第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace SepCore.Definition
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{
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public static partial class Constant
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{
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/// <summary>
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/// 资源优先级。
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/// </summary>
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public static class AssetPriority
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{
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public const int ConfigAsset = 100;
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public const int DataTableAsset = 100;
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public const int DictionaryAsset = 100;
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public const int FontAsset = 50;
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public const int MusicAsset = 20;
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public const int SceneAsset = 0;
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public const int SoundAsset = 30;
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public const int UIFormAsset = 50;
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public const int UISoundAsset = 30;
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public const int MyAircraftAsset = 90;
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public const int PlayerAsset = 90;
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public const int AircraftAsset = 80;
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public const int ThrusterAsset = 30;
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public const int WeaponAsset = 30;
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public const int ArmorAsset = 30;
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public const int BulletAsset = 80;
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public const int AsteroiAsset = 80;
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public const int EnemyAsset = 80;
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public const int EffectAsset = 80;
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}
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}
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}
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