第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace CustomEvent
|
||||
{
|
||||
public class LevelUpPropSelectedEventArgs : GameEventArgs
|
||||
{
|
||||
public static readonly int EventId = typeof(LevelUpPropSelectedEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public int SelectedId { get; private set; }
|
||||
|
||||
public LevelUpPropSelectedEventArgs()
|
||||
{
|
||||
SelectedId = -1;
|
||||
}
|
||||
|
||||
public static LevelUpPropSelectedEventArgs Create(int propId)
|
||||
{
|
||||
var args = ReferencePool.Acquire<LevelUpPropSelectedEventArgs>();
|
||||
args.SelectedId = propId;
|
||||
return args;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
SelectedId = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user