
public StatProperty AttackStat { get; }
|
||||
|
||||
public StatProperty DefenseStat { get; }
|
||||
|
||||
public StatProperty DodgeStat { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22538aa3f76228d48819a9942febb66d
|
||||
timeCreated: 1528026149
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,56 @@
|
||||
using Components;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public class PropItem
|
||||
{
|
||||
private readonly StatModifier[] _modifiers;
|
||||
public string Title { get; private set; }
|
||||
public string IconAssetName { get; private set; }
|
||||
public ItemRarity Rarity { get; private set; }
|
||||
public StatModifier[] Modifiers => _modifiers;
|
||||
|
||||
public PropItem(DRProp prop)
|
||||
{
|
||||
if (prop == null) return;
|
||||
|
||||
_modifiers = prop.Modifiers;
|
||||
Title = prop.Title;
|
||||
Rarity = prop.Rarity;
|
||||
IconAssetName = prop.IconAssetName;
|
||||
}
|
||||
|
||||
public PropItem(StatModifier[] modifiers)
|
||||
{
|
||||
_modifiers = modifiers;
|
||||
}
|
||||
|
||||
public PropItem(StatModifier[] modifiers, ItemRarity rarity, string title, string iconAssetName)
|
||||
{
|
||||
_modifiers = modifiers;
|
||||
Title = title;
|
||||
Rarity = rarity;
|
||||
IconAssetName = iconAssetName;
|
||||
}
|
||||
|
||||
public void OnAttach(StatComponent statComponent)
|
||||
{
|
||||
if (_modifiers == null || statComponent == null) return;
|
||||
foreach (var modifier in _modifiers)
|
||||
{
|
||||
statComponent.AddModifier(modifier);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDetach(StatComponent statComponent)
|
||||
{
|
||||
if (_modifiers == null || statComponent == null) return;
|
||||
foreach (var modifier in _modifiers)
|
||||
{
|
||||
statComponent.RemoveModifier(modifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 135b5ab1b6f5491989f080cf8b949201
|
||||
timeCreated: 1770212750
|
||||
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
using CustomUtility;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public class StatModifier
|
||||
{
|
||||
// None = 0,
|
||||
// MaxHealth = 1,
|
||||
// MovementSpeed = 2,
|
||||
// Attack = 3,
|
||||
// Defense = 4,
|
||||
// AttackSpeed = 5,
|
||||
// Critical = 6,
|
||||
// CriticalDamage = 7,
|
||||
// Dodge = 8,
|
||||
// AbsorbRange = 9
|
||||
|
||||
private readonly string[] _statTypeNames =
|
||||
{
|
||||
"无效",
|
||||
"最大生命",
|
||||
"移动速度",
|
||||
"伤害",
|
||||
"防御",
|
||||
"冷却",
|
||||
"暴击率",
|
||||
"暴击伤害",
|
||||
"闪避",
|
||||
"金币/经验吸收范围"
|
||||
};
|
||||
|
||||
public StatType StatType;
|
||||
public float Value;
|
||||
public bool IsPercent;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (IsPercent)
|
||||
{
|
||||
if (Value > 0)
|
||||
{
|
||||
return $"{_statTypeNames[(int)StatType]}: <color=green>+{Value * 100}%</color>";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"{_statTypeNames[(int)StatType]}: <color=red>+{Value * 100}%</color>";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Value > 0)
|
||||
{
|
||||
return $"{_statTypeNames[(int)StatType]}: <color=green>+{Value}</color>";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"{_statTypeNames[(int)StatType]}: <color=red>+{Value}</color>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static StatModifier StringToModifier(string input)
|
||||
{
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
Log.Warning("Invalid modifier: {0}", input);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!input.StartsWith('[') || !input.EndsWith(']'))
|
||||
{
|
||||
throw new ArgumentException("Input must be enclosed in square brackets.");
|
||||
}
|
||||
|
||||
string inner = input.Substring(1, input.Length - 2);
|
||||
|
||||
// 如果是空列表 "[]"
|
||||
if (inner.Length == 0) return null;
|
||||
|
||||
string[] property = inner.Split(",");
|
||||
int propertyIndex = 0;
|
||||
return new StatModifier
|
||||
{
|
||||
StatType = EnumUtility<StatType>.Get(property[propertyIndex++]),
|
||||
Value = float.Parse(property[propertyIndex++]),
|
||||
IsPercent = bool.Parse(property[propertyIndex++])
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f70088ee3846934796f2cacb72fd920
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public class StatProperty
|
||||
{
|
||||
public float Value;
|
||||
public float Percent;
|
||||
|
||||
public StatProperty()
|
||||
{
|
||||
Value = 0f;
|
||||
Percent = 1f;
|
||||
}
|
||||
|
||||
public StatProperty(float value, float percent)
|
||||
{
|
||||
Value = value;
|
||||
Percent = percent;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18e7bc9587114ae4a91c70f829543de8
|
||||
timeCreated: 1770353735
|
||||
@@ -0,0 +1,75 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
// 是否需要强制更新游戏应用
|
||||
public bool ForceUpdateGame
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 最新的游戏版本号
|
||||
public string LatestGameVersion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 最新的游戏内部版本号
|
||||
public int InternalGameVersion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 最新的资源内部版本号
|
||||
public int InternalResourceVersion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 资源更新下载地址
|
||||
public string UpdatePrefixUri
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 资源版本列表长度
|
||||
public int VersionListLength
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 资源版本列表哈希值
|
||||
public int VersionListHashCode
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 资源版本列表压缩后长度
|
||||
public int VersionListCompressedLength
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
// 资源版本列表压缩后哈希值
|
||||
public int VersionListCompressedHashCode
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1245482e9f20354796d50d6d85d2fe0
|
||||
timeCreated: 1528026150
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fc27161191c61549a74f80fd54e9645
|
||||
folderAsset: yes
|
||||
timeCreated: 1528026150
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public enum BulletType : byte
|
||||
{
|
||||
None = 0,
|
||||
BulletHandgun = 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2248c02c2c5529445992a2c2fef799dd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 阵营类型。
|
||||
/// </summary>
|
||||
public enum CampType : byte
|
||||
{
|
||||
Unknown = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 第一玩家阵营。
|
||||
/// </summary>
|
||||
Player,
|
||||
|
||||
/// <summary>
|
||||
/// 第一敌人阵营。
|
||||
/// </summary>
|
||||
Enemy,
|
||||
|
||||
/// <summary>
|
||||
/// 第一中立阵营。
|
||||
/// </summary>
|
||||
Neutral,
|
||||
|
||||
/// <summary>
|
||||
/// 第二玩家阵营。
|
||||
/// </summary>
|
||||
Player2,
|
||||
|
||||
/// <summary>
|
||||
/// 第二敌人阵营。
|
||||
/// </summary>
|
||||
Enemy2,
|
||||
|
||||
/// <summary>
|
||||
/// 第二中立阵营
|
||||
/// </summary>
|
||||
Neutral2,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61f18b2b0752f32449d9978f481a75fc
|
||||
timeCreated: 1528026150
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public enum EnemyType : byte
|
||||
{
|
||||
None = 0,
|
||||
MeleeEnemy = 1,
|
||||
RemoteEnemy = 2,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2aa817d65bcc425a9e015f3c1de7c9a9
|
||||
timeCreated: 1770209105
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public enum GoodsType
|
||||
{
|
||||
None = 0,
|
||||
Weapon,
|
||||
Prop
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b6d8e25599afc54bb6e29b09e606bbd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public enum ItemRarity
|
||||
{
|
||||
None,
|
||||
White = 1,
|
||||
Green = 2,
|
||||
Blue,
|
||||
Purple,
|
||||
Red
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb7ab0222a370b649956dacb56a122fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 关系类型。
|
||||
/// </summary>
|
||||
public enum RelationType : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// 未知的。
|
||||
/// </summary>
|
||||
Unknown,
|
||||
|
||||
/// <summary>
|
||||
/// 友好的。
|
||||
/// </summary>
|
||||
Friendly,
|
||||
|
||||
/// <summary>
|
||||
/// 中立的。
|
||||
/// </summary>
|
||||
Neutral,
|
||||
|
||||
/// <summary>
|
||||
/// 敌对的。
|
||||
/// </summary>
|
||||
Hostile
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c5c37ca396eb9d47a70999b5825152b
|
||||
timeCreated: 1528026150
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,12 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public enum SceneId : byte
|
||||
{
|
||||
Launch = 0,
|
||||
Menu = 1,
|
||||
Main = 2,
|
||||
|
||||
StressTest = 3,
|
||||
Game = 4,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20fc28f41ef04f8fa4fbfb9189b58d0d
|
||||
timeCreated: 1768899171
|
||||
@@ -0,0 +1,17 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public enum StatType
|
||||
{
|
||||
None = 0,
|
||||
|
||||
MaxHealth = 1,
|
||||
MovementSpeed = 2,
|
||||
Attack = 3,
|
||||
Defense = 4,
|
||||
AttackSpeed = 5,
|
||||
Critical = 6,
|
||||
CriticalDamage = 7,
|
||||
Dodge = 8,
|
||||
AbsorbRange = 9,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 657fd4fd021a424397aa17c0359a1da1
|
||||
timeCreated: 1768966119
|
||||
@@ -0,0 +1,67 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 界面编号。
|
||||
/// </summary>
|
||||
public enum UIFormType : byte
|
||||
{
|
||||
TUIForm = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 弹出框。
|
||||
/// </summary>
|
||||
DialogForm = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 主菜单。
|
||||
/// </summary>
|
||||
MenuForm = 100,
|
||||
|
||||
/// <summary>
|
||||
/// 设置。
|
||||
/// </summary>
|
||||
SettingForm = 101,
|
||||
|
||||
/// <summary>
|
||||
/// 关于。
|
||||
/// </summary>
|
||||
AboutForm = 102,
|
||||
|
||||
/// <summary>
|
||||
/// 主菜单。
|
||||
/// </summary>
|
||||
StartMenuForm = 200,
|
||||
|
||||
/// <summary>
|
||||
/// 选择角色。
|
||||
/// </summary>
|
||||
SelectRoleForm = 201,
|
||||
|
||||
/// <summary>
|
||||
/// 游戏商店。
|
||||
/// </summary>
|
||||
ShopForm = 202,
|
||||
|
||||
/// <summary>
|
||||
/// 游戏HUD。
|
||||
/// </summary>
|
||||
HudForm = 203,
|
||||
|
||||
/// <summary>
|
||||
/// 升级选择。
|
||||
/// </summary>
|
||||
LevelUpForm = 204,
|
||||
|
||||
/// <summary>
|
||||
/// 物品信息展示页
|
||||
/// </summary>
|
||||
DisplayItemInfoForm = 205,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75fd10c7585513846ab25372be0590b7
|
||||
timeCreated: 1528026162
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,12 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public enum WeaponType : byte
|
||||
{
|
||||
None = 0,
|
||||
WeaponKnife = 1,
|
||||
WeaponHandgun = 2,
|
||||
WeaponSlash = 3,
|
||||
WeaponLightning = 4,
|
||||
WeaponLance = 5,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 1e4fe53d087154645ad496d2f178c843
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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userData:
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Reference in New Issue
Block a user