第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -0,0 +1,26 @@
using UnityEditor;
namespace SepCore.Editor
{
public static class AutoRefreshToggle
{
private const string MenuPrefix = "Tools/Auto Refresh/";
[MenuItem(MenuPrefix + "Disable Auto Refresh &c", false, 1)]
public static void DisableAutoRefresh()
{
AssetDatabase.DisallowAutoRefresh();
EditorApplication.LockReloadAssemblies();
EditorUtility.DisplayDialog("Auto Refresh", "Auto refresh and assembly reload locked.", "OK");
}
[MenuItem(MenuPrefix + "Enable Auto Refresh &v", false, 2)]
public static void EnableAutoRefresh()
{
AssetDatabase.AllowAutoRefresh();
EditorApplication.UnlockReloadAssemblies();
AssetDatabase.Refresh();
EditorUtility.DisplayDialog("Auto Refresh", "Auto refresh and assembly reload enabled. Compiling now...", "OK");
}
}
}