第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using UnityEditor;
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namespace SepCore.Editor
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{
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public static class AutoRefreshToggle
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{
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private const string MenuPrefix = "Tools/Auto Refresh/";
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[MenuItem(MenuPrefix + "Disable Auto Refresh &c", false, 1)]
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public static void DisableAutoRefresh()
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{
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AssetDatabase.DisallowAutoRefresh();
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EditorApplication.LockReloadAssemblies();
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EditorUtility.DisplayDialog("Auto Refresh", "Auto refresh and assembly reload locked.", "OK");
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}
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[MenuItem(MenuPrefix + "Enable Auto Refresh &v", false, 2)]
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public static void EnableAutoRefresh()
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{
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AssetDatabase.AllowAutoRefresh();
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EditorApplication.UnlockReloadAssemblies();
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AssetDatabase.Refresh();
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EditorUtility.DisplayDialog("Auto Refresh", "Auto refresh and assembly reload enabled. Compiling now...", "OK");
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}
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}
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}
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