第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace SepCore.Definition
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{
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public static partial class Constant
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{
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public static class Setting
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{
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public const string Language = "Setting.Language";
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public const string SoundGroupMuted = "Setting.{0}Muted";
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public const string SoundGroupVolume = "Setting.{0}Volume";
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public const string MusicMuted = "Setting.MusicMuted";
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public const string MusicVolume = "Setting.MusicVolume";
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public const string SoundMuted = "Setting.SoundMuted";
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public const string SoundVolume = "Setting.SoundVolume";
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public const string UISoundMuted = "Setting.UISoundMuted";
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public const string UISoundVolume = "Setting.UISoundVolume";
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}
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}
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}
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