第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using GameFramework;
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using GameFramework.Event;
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namespace CustomEvent
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{
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public class PlayerHealthChangeEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(PlayerHealthChangeEventArgs).GetHashCode();
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public override int Id => EventId;
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public int Damage { get; private set; }
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public int CurrentHealth { get; private set; }
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public int MaxHealth { get; private set; }
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public PlayerHealthChangeEventArgs()
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{
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Damage = 0;
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CurrentHealth = 0;
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MaxHealth = 0;
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}
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public static PlayerHealthChangeEventArgs Create(int damage, int currentHealth, int maxHealth)
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{
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var args = ReferencePool.Acquire<PlayerHealthChangeEventArgs>();
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args.Damage = damage;
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args.CurrentHealth = currentHealth;
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args.MaxHealth = maxHealth;
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return args;
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}
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public override void Clear()
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{
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Damage = 0;
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CurrentHealth = 0;
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MaxHealth = 0;
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}
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}
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}
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