第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using System.Collections.Generic;
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using UnityGameFramework.Runtime;
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namespace CustomUtility
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{
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public static class EnumUtility<T> where T : struct, System.Enum
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{
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private static readonly Dictionary<string, T> _enumCache = new();
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public static T Get(string value)
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{
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if (!_enumCache.TryGetValue(value, out T result))
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{
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if (System.Enum.TryParse(value, true, out result))
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{
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_enumCache[value] = result;
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}
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else
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{
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Log.Error($"Enum 解析失败:类型:{typeof(T).Name} 不包含值 {value}");
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}
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}
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return result;
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}
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}
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}
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