第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -0,0 +1,42 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class PlayerHealthChangeEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(PlayerHealthChangeEventArgs).GetHashCode();
public override int Id => EventId;
public int Damage { get; private set; }
public int CurrentHealth { get; private set; }
public int MaxHealth { get; private set; }
public PlayerHealthChangeEventArgs()
{
Damage = 0;
CurrentHealth = 0;
MaxHealth = 0;
}
public static PlayerHealthChangeEventArgs Create(int damage, int currentHealth, int maxHealth)
{
var args = ReferencePool.Acquire<PlayerHealthChangeEventArgs>();
args.Damage = damage;
args.CurrentHealth = currentHealth;
args.MaxHealth = maxHealth;
return args;
}
public override void Clear()
{
Damage = 0;
CurrentHealth = 0;
MaxHealth = 0;
}
}
}