第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System.Runtime.InteropServices;
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using SepCore.Definition;
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namespace SepCore.Definition
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{
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[StructLayout(LayoutKind.Auto)]
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public struct ImpactData
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{
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public ImpactData(CampType camp /*, int health*/, int attackBase, StatProperty attackStat = null,
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StatProperty defenseStat = null, StatProperty dodgeStat = null)
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{
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Camp = camp;
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//Health = health;
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AttackBase = attackBase;
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AttackStat = attackStat;
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DefenseStat = defenseStat;
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DodgeStat = dodgeStat;
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}
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public CampType Camp { get; }
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public int AttackBase { get; }
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public StatProperty AttackStat { get; }
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public StatProperty DefenseStat { get; }
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public StatProperty DodgeStat { get; }
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}
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}
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