第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity.EntityData
|
||||
{
|
||||
[Serializable]
|
||||
public class EffectData : EntityDataBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float m_KeepTime = 0f;
|
||||
|
||||
public EffectData(int entityId, int typeId)
|
||||
: base(entityId, typeId)
|
||||
{
|
||||
m_KeepTime = 3f;
|
||||
}
|
||||
|
||||
public float KeepTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_KeepTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user