第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
@@ -0,0 +1,8 @@
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,82 @@
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//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using StarForce;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class AboutForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private RectTransform _rectTransform = null;
|
||||
[SerializeField] private float _scrollSpeed = 1f;
|
||||
|
||||
private float _initPosition = 0f;
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnInit(object userData)
|
||||
#else
|
||||
protected internal override void OnInit(object userData)
|
||||
#endif
|
||||
{
|
||||
base.OnInit(userData);
|
||||
|
||||
CanvasScaler canvasScaler = GetComponentInParent<CanvasScaler>();
|
||||
if (canvasScaler == null)
|
||||
{
|
||||
Log.Warning("Can not find CanvasScaler component.");
|
||||
return;
|
||||
}
|
||||
|
||||
_initPosition = -0.5f * canvasScaler.referenceResolution.x * Screen.height / Screen.width;
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnOpen(object userData)
|
||||
#else
|
||||
protected internal override void OnOpen(object userData)
|
||||
#endif
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
_rectTransform.SetLocalPositionY(_initPosition);
|
||||
|
||||
// 换个音乐
|
||||
GameEntry.Sound.PlayMusic(3);
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
#else
|
||||
protected internal override void OnClose(bool isShutdown, object userData)
|
||||
#endif
|
||||
{
|
||||
base.OnClose(isShutdown, userData);
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||||
|
||||
// 还原音乐
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||||
GameEntry.Sound.PlayMusic(1);
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
#else
|
||||
protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
#endif
|
||||
{
|
||||
base.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
|
||||
_rectTransform.AddLocalPositionY(_scrollSpeed * elapseSeconds);
|
||||
if (_rectTransform.localPosition.y > _rectTransform.sizeDelta.y - _initPosition)
|
||||
{
|
||||
_rectTransform.SetLocalPositionY(_initPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 3d18eec7c2f2d3d4ca59e310ef625db1
|
||||
timeCreated: 1528026160
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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fileFormatVersion: 2
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@@ -0,0 +1,8 @@
|
||||
namespace UI
|
||||
{
|
||||
public class RoleItemContext : UIContext
|
||||
{
|
||||
public int RoleId;
|
||||
public string IconName;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 0337fd9faf4a5b44eb95858bff44c015
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@@ -0,0 +1,8 @@
|
||||
namespace UI
|
||||
{
|
||||
public class RolePropertyAreaContext : UIContext
|
||||
{
|
||||
public string RoleName;
|
||||
public string InitialPropertyText;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f37335b27f20c647a0a6175226c0b45
|
||||
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externalObjects: {}
|
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|
||||
defaultReferences: []
|
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|
||||
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|
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@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45aad4db21a495446bd48194e1b3b45d
|
||||
folderAsset: yes
|
||||
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||||
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|
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@@ -0,0 +1,232 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DialogForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private TMP_Text _titleText = null;
|
||||
[SerializeField] private TMP_Text _messageText = null;
|
||||
[SerializeField] private GameObject[] _modeObjects = null;
|
||||
[SerializeField] private TMP_Text[] _confirmTexts = null;
|
||||
[SerializeField] private TMP_Text[] _cancelTexts = null;
|
||||
[SerializeField] private TMP_Text[] _otherTexts = null;
|
||||
|
||||
private int _dialogMode = 1;
|
||||
private bool _pauseGame = false;
|
||||
private object _userData = null;
|
||||
private GameFrameworkAction<object> _onClickConfirmGFAction = null;
|
||||
private GameFrameworkAction<object> _onClickCancelGFAction = null;
|
||||
private GameFrameworkAction<object> _onClickOtherGFAction = null;
|
||||
private DialogFormContext _context = null;
|
||||
|
||||
public int DialogMode => _dialogMode;
|
||||
|
||||
public bool PauseGame => _pauseGame;
|
||||
|
||||
public object UserData => _userData;
|
||||
|
||||
public void OnConfirmButtonClick()
|
||||
{
|
||||
Close();
|
||||
|
||||
if (_onClickConfirmGFAction != null)
|
||||
{
|
||||
_onClickConfirmGFAction(_userData);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCancelButtonClick()
|
||||
{
|
||||
Close();
|
||||
|
||||
if (_onClickCancelGFAction != null)
|
||||
{
|
||||
_onClickCancelGFAction(_userData);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnOtherButtonClick()
|
||||
{
|
||||
Close();
|
||||
|
||||
if (_onClickOtherGFAction != null)
|
||||
{
|
||||
_onClickOtherGFAction(_userData);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnOpen(object userData)
|
||||
#else
|
||||
protected internal override void OnOpen(object userData)
|
||||
#endif
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is DialogFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
if (userData is DialogFormRawData dialogParams)
|
||||
{
|
||||
RefreshUI(BuildContext(dialogParams));
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("DialogForm requires DialogFormContext or DialogParams as userData.");
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
#else
|
||||
protected internal override void OnClose(bool isShutdown, object userData)
|
||||
#endif
|
||||
{
|
||||
if (_pauseGame)
|
||||
{
|
||||
GameEntry.Base.ResumeGame();
|
||||
}
|
||||
|
||||
_dialogMode = 1;
|
||||
_titleText.text = string.Empty;
|
||||
_messageText.text = string.Empty;
|
||||
_pauseGame = false;
|
||||
_userData = null;
|
||||
_context = null;
|
||||
|
||||
RefreshConfirmText(string.Empty);
|
||||
_onClickConfirmGFAction = null;
|
||||
|
||||
RefreshCancelText(string.Empty);
|
||||
_onClickCancelGFAction = null;
|
||||
|
||||
RefreshOtherText(string.Empty);
|
||||
_onClickOtherGFAction = null;
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
public void RefreshUI(DialogFormContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("DialogForm context is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_context = context;
|
||||
|
||||
_dialogMode = context.Mode;
|
||||
RefreshDialogMode();
|
||||
|
||||
_titleText.text = context.Title;
|
||||
_messageText.text = context.Message;
|
||||
|
||||
_pauseGame = context.PauseGame;
|
||||
RefreshPauseGame();
|
||||
|
||||
_userData = context.UserData;
|
||||
|
||||
RefreshConfirmText(context.ConfirmText);
|
||||
_onClickConfirmGFAction = context.OnClickConfirm;
|
||||
|
||||
RefreshCancelText(context.CancelText);
|
||||
_onClickCancelGFAction = context.OnClickCancel;
|
||||
|
||||
RefreshOtherText(context.OtherText);
|
||||
_onClickOtherGFAction = context.OnClickOther;
|
||||
}
|
||||
|
||||
private static DialogFormContext BuildContext(DialogFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DialogFormContext
|
||||
{
|
||||
Mode = rawData.Mode,
|
||||
Title = rawData.Title,
|
||||
Message = rawData.Message,
|
||||
PauseGame = rawData.PauseGame,
|
||||
ConfirmText = rawData.ConfirmText,
|
||||
OnClickConfirm = rawData.OnClickConfirm,
|
||||
CancelText = rawData.CancelText,
|
||||
OnClickCancel = rawData.OnClickCancel,
|
||||
OtherText = rawData.OtherText,
|
||||
OnClickOther = rawData.OnClickOther,
|
||||
UserData = rawData.UserData
|
||||
};
|
||||
}
|
||||
|
||||
private void RefreshDialogMode()
|
||||
{
|
||||
for (int i = 1; i <= _modeObjects.Length; i++)
|
||||
{
|
||||
_modeObjects[i - 1].SetActive(i == _dialogMode);
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshPauseGame()
|
||||
{
|
||||
if (_pauseGame)
|
||||
{
|
||||
GameEntry.Base.PauseGame();
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshConfirmText(string confirmText)
|
||||
{
|
||||
if (string.IsNullOrEmpty(confirmText))
|
||||
{
|
||||
confirmText = GameEntry.Localization.GetString("Dialog.ConfirmButton");
|
||||
}
|
||||
|
||||
for (int i = 0; i < _confirmTexts.Length; i++)
|
||||
{
|
||||
_confirmTexts[i].text = confirmText;
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshCancelText(string cancelText)
|
||||
{
|
||||
if (string.IsNullOrEmpty(cancelText))
|
||||
{
|
||||
cancelText = GameEntry.Localization.GetString("Dialog.CancelButton");
|
||||
}
|
||||
|
||||
for (int i = 0; i < _cancelTexts.Length; i++)
|
||||
{
|
||||
_cancelTexts[i].text = cancelText;
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshOtherText(string otherText)
|
||||
{
|
||||
if (string.IsNullOrEmpty(otherText))
|
||||
{
|
||||
otherText = GameEntry.Localization.GetString("Dialog.OtherButton");
|
||||
}
|
||||
|
||||
for (int i = 0; i < _otherTexts.Length; i++)
|
||||
{
|
||||
_otherTexts[i].text = otherText;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c04f3be6bab0c7748bc236f9023e47f9
|
||||
timeCreated: 1528026160
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,19 @@
|
||||
using GameFramework;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DialogFormContext : UIContext
|
||||
{
|
||||
public int Mode;
|
||||
public string Title;
|
||||
public string Message;
|
||||
public bool PauseGame;
|
||||
public string ConfirmText;
|
||||
public GameFrameworkAction<object> OnClickConfirm;
|
||||
public string CancelText;
|
||||
public GameFrameworkAction<object> OnClickCancel;
|
||||
public string OtherText;
|
||||
public GameFrameworkAction<object> OnClickOther;
|
||||
public object UserData;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9602a461df53c048af85df015fa8cb7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,78 @@
|
||||
using SepCore.Definition;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DialogFormController : UIFormControllerCommonBase<DialogFormContext, DialogForm>
|
||||
{
|
||||
protected override UIFormType UIFormTypeId => UIFormType.DialogForm;
|
||||
|
||||
protected override void RefreshUI(DialogForm form, DialogFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void CloseLoadedFormDirect(DialogForm form)
|
||||
{
|
||||
GameEntry.UI.CloseUIForm(form);
|
||||
}
|
||||
|
||||
private static DialogFormContext BuildContext(DialogFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DialogFormContext
|
||||
{
|
||||
Mode = rawData.Mode,
|
||||
Title = rawData.Title,
|
||||
Message = rawData.Message,
|
||||
PauseGame = rawData.PauseGame,
|
||||
ConfirmText = rawData.ConfirmText,
|
||||
OnClickConfirm = rawData.OnClickConfirm,
|
||||
CancelText = rawData.CancelText,
|
||||
OnClickCancel = rawData.OnClickCancel,
|
||||
OtherText = rawData.OtherText,
|
||||
OnClickOther = rawData.OnClickOther,
|
||||
UserData = rawData.UserData
|
||||
};
|
||||
}
|
||||
|
||||
public int? OpenUI(DialogFormRawData rawData)
|
||||
{
|
||||
DialogFormContext context = BuildContext(rawData);
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is DialogFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData is DialogFormRawData rawData)
|
||||
{
|
||||
return OpenUI(rawData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("DialogFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUIInternal(Context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (useCase != null)
|
||||
{
|
||||
Log.Warning("DialogFormController does not use a use case.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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|
||||
MonoImporter:
|
||||
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|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61587606f17823143b72f971d68ce995
|
||||
folderAsset: yes
|
||||
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,43 @@
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class IconArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image _board;
|
||||
|
||||
[SerializeField] private Image _icon;
|
||||
|
||||
public void OnInit(Sprite sprite, ItemRarity rarity)
|
||||
{
|
||||
SetIcon(sprite);
|
||||
SetRarity(rarity);
|
||||
}
|
||||
|
||||
public void SetIcon(Sprite sprite)
|
||||
{
|
||||
_icon.sprite = sprite;
|
||||
}
|
||||
|
||||
public void SetRarity(ItemRarity rarity)
|
||||
{
|
||||
_board.color = rarity switch
|
||||
{
|
||||
ItemRarity.White => Color.white,
|
||||
ItemRarity.Green => Color.green,
|
||||
ItemRarity.Blue => Color.blue,
|
||||
ItemRarity.Purple => Color.magenta,
|
||||
ItemRarity.Red => Color.red,
|
||||
_ => Color.clear,
|
||||
};
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
SetIcon(null);
|
||||
SetRarity(ItemRarity.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 578fa91d15f54e74a95ccce338d0a772
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,40 @@
|
||||
using CustomEvent;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class RoleItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image _roleImage = null;
|
||||
|
||||
private RoleItemContext _context = null;
|
||||
|
||||
public void OnInit(RoleItemContext context)
|
||||
{
|
||||
_context = context;
|
||||
if (_context == null || string.IsNullOrEmpty(_context.IconName))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.SpriteCache.GetSprite(_context.IconName, sprite => _roleImage.sprite = sprite);
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
_context = null;
|
||||
}
|
||||
|
||||
public void UpdateShowRole()
|
||||
{
|
||||
int roleId = _context?.RoleId ?? -1;
|
||||
GameEntry.Event.Fire(this, MenuSelectRoleSelectedEventArgs.Create(roleId));
|
||||
}
|
||||
|
||||
public void OnConfirmRoleClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuSelectRoleConfirmEventArgs.Create());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35de2974f065de547952f8d5cbb9f6fe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class RolePropertyArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _roleNameText;
|
||||
|
||||
[SerializeField] private RawImage _roleAvatar;
|
||||
|
||||
[SerializeField] private TMP_Text _roleInitialPropertyText;
|
||||
|
||||
[SerializeField] private Transform _roleInitialItemParent;
|
||||
|
||||
private RolePropertyAreaContext _context;
|
||||
|
||||
public void OnInit(RolePropertyAreaContext context)
|
||||
{
|
||||
_context = context;
|
||||
if (_context == null)
|
||||
{
|
||||
OnReset();
|
||||
return;
|
||||
}
|
||||
|
||||
_roleNameText.text = _context.RoleName;
|
||||
_roleInitialPropertyText.text = _context.InitialPropertyText;
|
||||
}
|
||||
|
||||
public void OnReset(object userData = null)
|
||||
{
|
||||
_context = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e82dc413a4cd277429ec1e3f2de69434
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class UpdateResourceForm : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Text m_DescriptionText = null;
|
||||
|
||||
[SerializeField]
|
||||
private Slider m_ProgressSlider = null;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetProgress(float progress, string description)
|
||||
{
|
||||
m_ProgressSlider.value = progress;
|
||||
m_DescriptionText.text = description;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d8946ea9933b16499cd11174ad3c410
|
||||
timeCreated: 1504077253
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16815ca7d82e7ea4c91dd017189eeacb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32bf4a12bd0ac2847b19bbb76b7c3dd5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,11 @@
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItemContext : UIContext
|
||||
{
|
||||
public string IconAssetName;
|
||||
public ItemRarity Rarity;
|
||||
public bool IsWeapon;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df1bccc6ff70fbc4089c7809e35c1f61
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayListAreaContext : UIContext
|
||||
{
|
||||
public string Title;
|
||||
public int CurrentCount;
|
||||
public int MaxCount = -1;
|
||||
public DisplayItemContext[] ItemContexts;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a10dfda6cc0f45247bfcdbfb578110bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,15 @@
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class GoodsItemContext : UIContext
|
||||
{
|
||||
public string Title;
|
||||
public ItemRarity Rarity;
|
||||
public string Type;
|
||||
public Sprite Icon;
|
||||
public string Description;
|
||||
public int Price;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9d0b321b02be5f41a27cc0a8bf84e34
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,14 @@
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelUpRewardItemContext : UIContext
|
||||
{
|
||||
public string Title;
|
||||
public Sprite Icon;
|
||||
public ItemRarity ItemRarity;
|
||||
public string Description;
|
||||
public string IconAssetName;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 424ceeba7cae4fa4faaeef9035f31e31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fba1ddc3747c38488ae739d08785dd1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,205 @@
|
||||
using CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItemInfoForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private RectTransform _content;
|
||||
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
[SerializeField] private TMP_Text _itemTitle;
|
||||
|
||||
[SerializeField] private TMP_Text _itemTypeText;
|
||||
|
||||
[SerializeField] private TMP_Text _itemDescription;
|
||||
|
||||
[SerializeField] private CommonButton _recycleButton;
|
||||
|
||||
[SerializeField] private TMP_Text _itemPrice;
|
||||
|
||||
[SerializeField] private bool _autoResizeHeight = true;
|
||||
|
||||
[SerializeField] private float _fixedTopHeight = 150f;
|
||||
|
||||
[SerializeField] private float _fixedBottomHeight = 150f;
|
||||
|
||||
[SerializeField] private float _fixedWidth = 300f;
|
||||
|
||||
[SerializeField] private float _screenEdgePadding = 0f;
|
||||
|
||||
private DisplayItemInfoFormContext _context;
|
||||
private Vector3 _targetPos;
|
||||
|
||||
public void RefreshUI(DisplayItemInfoFormContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("DisplayItemInfoForm context is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_context = context;
|
||||
|
||||
_targetPos = ConvertWorldToAnchored(_context.TargetPos);
|
||||
Log.Info($"{_context.TargetPos}->{_targetPos}");
|
||||
|
||||
if (_content != null)
|
||||
{
|
||||
_content.anchoredPosition3D = _targetPos;
|
||||
}
|
||||
|
||||
if (_itemTitle != null) _itemTitle.text = _context.Title ?? string.Empty;
|
||||
if (_itemTypeText != null) _itemTypeText.text = _context.TypeText ?? string.Empty;
|
||||
if (_itemDescription != null) _itemDescription.text = _context.Description ?? string.Empty;
|
||||
if (_itemPrice != null) _itemPrice.text = $"{_context.Price} <sprite name=\"coin\" index=0>";
|
||||
|
||||
if (_recycleButton != null)
|
||||
{
|
||||
_recycleButton.gameObject.SetActive(_context.IsWeapon);
|
||||
}
|
||||
|
||||
if (_iconArea != null)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(_context.IconAssetName))
|
||||
{
|
||||
string iconAssetName = _context.IconAssetName;
|
||||
GameEntry.SpriteCache.GetSprite(iconAssetName, sprite =>
|
||||
{
|
||||
if (_context != null && _context.IconAssetName == iconAssetName)
|
||||
{
|
||||
_iconArea.OnInit(sprite, context.Rarity);
|
||||
ResizeToFitContent();
|
||||
ApplyClampedTargetPos();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ResizeToFitContent();
|
||||
ApplyClampedTargetPos();
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (!(userData is DisplayItemInfoFormContext context))
|
||||
{
|
||||
Log.Error("DisplayItemInfoFormContext is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
private void ResizeToFitContent()
|
||||
{
|
||||
if (!_autoResizeHeight || _content == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_itemDescription == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_itemDescription.ForceMeshUpdate();
|
||||
var descriptionSize = _itemDescription.rectTransform.sizeDelta;
|
||||
descriptionSize.y = _itemDescription.preferredHeight;
|
||||
_itemDescription.rectTransform.sizeDelta = descriptionSize;
|
||||
float descriptionHeight = Mathf.Max(0f, _itemDescription.preferredHeight);
|
||||
float targetHeight = _fixedTopHeight + descriptionHeight + _fixedBottomHeight;
|
||||
|
||||
Vector2 size = new Vector2(_fixedWidth, targetHeight);
|
||||
_content.sizeDelta = size;
|
||||
}
|
||||
|
||||
private void ApplyClampedTargetPos()
|
||||
{
|
||||
if (_content == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RectTransform parent = _content.parent as RectTransform;
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 size = _content.sizeDelta;
|
||||
if (size.x <= 0f || size.y <= 0f)
|
||||
{
|
||||
size = _content.rect.size;
|
||||
}
|
||||
|
||||
Vector2 pivot = _content.pivot;
|
||||
float halfWidth = parent.rect.width * 0.5f;
|
||||
float halfHeight = parent.rect.height * 0.5f;
|
||||
|
||||
float minX = -halfWidth + size.x * pivot.x + _screenEdgePadding;
|
||||
float maxX = halfWidth - size.x * (1f - pivot.x) - _screenEdgePadding;
|
||||
float minY = -halfHeight + size.y * pivot.y + _screenEdgePadding;
|
||||
float maxY = halfHeight - size.y * (1f - pivot.y) - _screenEdgePadding;
|
||||
|
||||
float clampedX = minX <= maxX ? Mathf.Clamp(_targetPos.x, minX, maxX) : 0f;
|
||||
float clampedY = minY <= maxY ? Mathf.Clamp(_targetPos.y, minY, maxY) : 0f;
|
||||
|
||||
_content.anchoredPosition3D = new Vector3(clampedX, clampedY, _targetPos.z);
|
||||
}
|
||||
|
||||
private Vector3 ConvertWorldToAnchored(Vector3 worldPos)
|
||||
{
|
||||
if (_content == null)
|
||||
{
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
RectTransform parent = _content.parent as RectTransform;
|
||||
if (parent == null)
|
||||
{
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
Canvas canvas = _content.GetComponentInParent<Canvas>();
|
||||
Canvas rootCanvas = canvas != null ? canvas.rootCanvas : null;
|
||||
Camera uiCamera = null;
|
||||
if (rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
uiCamera = rootCanvas.worldCamera != null ? rootCanvas.worldCamera : Camera.main;
|
||||
}
|
||||
|
||||
Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(uiCamera, worldPos);
|
||||
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, screenPoint, uiCamera,
|
||||
out Vector2 localPoint))
|
||||
{
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
float z = _content.anchoredPosition3D.z;
|
||||
return new Vector3(localPoint.x, localPoint.y, z);
|
||||
}
|
||||
|
||||
public void OnRecycleButtonClick()
|
||||
{
|
||||
if (_context == null || !_context.IsWeapon) return;
|
||||
GameEntry.Event.Fire(this, ShopWeaponRecycleEventArgs.Create(_context.Index, _context.Price));
|
||||
}
|
||||
|
||||
public void OnCancelButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32469245f20597240a3c51d2cd1fb0c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItemInfoFormContext : UIContext
|
||||
{
|
||||
public int Index;
|
||||
public string IconAssetName;
|
||||
public string Title;
|
||||
public string TypeText;
|
||||
public ItemRarity Rarity;
|
||||
public string Description;
|
||||
public int Price;
|
||||
public bool IsWeapon;
|
||||
public Vector3 TargetPos;
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cdcef9502b7fa944ca95cb839fdc60bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+158
@@ -0,0 +1,158 @@
|
||||
using CustomEvent;
|
||||
using SepCore.Definition;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItemInfoFormController : UIFormControllerCommonBase<
|
||||
DisplayItemInfoFormContext, DisplayItemInfoForm>
|
||||
{
|
||||
protected override UIFormType UIFormTypeId => UIFormType.DisplayItemInfoForm;
|
||||
|
||||
private bool _locked = false;
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(DisplayItemInfoLockEventArgs.EventId, DisplayItemInfoLock);
|
||||
GameEntry.Event.Subscribe(DisplayItemInfoHideEventArgs.EventId, DisplayItemInfoHide);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(DisplayItemInfoLockEventArgs.EventId, DisplayItemInfoLock);
|
||||
GameEntry.Event.Unsubscribe(DisplayItemInfoHideEventArgs.EventId, DisplayItemInfoHide);
|
||||
}
|
||||
|
||||
protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void CloseLoadedFormDirect(DisplayItemInfoForm form)
|
||||
{
|
||||
GameEntry.UI.CloseUIForm(form);
|
||||
}
|
||||
|
||||
private static DisplayItemInfoFormContext BuildContext(DisplayItemInfoFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
Log.Error("DisplayItemInfoFormController.BuildContext() rawData is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DisplayItemInfoFormContext
|
||||
{
|
||||
Index = rawData.Index,
|
||||
IconAssetName = rawData.IconAssetName,
|
||||
Title = rawData.Title,
|
||||
Rarity = rawData.Rarity,
|
||||
TypeText = rawData.TypeText,
|
||||
Description = rawData.Description,
|
||||
Price = rawData.Price,
|
||||
IsWeapon = rawData.IsWeapon,
|
||||
TargetPos = rawData.TargetPos
|
||||
};
|
||||
}
|
||||
|
||||
public int? OpenUI(DisplayItemInfoFormRawData rawData)
|
||||
{
|
||||
_locked = false;
|
||||
DisplayItemInfoFormContext context = BuildContext(rawData);
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
_locked = false;
|
||||
if (userData is DisplayItemInfoFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData is DisplayItemInfoFormRawData rawData)
|
||||
{
|
||||
return OpenUI(rawData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("DisplayItemInfoFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUIInternal(Context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is DisplayItemInfoFormUseCase))
|
||||
{
|
||||
Log.Error("DisplayItemInfoForm.BindUseCase() useCase is invalid.");
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsCurrentFormSender(object sender)
|
||||
{
|
||||
if (sender is DisplayItemInfoForm displayItemInfoForm)
|
||||
{
|
||||
return displayItemInfoForm == Form;
|
||||
}
|
||||
|
||||
if (sender is Component component && Form != null)
|
||||
{
|
||||
return component.transform.IsChildOf(Form.transform);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
private void DisplayItemInfoLock(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is DisplayItemInfoLockEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context == null)
|
||||
{
|
||||
Log.Error("DisplayItemInfoFormController.DisplayItemInfoLock() Context is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Form == null)
|
||||
{
|
||||
Log.Error("DisplayItemInfoFormController.DisplayItemInfoLock() Form is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
_locked = true;
|
||||
}
|
||||
|
||||
private void DisplayItemInfoHide(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is DisplayItemInfoHideEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Force)
|
||||
{
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm);
|
||||
_locked = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_locked && !args.Force) return;
|
||||
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm);
|
||||
_locked = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a9b5acbc476ae44a8259a5aea1c0cf2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d21ab27094da2548a00119313150780
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
using CustomComponent;
|
||||
using CustomEvent;
|
||||
using GameFramework.Event;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class HudForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private float _sliderFadeDuration = 0.5f;
|
||||
|
||||
[SerializeField] private Slider _hpSlider;
|
||||
|
||||
[SerializeField] private TMP_Text _hpText;
|
||||
|
||||
private float _currentHpPercent = 0;
|
||||
private Coroutine _hpSliderFadeCoroutine;
|
||||
|
||||
[SerializeField] private Slider _expSlider;
|
||||
|
||||
private float _currentExpPercent = 0;
|
||||
private Coroutine _expSliderFadeCoroutine;
|
||||
|
||||
[SerializeField] private TMP_Text _expText;
|
||||
|
||||
private int _playerCurrentLevel = 1;
|
||||
|
||||
[SerializeField] private TMP_Text _coinText;
|
||||
private int _currentCoin = 0;
|
||||
|
||||
[SerializeField] private TMP_Text _levelTimeLeftText;
|
||||
private int _currentTimeLeft = 0;
|
||||
|
||||
[SerializeField] private TMP_Text _enemyCountText;
|
||||
private EnemyManagerComponent _enemy;
|
||||
|
||||
public void RefreshUI(HudFormContext hudFormContext)
|
||||
{
|
||||
}
|
||||
|
||||
#region FSM
|
||||
|
||||
protected override void OnInit(object userData)
|
||||
{
|
||||
base.OnInit(userData);
|
||||
|
||||
GameEntry.Event.Subscribe(PlayerHealthChangeEventArgs.EventId, PlayerHpChange);
|
||||
GameEntry.Event.Subscribe(PlayerExpChangeEventArgs.EventId, PlayerExpChange);
|
||||
GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
|
||||
GameEntry.Event.Subscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
|
||||
GameEntry.Event.Subscribe(LevelProcessEventArgs.EventId, LevelProcess);
|
||||
|
||||
_enemy = GameEntry.EnemyManager;
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
|
||||
GameEntry.Event.Unsubscribe(PlayerHealthChangeEventArgs.EventId, PlayerHpChange);
|
||||
GameEntry.Event.Unsubscribe(PlayerExpChangeEventArgs.EventId, PlayerExpChange);
|
||||
GameEntry.Event.Unsubscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
|
||||
GameEntry.Event.Unsubscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
if (_enemy == null)
|
||||
{
|
||||
_enemy = GameEntry.EnemyManager;
|
||||
}
|
||||
|
||||
if (_enemy != null)
|
||||
{
|
||||
_enemyCountText.text = $"Enemy: {_enemy.CurrentEnemyCount}";
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
private void PlayerHpChange(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is PlayerHealthChangeEventArgs args)) return;
|
||||
|
||||
_hpText.text = $"{args.CurrentHealth}/{args.MaxHealth}";
|
||||
|
||||
float percent = (float)args.CurrentHealth / args.MaxHealth;
|
||||
if (Mathf.Approximately(_currentHpPercent, percent)) return;
|
||||
|
||||
_currentHpPercent = percent;
|
||||
|
||||
if (_hpSliderFadeCoroutine != null) StopCoroutine(_hpSliderFadeCoroutine);
|
||||
_hpSliderFadeCoroutine = StartCoroutine(_hpSlider.SmoothValue(percent, _sliderFadeDuration));
|
||||
}
|
||||
|
||||
private void PlayerExpChange(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is PlayerExpChangeEventArgs args)) return;
|
||||
float percent = (float)args.CurrentExp / args.MaxExp;
|
||||
if (Mathf.Approximately(_currentExpPercent, percent)) return;
|
||||
|
||||
_currentExpPercent = percent;
|
||||
|
||||
if (_expSliderFadeCoroutine != null) StopCoroutine(_expSliderFadeCoroutine);
|
||||
_expSliderFadeCoroutine = StartCoroutine(_expSlider.SmoothValue(percent, _sliderFadeDuration));
|
||||
}
|
||||
|
||||
private void PlayerLevelUp(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is PlayerLevelUpEventArgs)) return;
|
||||
|
||||
_playerCurrentLevel++;
|
||||
_expText.text = $"LV.{_playerCurrentLevel}";
|
||||
}
|
||||
|
||||
private void PlayerCoinChange(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is PlayerCoinChangeEventArgs args)) return;
|
||||
if (_currentCoin == args.CoinCount) return;
|
||||
|
||||
_coinText.text = $"<sprite name=\"coin\" index=0> {args.CoinCount}";
|
||||
_currentCoin = args.CoinCount;
|
||||
}
|
||||
|
||||
private void LevelProcess(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is LevelProcessEventArgs args)) return;
|
||||
if (_currentTimeLeft == args.LevelTimeLeft) return;
|
||||
|
||||
_currentTimeLeft = args.LevelTimeLeft;
|
||||
_levelTimeLeftText.text = _currentTimeLeft.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd4c4d6e8d4b0f54c830e2cfef46848e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class HudFormContext : UIContext
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f8d476720436b84483bd1c29da4d558
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,46 @@
|
||||
using SepCore.Definition;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class HudFormController : UIFormControllerCommonBase<HudFormContext, HudForm>
|
||||
{
|
||||
protected override UIFormType UIFormTypeId => UIFormType.HudForm;
|
||||
|
||||
protected override void RefreshUI(HudForm form, HudFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
private static HudFormContext BuildHudFormContext()
|
||||
{
|
||||
return new HudFormContext();
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is HudFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("HudFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUIInternal(BuildHudFormContext());
|
||||
}
|
||||
|
||||
public int? OpenUI(HudFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
Log.Info("HudFormController doesn't need UseCase");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7360b01093fa984d86105e2dd024dd5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c65843511cb3d6e43af724cbde56bb83
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,70 @@
|
||||
using CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelUpForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private LevelUpRewardItem[] _propItems;
|
||||
|
||||
[SerializeField] private TMP_Text _refreshButtonText;
|
||||
|
||||
private LevelUpFormContext _context;
|
||||
|
||||
public void RefreshUI(LevelUpFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
foreach (var propItem in _propItems)
|
||||
{
|
||||
propItem.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (_context.Props == null) return;
|
||||
int count = Mathf.Min(_propItems.Length, _context.Props.Count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
_propItems[i].gameObject.SetActive(true);
|
||||
_propItems[i].Init(_context.Props[i]);
|
||||
}
|
||||
|
||||
//刷新 -20 <sprite name="coin" index=0>
|
||||
_refreshButtonText.text = $"刷新 -{context.RefreshPrice} <sprite name=\"coin\" index=0>";
|
||||
}
|
||||
|
||||
#region FSM
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is LevelUpFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("LevelUpForm requires LevelUpFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void OnSelectButtonClick(int index)
|
||||
{
|
||||
GameEntry.Event.Fire(this, LevelUpPropSelectedEventArgs.Create(index));
|
||||
}
|
||||
|
||||
public void OnRefreshButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, RefreshEventArgs.Create(_context.RefreshPrice));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73f52c8a6d8b8ec42ad8cd3c00e0254d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelUpFormContext : UIContext
|
||||
{
|
||||
public List<LevelUpRewardItemContext> Props;
|
||||
public int RefreshPrice;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1874c6c7ef990c04ba726a2581cd23ce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,181 @@
|
||||
using System.Collections.Generic;
|
||||
using CustomEvent;
|
||||
using SepCore.Definition;
|
||||
using CustomUtility;
|
||||
using GameFramework.Event;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelUpFormController : UIFormControllerCommonBase<LevelUpFormContext, LevelUpForm>
|
||||
{
|
||||
private LevelUpFormUseCase _useCase;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.LevelUpForm;
|
||||
|
||||
protected override void RefreshUI(LevelUpForm form, LevelUpFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
|
||||
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
|
||||
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
|
||||
}
|
||||
|
||||
private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
Log.Error("LevelUpFormController.BuildContext() rawData is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (rawData.Rewards == null)
|
||||
{
|
||||
Log.Error("LevelUpFormController.BuildContext() rewards are null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
|
||||
foreach (var reward in rawData.Rewards)
|
||||
{
|
||||
if (reward == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
props.Add(new LevelUpRewardItemContext
|
||||
{
|
||||
Title = reward.Title,
|
||||
Icon = null,
|
||||
ItemRarity = reward.Rarity,
|
||||
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
|
||||
IconAssetName = reward.IconAssetName
|
||||
});
|
||||
}
|
||||
|
||||
return new LevelUpFormContext
|
||||
{
|
||||
RefreshPrice = rawData.RefreshPrice,
|
||||
Props = props
|
||||
};
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is LevelUpFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData is LevelUpFormRawData rawDataFromUserData)
|
||||
{
|
||||
return OpenUI(rawDataFromUserData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("LevelUpFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
LevelUpFormRawData rawData = _useCase.CreateInitialModel();
|
||||
return OpenUI(rawData);
|
||||
}
|
||||
|
||||
public int? OpenUI(LevelUpFormRawData rawData)
|
||||
{
|
||||
LevelUpFormContext context = BuildContext(rawData);
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is LevelUpFormUseCase levelUpFormUseCase))
|
||||
{
|
||||
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = levelUpFormUseCase;
|
||||
}
|
||||
|
||||
private void SelectReward(int selectedIndex)
|
||||
{
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex);
|
||||
if (rawData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OpenUI(rawData);
|
||||
}
|
||||
|
||||
private void RefreshRewardList(int refreshCost)
|
||||
{
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost);
|
||||
if (rawData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OpenUI(rawData);
|
||||
}
|
||||
|
||||
private void OnRefresh(object sender, GameEventArgs e)
|
||||
{
|
||||
if ((LevelUpForm)sender != Form)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is RefreshEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshRewardList(args.Cost);
|
||||
}
|
||||
|
||||
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
|
||||
{
|
||||
if ((LevelUpForm)sender != Form)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is LevelUpPropSelectedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SelectReward(args.SelectedId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89d85bbc4f7cf8c438c7ee693eaf67cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d6a681c3d133314c869b07c7d94856e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,192 @@
|
||||
using System.Collections.Generic;
|
||||
using CustomEvent;
|
||||
using GameFramework.Event;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class ShopForm : UGuiForm
|
||||
{
|
||||
#region Property
|
||||
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
|
||||
[SerializeField] private TMP_Text _continueButtonText;
|
||||
|
||||
[SerializeField] private TMP_Text _refreshPriceText;
|
||||
|
||||
[SerializeField] private TMP_Text _playerCoinText;
|
||||
private int _currentCoin;
|
||||
|
||||
[SerializeField] private ShopGoodsItem[] _goodsItems;
|
||||
|
||||
[SerializeField] private DisplayListArea _propListArea;
|
||||
|
||||
[SerializeField] private DisplayListArea _weaponListArea;
|
||||
|
||||
private ShopFormContext _context;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
public void RefreshUI(ShopFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
_titleText.text = $"商店 (Lv.{context.CurrentLevel})";
|
||||
_continueButtonText.text = $"继续 (Lv.{context.CurrentLevel + 1})";
|
||||
RefreshRefreshPrice(context.RefreshPrice);
|
||||
_playerCoinText.text = $"<sprite name=\"coin\" index=0> {context.PlayerCoin}";
|
||||
|
||||
RefreshGoodsItems(context.GoodsItems);
|
||||
|
||||
if (_propListArea != null && context.PropListContext != null)
|
||||
{
|
||||
_propListArea.OnInit(context.PropListContext);
|
||||
}
|
||||
|
||||
if (_weaponListArea != null && context.WeaponListContext != null)
|
||||
{
|
||||
_weaponListArea.OnInit(context.WeaponListContext);
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshGoodsItems(List<GoodsItemContext> goodsItems)
|
||||
{
|
||||
foreach (var item in _goodsItems)
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (goodsItems == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int count = Mathf.Min(_goodsItems.Length, goodsItems.Count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
_goodsItems[i].Init(goodsItems[i]);
|
||||
_goodsItems[i].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshRefreshPrice(int refreshPrice)
|
||||
{
|
||||
_refreshPriceText.text = $"刷新 -{refreshPrice} <sprite name=\"coin\" index=0>";
|
||||
}
|
||||
|
||||
internal void ApplyGoodsPurchased(int goodsIndex, DisplayItemContext displayItem)
|
||||
{
|
||||
SetGoodsItemVisible(goodsIndex, false);
|
||||
|
||||
if (displayItem == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (displayItem.IsWeapon)
|
||||
{
|
||||
AddWeaponDisplayItem(displayItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddPropDisplayItem(displayItem);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGoodsItemVisible(int index, bool visible)
|
||||
{
|
||||
if (_goodsItems == null || index < 0 || index >= _goodsItems.Length)
|
||||
{
|
||||
Log.Warning("ShopForm.SetGoodsItemVisible: Invalid index.");
|
||||
return;
|
||||
}
|
||||
|
||||
_goodsItems[index].gameObject.SetActive(visible);
|
||||
}
|
||||
|
||||
private void AddPropDisplayItem(DisplayItemContext context)
|
||||
{
|
||||
if (_propListArea == null || context == null) return;
|
||||
_propListArea.AddItem(context);
|
||||
}
|
||||
|
||||
private void AddWeaponDisplayItem(DisplayItemContext context)
|
||||
{
|
||||
if (_weaponListArea == null || context == null) return;
|
||||
_weaponListArea.AddItem(context);
|
||||
}
|
||||
|
||||
internal void RemoveWeaponDisplayItem(int index)
|
||||
{
|
||||
if (_weaponListArea == null) return;
|
||||
_weaponListArea.RemoveItemAt(index);
|
||||
}
|
||||
|
||||
#region ButtonClick
|
||||
|
||||
public void OnContinueButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, ShopContinueEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnPurchaseButtonClick(int index)
|
||||
{
|
||||
GameEntry.Event.Fire(this, ShopPurchaseEventArgs.Create(index));
|
||||
}
|
||||
|
||||
public void OnRefreshButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, RefreshEventArgs.Create(_context.RefreshPrice));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region FSM
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, OnPlayerCoinChange);
|
||||
|
||||
if (userData is ShopFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("ShopForm requires ShopFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
|
||||
GameEntry.Event.Unsubscribe(PlayerCoinChangeEventArgs.EventId, OnPlayerCoinChange);
|
||||
|
||||
_propListArea?.OnReset();
|
||||
_weaponListArea?.OnReset();
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
private void OnPlayerCoinChange(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is PlayerCoinChangeEventArgs args)) return;
|
||||
if (args.CoinCount == _currentCoin) return;
|
||||
|
||||
_currentCoin = args.CoinCount;
|
||||
_playerCoinText.text = $"<sprite name=\"coin\" index=0> {_currentCoin}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6f22432e5701804d9a78d0c07f4c334
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,15 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class ShopFormContext : UIContext
|
||||
{
|
||||
public int CurrentLevel;
|
||||
public int RefreshPrice;
|
||||
public int PlayerCoin;
|
||||
public List<GoodsItemContext> GoodsItems;
|
||||
public DisplayListAreaContext PropListContext;
|
||||
public DisplayListAreaContext WeaponListContext;
|
||||
public float WeaponRecycleRate = 0.3f;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0ef5183d2f87a54793b86d848e6524a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,543 @@
|
||||
using System.Collections.Generic;
|
||||
using CustomEvent;
|
||||
using SepCore.Definition;
|
||||
using CustomUtility;
|
||||
using Entity.Weapon;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class ShopFormController : UIFormControllerCommonBase<ShopFormContext, ShopForm>
|
||||
{
|
||||
private ShopFormUseCase _useCase;
|
||||
private ShopFormRawData _rawData;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.ShopForm;
|
||||
|
||||
protected override void RefreshUI(ShopForm form, ShopFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, Refresh);
|
||||
GameEntry.Event.Subscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
|
||||
GameEntry.Event.Subscribe(ShopWeaponRecycleEventArgs.EventId, WeaponRecycle);
|
||||
GameEntry.Event.Subscribe(ShopContinueEventArgs.EventId, ShopContinue);
|
||||
GameEntry.Event.Subscribe(DisplayItemShowEventArgs.EventId, DisplayItemShow);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, Refresh);
|
||||
GameEntry.Event.Unsubscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
|
||||
GameEntry.Event.Unsubscribe(ShopWeaponRecycleEventArgs.EventId, WeaponRecycle);
|
||||
GameEntry.Event.Unsubscribe(ShopContinueEventArgs.EventId, ShopContinue);
|
||||
GameEntry.Event.Unsubscribe(DisplayItemShowEventArgs.EventId, DisplayItemShow);
|
||||
}
|
||||
|
||||
#region BuildContext
|
||||
|
||||
private ShopFormContext BuildContext(ShopFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
Log.Error("ShopFormController.BuildContext() rawData is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
_rawData = rawData;
|
||||
|
||||
return new ShopFormContext
|
||||
{
|
||||
CurrentLevel = rawData.CurrentLevel,
|
||||
RefreshPrice = rawData.RefreshPrice,
|
||||
PlayerCoin = rawData.PlayerCoin,
|
||||
GoodsItems = rawData.GoodsItems,
|
||||
PropListContext =
|
||||
BuildDisplayListAreaContext(DisplayListAreaType.Prop, rawData.PropItems, rawData.PropMaxCount),
|
||||
WeaponListContext = BuildDisplayListAreaContext(DisplayListAreaType.Weapon, rawData.WeaponItems,
|
||||
rawData.WeaponMaxCount)
|
||||
};
|
||||
}
|
||||
|
||||
private static DisplayListAreaContext BuildDisplayListAreaContext(DisplayListAreaType listType,
|
||||
IReadOnlyList<object> items,
|
||||
int maxCount)
|
||||
{
|
||||
string title = GetDisplayListTitle(listType);
|
||||
if (items == null)
|
||||
{
|
||||
return new DisplayListAreaContext
|
||||
{
|
||||
Title = title,
|
||||
CurrentCount = 0,
|
||||
MaxCount = maxCount,
|
||||
ItemContexts = System.Array.Empty<DisplayItemContext>()
|
||||
};
|
||||
}
|
||||
|
||||
DisplayItemContext[] itemContexts = new DisplayItemContext[items.Count];
|
||||
switch (listType)
|
||||
{
|
||||
case DisplayListAreaType.Weapon:
|
||||
if (items is IReadOnlyList<WeaponBase> weapons)
|
||||
{
|
||||
for (int i = 0; i < weapons.Count; i++)
|
||||
{
|
||||
WeaponBase weapon = weapons[i];
|
||||
if (weapon == null) break;
|
||||
itemContexts[i] = BuildWeaponItem(weapon);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DisplayListAreaType.Prop:
|
||||
if (items is IReadOnlyList<PropItem> propItems)
|
||||
{
|
||||
for (int i = 0; i < propItems.Count; i++)
|
||||
{
|
||||
PropItem propItem = propItems[i];
|
||||
if (propItem == null) break;
|
||||
itemContexts[i] = BuildPropItem(propItem);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
int currentCount = itemContexts.Length;
|
||||
return new DisplayListAreaContext
|
||||
{
|
||||
Title = title,
|
||||
CurrentCount = currentCount,
|
||||
MaxCount = maxCount,
|
||||
ItemContexts = itemContexts
|
||||
};
|
||||
}
|
||||
|
||||
private static string GetDisplayListTitle(DisplayListAreaType listType)
|
||||
{
|
||||
return listType switch
|
||||
{
|
||||
DisplayListAreaType.Weapon => "武器",
|
||||
DisplayListAreaType.Prop => "道具",
|
||||
_ => string.Empty
|
||||
};
|
||||
}
|
||||
|
||||
private static DisplayItemContext BuildPropItem(PropItem propItem)
|
||||
{
|
||||
string iconAssetName = null;
|
||||
ItemRarity rarity = ItemRarity.None;
|
||||
|
||||
if (propItem != null)
|
||||
{
|
||||
iconAssetName = propItem.IconAssetName;
|
||||
rarity = propItem.Rarity;
|
||||
}
|
||||
|
||||
return new DisplayItemContext
|
||||
{
|
||||
IconAssetName = iconAssetName,
|
||||
Rarity = rarity,
|
||||
IsWeapon = false
|
||||
};
|
||||
}
|
||||
|
||||
private static DisplayItemContext BuildWeaponItem(WeaponBase weaponBase)
|
||||
{
|
||||
string iconAssetName = null;
|
||||
ItemRarity rarity = ItemRarity.None;
|
||||
|
||||
if (weaponBase != null && weaponBase.WeaponData != null)
|
||||
{
|
||||
iconAssetName = weaponBase.WeaponData.IconAssetName;
|
||||
rarity = weaponBase.WeaponData.Rarity;
|
||||
}
|
||||
|
||||
return new DisplayItemContext
|
||||
{
|
||||
IconAssetName = iconAssetName,
|
||||
Rarity = rarity,
|
||||
IsWeapon = true
|
||||
};
|
||||
}
|
||||
|
||||
private static void AppendDisplayItemContext(DisplayListAreaContext listContext, DisplayItemContext newItem)
|
||||
{
|
||||
if (listContext == null)
|
||||
{
|
||||
Log.Error("ShopFormController.AppendDisplayItemContext() listContext is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (newItem == null)
|
||||
{
|
||||
Log.Warning("ShopFormController.AppendDisplayItemContext() newItem is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
int oldCount = listContext.ItemContexts != null ? listContext.ItemContexts.Length : 0;
|
||||
DisplayItemContext[] newContexts = new DisplayItemContext[oldCount + 1];
|
||||
if (oldCount > 0)
|
||||
{
|
||||
System.Array.Copy(listContext.ItemContexts, newContexts, oldCount);
|
||||
}
|
||||
|
||||
newContexts[oldCount] = newItem;
|
||||
listContext.ItemContexts = newContexts;
|
||||
listContext.CurrentCount = oldCount + 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI Methods
|
||||
|
||||
public override void CloseUI()
|
||||
{
|
||||
base.CloseUI();
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
|
||||
}
|
||||
|
||||
public int? OpenUI(ShopFormRawData rawData)
|
||||
{
|
||||
ShopFormContext context = BuildContext(rawData);
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is ShopFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData is ShopFormRawData rawDataFromUserData)
|
||||
{
|
||||
return OpenUI(rawDataFromUserData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("ShopFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("ShopForm.OpenUI():: useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
ShopFormRawData rawData = _useCase.CreateInitialModel();
|
||||
return OpenUI(rawData);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is ShopFormUseCase shopFormUseCase))
|
||||
{
|
||||
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = shopFormUseCase;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Service
|
||||
|
||||
private void RefreshGoodsItems(ShopRefreshResult result)
|
||||
{
|
||||
if (result == null)
|
||||
{
|
||||
Log.Error("ShopFormController.RefreshGoodsItems() result is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context == null)
|
||||
{
|
||||
Log.Error("ShopFormController.RefreshGoodsItems() Context is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
Context.GoodsItems = result.GoodsItems;
|
||||
Context.RefreshPrice = result.RefreshPrice;
|
||||
|
||||
if (Form == null)
|
||||
{
|
||||
Log.Error("ShopFormController.RefreshGoodsItems() Form is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
Form.RefreshGoodsItems(result.GoodsItems);
|
||||
Form.RefreshRefreshPrice(result.RefreshPrice);
|
||||
}
|
||||
|
||||
private void ApplyGoodsPurchased(ShopPurchaseResult result)
|
||||
{
|
||||
if (result == null)
|
||||
{
|
||||
Log.Error("ShopFormController.ApplyGoodsPurchased() result is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context == null)
|
||||
{
|
||||
Log.Error("ShopFormController.ApplyGoodsPurchased() Context is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context.GoodsItems != null && result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
|
||||
{
|
||||
Context.GoodsItems[result.GoodsIndex] = null;
|
||||
}
|
||||
|
||||
if (result.DisplayItem != null)
|
||||
{
|
||||
if (result.DisplayItem.IsWeapon)
|
||||
{
|
||||
AppendDisplayItemContext(Context.WeaponListContext, result.DisplayItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendDisplayItemContext(Context.PropListContext, result.DisplayItem);
|
||||
}
|
||||
}
|
||||
|
||||
Form?.ApplyGoodsPurchased(result.GoodsIndex, result.DisplayItem);
|
||||
}
|
||||
|
||||
private bool IsCurrentFormEventSender(object sender)
|
||||
{
|
||||
if (sender is ShopForm shopForm)
|
||||
{
|
||||
return shopForm == Form;
|
||||
}
|
||||
|
||||
if (sender is Component component && Form != null)
|
||||
{
|
||||
return component.transform.IsChildOf(Form.transform);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoFormRawData rawData)
|
||||
{
|
||||
rawData = null;
|
||||
|
||||
if (_rawData?.WeaponItems == null)
|
||||
{
|
||||
Log.Error("ShopFormController.TryGetWeaponInfoRawData() WeaponItems is null.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Context == null)
|
||||
{
|
||||
Log.Error("ShopFormController.TryGetWeaponInfoRawData() Context is null.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (index < 0 || index >= _rawData.WeaponItems.Count)
|
||||
{
|
||||
Log.Error($"ShopFormController.TryGetWeaponInfoRawData() invalid weapon index: {index}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
WeaponBase weapon = _rawData.WeaponItems[index];
|
||||
if (weapon?.WeaponData == null)
|
||||
{
|
||||
Log.Error($"ShopFormController.TryGetWeaponInfoRawData() weapon data is null at index {index}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var weaponData = weapon.WeaponData;
|
||||
rawData = new DisplayItemInfoFormRawData
|
||||
{
|
||||
TargetPos = targetPos,
|
||||
Index = index,
|
||||
IconAssetName = weaponData.IconAssetName,
|
||||
Title = weaponData.Title,
|
||||
Rarity = weaponData.Rarity,
|
||||
TypeText = "武器",
|
||||
Description = ItemDescUtility.CreateWeaponDescription(weaponData),
|
||||
Price = Mathf.FloorToInt(weaponData.Price * Context.WeaponRecycleRate),
|
||||
IsWeapon = true
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoFormRawData rawData)
|
||||
{
|
||||
rawData = null;
|
||||
|
||||
if (_rawData?.PropItems == null)
|
||||
{
|
||||
Log.Error("ShopFormController.TryGetPropInfoRawData() PropItems is null.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (index < 0 || index >= _rawData.PropItems.Count)
|
||||
{
|
||||
Log.Error($"ShopFormController.TryGetPropInfoRawData() invalid prop index: {index}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
PropItem propItem = _rawData.PropItems[index];
|
||||
if (propItem == null)
|
||||
{
|
||||
Log.Error($"ShopFormController.TryGetPropInfoRawData() prop item is null at index {index}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
rawData = new DisplayItemInfoFormRawData
|
||||
{
|
||||
TargetPos = targetPos,
|
||||
Index = index,
|
||||
IconAssetName = propItem.IconAssetName,
|
||||
Title = propItem.Title,
|
||||
Rarity = propItem.Rarity,
|
||||
TypeText = "道具",
|
||||
Description = ItemDescUtility.CreatePropDescription(propItem),
|
||||
Price = 0,
|
||||
IsWeapon = false
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
private void Refresh(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is ShopForm))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is RefreshEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ShopRefreshResult result = _useCase.TryRefresh(args.Cost);
|
||||
if (result == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshGoodsItems(result);
|
||||
}
|
||||
|
||||
private void ShopPurchase(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is ShopForm))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is ShopPurchaseEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ShopPurchaseResult result = _useCase.TryPurchase(args.GoodsIndex);
|
||||
if (result == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyGoodsPurchased(result);
|
||||
}
|
||||
|
||||
private void ShopContinue(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is ShopForm))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is ShopContinueEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase?.Continue();
|
||||
}
|
||||
|
||||
private void DisplayItemShow(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is DisplayItemShowEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsCurrentFormEventSender(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_rawData == null)
|
||||
{
|
||||
Log.Error("ShopFormController.DisplayItemShow() _rawData is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayItemInfoFormRawData rawData;
|
||||
bool success = args.IsWeapon
|
||||
? TryGetWeaponInfoRawData(args.Index, args.TargetPos, out rawData)
|
||||
: TryGetPropInfoRawData(args.Index, args.TargetPos, out rawData);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.DisplayItemInfoForm, rawData);
|
||||
}
|
||||
|
||||
private void WeaponRecycle(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is ShopWeaponRecycleEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (sender is not DisplayItemInfoForm)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase == null || Context == null)
|
||||
{
|
||||
Log.Error("ShopFormController.WeaponRecycle() controller state is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool success = _useCase.TryRecycleWeapon(args.Index, args.Price);
|
||||
if (!success)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context.WeaponListContext != null)
|
||||
{
|
||||
int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
|
||||
Context.WeaponListContext.CurrentCount = currentCount;
|
||||
}
|
||||
|
||||
Form?.RemoveWeaponDisplayItem(args.Index);
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be57ace1e7b07be429632ea49bcab6c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7af0b9398035e254cb6de37a6c301552
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,71 @@
|
||||
using CustomEvent;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
[SerializeField] private RectTransform _itemRect;
|
||||
|
||||
private DisplayItemContext _context;
|
||||
|
||||
private int _index = -1;
|
||||
|
||||
public void SetIndex(int index)
|
||||
{
|
||||
_index = index;
|
||||
}
|
||||
|
||||
public void OnInit(DisplayItemContext context, int index)
|
||||
{
|
||||
if (context == null) return;
|
||||
|
||||
_context = context;
|
||||
_index = index;
|
||||
|
||||
if (_iconArea != null)
|
||||
{
|
||||
string iconName = _context.IconAssetName;
|
||||
GameEntry.SpriteCache.GetSprite(iconName, sprite => { _iconArea.OnInit(sprite, context.Rarity); });
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
_context = null;
|
||||
_index = -1;
|
||||
|
||||
if (_iconArea != null)
|
||||
{
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnItemInfoShow()
|
||||
{
|
||||
if (_index < 0) return;
|
||||
if (_itemRect == null) return;
|
||||
|
||||
Rect rect = _itemRect.rect;
|
||||
Vector3 targetPos = _itemRect.TransformPoint(new Vector3(
|
||||
(rect.xMin + rect.xMax) / 2,
|
||||
rect.yMax,
|
||||
0f)
|
||||
);
|
||||
GameEntry.Event.Fire(this, DisplayItemShowEventArgs.Create(_index, _context.IsWeapon, targetPos));
|
||||
}
|
||||
|
||||
public void OnItemInfoLock()
|
||||
{
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoLockEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnItemInfoHide()
|
||||
{
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fe0ad0e96348114786974bb02d62914
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
using GameFramework;
|
||||
using GameFramework.ObjectPool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItemObject : ObjectBase
|
||||
{
|
||||
public static DisplayItemObject Create(object target)
|
||||
{
|
||||
DisplayItemObject displayItemObject = ReferencePool.Acquire<DisplayItemObject>();
|
||||
displayItemObject.Initialize(target);
|
||||
return displayItemObject;
|
||||
}
|
||||
|
||||
protected override void Release(bool isShutdown)
|
||||
{
|
||||
DisplayItem item = (DisplayItem)Target;
|
||||
if (item == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Object.Destroy(item.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f21ab051c635de04998b80804d9bafe5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,285 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GameFramework.ObjectPool;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public enum DisplayListAreaType : byte
|
||||
{
|
||||
None = 0,
|
||||
Prop = 1,
|
||||
Weapon = 2
|
||||
}
|
||||
|
||||
public class DisplayListArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
|
||||
[SerializeField] private TMP_Text _countText;
|
||||
|
||||
[SerializeField] private DisplayItem _displayItemTemplate;
|
||||
|
||||
[SerializeField] private Transform _displayItemRoot;
|
||||
|
||||
[SerializeField] private Vector2 _startPosition = Vector2.zero;
|
||||
|
||||
[SerializeField] private float _itemSize = 150f;
|
||||
|
||||
[SerializeField] private float _itemSpacing = 10f;
|
||||
|
||||
[SerializeField] private int _fixedColumnCount = 0;
|
||||
|
||||
[SerializeField] private int _instancePoolCapacity = 32;
|
||||
|
||||
private DisplayListAreaContext _context;
|
||||
|
||||
private IObjectPool<DisplayItemObject> _displayItemObjectPool;
|
||||
private const string DisplayItemPoolName = "DisplayItem";
|
||||
|
||||
private readonly List<DisplayItem> _activeItems = new List<DisplayItem>();
|
||||
|
||||
public void OnInit(DisplayListAreaContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("DisplayListArea context is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
EnsurePool();
|
||||
_context = context;
|
||||
|
||||
if (_titleText != null) _titleText.text = context.Title;
|
||||
UpdateCountText(context.CurrentCount, context.MaxCount);
|
||||
|
||||
int itemCount = context.ItemContexts?.Length ?? 0;
|
||||
int targetCount = Mathf.Min(context.CurrentCount, itemCount);
|
||||
EnsureItemCount(targetCount);
|
||||
for (int i = 0; i < targetCount; i++)
|
||||
{
|
||||
_activeItems[i].OnInit(context.ItemContexts[i], i);
|
||||
}
|
||||
|
||||
LayoutItems();
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
_context = null;
|
||||
|
||||
for (int i = _activeItems.Count - 1; i >= 0; i--)
|
||||
{
|
||||
HideItem(_activeItems[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
_displayItemObjectPool?.ReleaseAllUnused();
|
||||
}
|
||||
|
||||
public DisplayItem AddItem(DisplayItemContext itemContext)
|
||||
{
|
||||
EnsurePool();
|
||||
if (_displayItemObjectPool == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
DisplayItem item = CreateItem();
|
||||
if (item == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int index = _activeItems.Count;
|
||||
_activeItems.Add(item);
|
||||
item.OnInit(itemContext, index);
|
||||
item.SetIndex(index);
|
||||
|
||||
int columnCount = _fixedColumnCount > 0 ? _fixedColumnCount : CalculateColumnCount(GetRootWidth());
|
||||
LayoutItem(item, index, columnCount);
|
||||
|
||||
int currentCount = _activeItems.Count;
|
||||
int maxCount = _context != null ? _context.MaxCount : -1;
|
||||
if (_context != null)
|
||||
{
|
||||
_context.CurrentCount = currentCount;
|
||||
}
|
||||
|
||||
UpdateCountText(currentCount, maxCount);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
public bool RemoveItemAt(int index)
|
||||
{
|
||||
if (index < 0 || index >= _activeItems.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
HideItem(_activeItems[index]);
|
||||
LayoutItems();
|
||||
|
||||
int currentCount = _activeItems.Count;
|
||||
int maxCount = _context != null ? _context.MaxCount : -1;
|
||||
if (_context != null)
|
||||
{
|
||||
_context.CurrentCount = currentCount;
|
||||
}
|
||||
|
||||
UpdateCountText(currentCount, maxCount);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void EnsurePool()
|
||||
{
|
||||
if (_displayItemObjectPool != null) return;
|
||||
|
||||
if (_displayItemRoot == null)
|
||||
{
|
||||
_displayItemRoot = transform;
|
||||
}
|
||||
|
||||
GridLayoutGroup gridLayout = _displayItemRoot.GetComponent<GridLayoutGroup>();
|
||||
if (gridLayout != null)
|
||||
{
|
||||
gridLayout.enabled = false;
|
||||
}
|
||||
|
||||
if (GameEntry.ObjectPool.HasObjectPool<DisplayItemObject>(DisplayItemPoolName))
|
||||
{
|
||||
_displayItemObjectPool = GameEntry.ObjectPool.GetObjectPool<DisplayItemObject>(DisplayItemPoolName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_displayItemTemplate == null)
|
||||
{
|
||||
Debug.LogError("DisplayListArea requires a DisplayItem template.");
|
||||
return;
|
||||
}
|
||||
|
||||
_displayItemObjectPool =
|
||||
GameEntry.ObjectPool.CreateSingleSpawnObjectPool<DisplayItemObject>(DisplayItemPoolName,
|
||||
_instancePoolCapacity);
|
||||
}
|
||||
|
||||
private void EnsureItemCount(int count)
|
||||
{
|
||||
if (_displayItemObjectPool == null) return;
|
||||
|
||||
for (int i = _activeItems.Count; i < count; i++)
|
||||
{
|
||||
DisplayItem item = CreateItem();
|
||||
if (item == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_activeItems.Add(item);
|
||||
}
|
||||
|
||||
for (int i = _activeItems.Count - 1; i >= count; i--)
|
||||
{
|
||||
HideItem(_activeItems[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private DisplayItem CreateItem()
|
||||
{
|
||||
DisplayItem item = null;
|
||||
DisplayItemObject itemObject = _displayItemObjectPool.Spawn();
|
||||
if (itemObject != null)
|
||||
{
|
||||
item = (DisplayItem)itemObject.Target;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_displayItemTemplate == null)
|
||||
{
|
||||
Debug.LogError("DisplayListArea requires a DisplayItem template.");
|
||||
return null;
|
||||
}
|
||||
|
||||
item = Instantiate(_displayItemTemplate);
|
||||
_displayItemObjectPool.Register(DisplayItemObject.Create(item), true);
|
||||
}
|
||||
|
||||
if (_displayItemRoot != null)
|
||||
{
|
||||
Transform itemTransform = item.transform;
|
||||
itemTransform.SetParent(_displayItemRoot, false);
|
||||
}
|
||||
|
||||
item.gameObject.SetActive(true);
|
||||
return item;
|
||||
}
|
||||
|
||||
private void HideItem(DisplayItem item)
|
||||
{
|
||||
if (item == null) return;
|
||||
item.OnReset();
|
||||
_activeItems.Remove(item);
|
||||
item.gameObject.SetActive(false);
|
||||
_displayItemObjectPool?.Unspawn(item);
|
||||
}
|
||||
|
||||
private void LayoutItems()
|
||||
{
|
||||
if (_displayItemRoot == null) return;
|
||||
|
||||
int columnCount = _fixedColumnCount > 0 ? _fixedColumnCount : CalculateColumnCount(GetRootWidth());
|
||||
|
||||
for (int i = 0; i < _activeItems.Count; i++)
|
||||
{
|
||||
DisplayItem item = _activeItems[i];
|
||||
item.SetIndex(i);
|
||||
LayoutItem(item, i, columnCount);
|
||||
}
|
||||
}
|
||||
|
||||
private void LayoutItem(DisplayItem item, int index, int columnCount)
|
||||
{
|
||||
if (item == null) return;
|
||||
RectTransform itemRect = item.GetComponent<RectTransform>();
|
||||
if (itemRect == null) return;
|
||||
|
||||
float step = _itemSize + _itemSpacing;
|
||||
int row = index / columnCount;
|
||||
int col = index % columnCount;
|
||||
|
||||
itemRect.anchorMin = new Vector2(0f, 1f);
|
||||
itemRect.anchorMax = new Vector2(0f, 1f);
|
||||
itemRect.pivot = new Vector2(0f, 1f);
|
||||
itemRect.sizeDelta = new Vector2(_itemSize, _itemSize);
|
||||
itemRect.anchoredPosition = _startPosition + new Vector2(col * step, -row * step);
|
||||
}
|
||||
|
||||
private float GetRootWidth()
|
||||
{
|
||||
RectTransform rootRect = _displayItemRoot as RectTransform;
|
||||
return rootRect != null ? rootRect.rect.width : 0f;
|
||||
}
|
||||
|
||||
private int CalculateColumnCount(float rootWidth)
|
||||
{
|
||||
if (rootWidth <= 0f) return 1;
|
||||
|
||||
float step = _itemSize + _itemSpacing;
|
||||
int columns = Mathf.FloorToInt((rootWidth + _itemSpacing) / step);
|
||||
return Mathf.Max(1, columns);
|
||||
}
|
||||
|
||||
private void UpdateCountText(int currentCount, int maxCount)
|
||||
{
|
||||
if (_countText == null) return;
|
||||
_countText.text = maxCount == -1 ? $"({currentCount})" : $"({currentCount}/{maxCount})";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58c6ff306e4be41458bdf4dd82ad92e1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelUpRewardItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
|
||||
[SerializeField] private TMP_Text _typeText;
|
||||
|
||||
[SerializeField] private TMP_Text _descriptionText;
|
||||
|
||||
private LevelUpRewardItemContext _context;
|
||||
|
||||
|
||||
public void Init(LevelUpRewardItemContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Error("LevelUpPropContext context is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_context = context;
|
||||
|
||||
if (_titleText != null) _titleText.text = context.Title;
|
||||
if (_descriptionText != null) _descriptionText.text = context.Description;
|
||||
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.ItemRarity);
|
||||
|
||||
LoadIcon(_context.IconAssetName);
|
||||
}
|
||||
|
||||
private void LoadIcon(string iconAssetName)
|
||||
{
|
||||
if (_iconArea == null) return;
|
||||
|
||||
if (string.IsNullOrEmpty(iconAssetName)) return;
|
||||
|
||||
GameEntry.SpriteCache.GetSprite(iconAssetName, sprite => _iconArea.SetIcon(sprite));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 237d64392d274c14f9f5c81b54122a93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,32 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class ShopGoodsItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
|
||||
[SerializeField] private TMP_Text _typeText;
|
||||
|
||||
[SerializeField] private TMP_Text _descriptionText;
|
||||
|
||||
[SerializeField] private TMP_Text _costText;
|
||||
|
||||
#region Init
|
||||
|
||||
public void Init(GoodsItemContext data)
|
||||
{
|
||||
_iconArea.OnInit(data.Icon, data.Rarity);
|
||||
_titleText.text = data.Title;
|
||||
_typeText.text = data.Type;
|
||||
_descriptionText.text = data.Description;
|
||||
_costText.text = $"{data.Price} <sprite name=\"coin\" index=0>";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 271f2a0727c521c4280eb2d47fd8de33
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab1a14acd5f3dd049aa5b97c52cc821a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77da285af8f83814084722c2bbda3198
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using CustomEvent;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class SelectRoleForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private GameObject _randomRoleCard = null;
|
||||
|
||||
[SerializeField] private GameObject _roleCard = null;
|
||||
|
||||
[SerializeField] private RolePropertyArea _propertyArea = null;
|
||||
|
||||
private SelectRoleFormContext _context = null;
|
||||
|
||||
private RoleItem[] _roleItems = null;
|
||||
|
||||
public void RefreshUI(SelectRoleFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
int itemIndex = 1, roleIndex = 0;
|
||||
while (itemIndex < _roleItems.Length)
|
||||
{
|
||||
if (roleIndex < _context.RoleItemContexts.Length)
|
||||
{
|
||||
_roleItems[itemIndex].OnInit(_context.RoleItemContexts[roleIndex]);
|
||||
_roleItems[itemIndex].gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_roleItems[itemIndex].gameObject.SetActive(false);
|
||||
_roleItems[itemIndex].OnReset();
|
||||
}
|
||||
|
||||
itemIndex++;
|
||||
roleIndex++;
|
||||
}
|
||||
|
||||
UpdateShowRole(_context.RolePropertyAreaContext);
|
||||
}
|
||||
|
||||
#region FSM
|
||||
|
||||
protected override void OnInit(object userData)
|
||||
{
|
||||
base.OnInit(userData);
|
||||
_roleItems = this.transform.GetComponentsInChildren<RoleItem>();
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is SelectRoleFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("SelectRoleForm requires SelectRoleFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
base.OnClose(isShutdown, userData);
|
||||
|
||||
_context = null;
|
||||
foreach (var item in _roleItems)
|
||||
{
|
||||
item.OnReset();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void UpdateShowRole(RolePropertyAreaContext propertyAreaContext)
|
||||
{
|
||||
if (propertyAreaContext == null)
|
||||
{
|
||||
_randomRoleCard.SetActive(true);
|
||||
_roleCard.SetActive(false);
|
||||
_propertyArea.OnReset();
|
||||
}
|
||||
else
|
||||
{
|
||||
_randomRoleCard.SetActive(false);
|
||||
_propertyArea.OnInit(propertyAreaContext);
|
||||
_roleCard.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReturnButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuSelectRoleReturnEventArgs.Create());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 665710bc9ed5c5547a40f0cc2d92ba2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace UI
|
||||
{
|
||||
public class SelectRoleFormContext : UIContext
|
||||
{
|
||||
public RoleItemContext[] RoleItemContexts;
|
||||
public RolePropertyAreaContext RolePropertyAreaContext;
|
||||
public int[] RoleIds;
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c34d5aa87925ee41b70887958e7611c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,199 @@
|
||||
using CustomEvent;
|
||||
using SepCore.Definition;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class SelectRoleFormController : UIFormControllerCommonBase<SelectRoleFormContext, SelectRoleForm>
|
||||
{
|
||||
private SelectRoleFormUseCase _useCase;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.SelectRoleForm;
|
||||
|
||||
protected override void RefreshUI(SelectRoleForm form, SelectRoleFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
|
||||
GameEntry.Event.Subscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
|
||||
GameEntry.Event.Subscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
|
||||
GameEntry.Event.Unsubscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
|
||||
GameEntry.Event.Unsubscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
|
||||
}
|
||||
|
||||
private static SelectRoleFormContext BuildContext(SelectRoleFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.BuildContext() rawData is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
int count = rawData.RoleIds?.Length ?? 0;
|
||||
RoleItemContext[] roleItems = new RoleItemContext[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
string iconName = rawData.RoleIconNames != null && i < rawData.RoleIconNames.Length
|
||||
? rawData.RoleIconNames[i]
|
||||
: null;
|
||||
|
||||
roleItems[i] = new RoleItemContext
|
||||
{
|
||||
RoleId = rawData.RoleIds[i],
|
||||
IconName = iconName
|
||||
};
|
||||
}
|
||||
|
||||
RolePropertyAreaContext propertyContext = null;
|
||||
if (rawData.SelectedRoleId >= 0)
|
||||
{
|
||||
propertyContext = new RolePropertyAreaContext
|
||||
{
|
||||
RoleName = rawData.SelectedRoleName,
|
||||
InitialPropertyText = rawData.SelectedRoleInitialPropertyText
|
||||
};
|
||||
}
|
||||
|
||||
return new SelectRoleFormContext
|
||||
{
|
||||
RoleItemContexts = roleItems,
|
||||
RolePropertyAreaContext = propertyContext,
|
||||
RoleIds = rawData.RoleIds
|
||||
};
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is SelectRoleFormContext selectRoleFormContext)
|
||||
{
|
||||
return OpenUIInternal(selectRoleFormContext);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("SelectRoleFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.OpenUI() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
SelectRoleFormRawData rawData = _useCase.CreateModel();
|
||||
SelectRoleFormContext context = BuildContext(rawData);
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is SelectRoleFormUseCase selectRoleUseCase))
|
||||
{
|
||||
Log.Error("SelectRoleUseCase.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = selectRoleUseCase;
|
||||
}
|
||||
|
||||
public void UpdateShowRole(RolePropertyAreaContext rolePropertyAreaContext)
|
||||
{
|
||||
if (Context == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.UpdateShowRole() Context is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
Context.RolePropertyAreaContext = rolePropertyAreaContext;
|
||||
|
||||
Form?.UpdateShowRole(rolePropertyAreaContext);
|
||||
}
|
||||
|
||||
private bool IsCurrentFormEventSender(object sender)
|
||||
{
|
||||
if (sender is SelectRoleForm selectRoleForm)
|
||||
{
|
||||
return selectRoleForm == Form;
|
||||
}
|
||||
|
||||
if (sender is Component component && Form != null)
|
||||
{
|
||||
return component.transform.IsChildOf(Form.transform);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnMenuSelectRoleReturn(object sender, GameEventArgs e)
|
||||
{
|
||||
if ((SelectRoleForm)sender != Form || !(e is MenuSelectRoleReturnEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CloseUI();
|
||||
}
|
||||
|
||||
private void OnMenuSelectRoleSelected(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is MenuSelectRoleSelectedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsCurrentFormEventSender(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.OnMenuSelectRoleSelected() useCase is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
SelectRoleFormRawData rawData = _useCase.SelectRole(args.RoleId);
|
||||
SelectRoleFormContext context = BuildContext(rawData);
|
||||
if (context == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.OnMenuSelectRoleSelected() context build failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
SetContext(context);
|
||||
UpdateShowRole(context.RolePropertyAreaContext);
|
||||
}
|
||||
|
||||
private void OnMenuSelectRoleConfirm(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is MenuSelectRoleConfirmEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsCurrentFormEventSender(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.OnMenuSelectRoleConfirm() useCase is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase.ConfirmSelectedRole();
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff46cd6b508b0304a801223cbae79419
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f719ae636cc2724b94a834ae2407353
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,189 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using SepCore.Definition;
|
||||
using GameFramework.Localization;
|
||||
using StarForce;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class SettingForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private Toggle _musicMuteToggle = null;
|
||||
[SerializeField] private Slider _musicVolumeSlider = null;
|
||||
|
||||
[SerializeField] private Toggle _soundMuteToggle = null;
|
||||
[SerializeField] private Slider _soundVolumeSlider = null;
|
||||
|
||||
[SerializeField] private Toggle _uiSoundMuteToggle = null;
|
||||
[SerializeField] private Slider _uiSoundVolumeSlider = null;
|
||||
|
||||
[SerializeField] private CanvasGroup _languageTipsCanvasGroup = null;
|
||||
|
||||
[SerializeField] private Toggle _englishToggle = null;
|
||||
[SerializeField] private Toggle _chineseSimplifiedToggle = null;
|
||||
[SerializeField] private Toggle _chineseTraditionalToggle = null;
|
||||
[SerializeField] private Toggle _koreanToggle = null;
|
||||
|
||||
private Language _selectedLanguage = Language.Unspecified;
|
||||
|
||||
public void OnMusicMuteChanged(bool isOn)
|
||||
{
|
||||
GameEntry.Sound.Mute("Music", !isOn);
|
||||
_musicVolumeSlider.gameObject.SetActive(isOn);
|
||||
}
|
||||
|
||||
public void OnMusicVolumeChanged(float volume)
|
||||
{
|
||||
GameEntry.Sound.SetVolume("Music", volume);
|
||||
}
|
||||
|
||||
public void OnSoundMuteChanged(bool isOn)
|
||||
{
|
||||
GameEntry.Sound.Mute("Sound", !isOn);
|
||||
_soundVolumeSlider.gameObject.SetActive(isOn);
|
||||
}
|
||||
|
||||
public void OnSoundVolumeChanged(float volume)
|
||||
{
|
||||
GameEntry.Sound.SetVolume("Sound", volume);
|
||||
}
|
||||
|
||||
public void OnUISoundMuteChanged(bool isOn)
|
||||
{
|
||||
GameEntry.Sound.Mute("UISound", !isOn);
|
||||
_uiSoundVolumeSlider.gameObject.SetActive(isOn);
|
||||
}
|
||||
|
||||
public void OnUISoundVolumeChanged(float volume)
|
||||
{
|
||||
GameEntry.Sound.SetVolume("UISound", volume);
|
||||
}
|
||||
|
||||
public void OnEnglishSelected(bool isOn)
|
||||
{
|
||||
if (!isOn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedLanguage = Language.English;
|
||||
RefreshLanguageTips();
|
||||
}
|
||||
|
||||
public void OnChineseSimplifiedSelected(bool isOn)
|
||||
{
|
||||
if (!isOn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedLanguage = Language.ChineseSimplified;
|
||||
RefreshLanguageTips();
|
||||
}
|
||||
|
||||
public void OnChineseTraditionalSelected(bool isOn)
|
||||
{
|
||||
if (!isOn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedLanguage = Language.ChineseTraditional;
|
||||
RefreshLanguageTips();
|
||||
}
|
||||
|
||||
public void OnKoreanSelected(bool isOn)
|
||||
{
|
||||
if (!isOn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedLanguage = Language.Korean;
|
||||
RefreshLanguageTips();
|
||||
}
|
||||
|
||||
public void OnSubmitButtonClick()
|
||||
{
|
||||
if (_selectedLanguage == GameEntry.Localization.Language)
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Setting.SetString(Constant.Setting.Language, _selectedLanguage.ToString());
|
||||
GameEntry.Setting.Save();
|
||||
|
||||
GameEntry.Sound.StopMusic();
|
||||
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart);
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnOpen(object userData)
|
||||
#else
|
||||
protected internal override void OnOpen(object userData)
|
||||
#endif
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
_musicMuteToggle.isOn = !GameEntry.Sound.IsMuted("Music");
|
||||
_musicVolumeSlider.value = GameEntry.Sound.GetVolume("Music");
|
||||
|
||||
_soundMuteToggle.isOn = !GameEntry.Sound.IsMuted("Sound");
|
||||
_soundVolumeSlider.value = GameEntry.Sound.GetVolume("Sound");
|
||||
|
||||
_uiSoundMuteToggle.isOn = !GameEntry.Sound.IsMuted("UISound");
|
||||
_uiSoundVolumeSlider.value = GameEntry.Sound.GetVolume("UISound");
|
||||
|
||||
_selectedLanguage = GameEntry.Localization.Language;
|
||||
switch (_selectedLanguage)
|
||||
{
|
||||
case Language.English:
|
||||
_englishToggle.isOn = true;
|
||||
break;
|
||||
|
||||
case Language.ChineseSimplified:
|
||||
_chineseSimplifiedToggle.isOn = true;
|
||||
break;
|
||||
|
||||
case Language.ChineseTraditional:
|
||||
_chineseTraditionalToggle.isOn = true;
|
||||
break;
|
||||
|
||||
case Language.Korean:
|
||||
_koreanToggle.isOn = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
#else
|
||||
protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
#endif
|
||||
{
|
||||
base.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
|
||||
if (_languageTipsCanvasGroup.gameObject.activeSelf)
|
||||
{
|
||||
_languageTipsCanvasGroup.alpha = 0.5f + 0.5f * Mathf.Sin(Mathf.PI * Time.time);
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshLanguageTips()
|
||||
{
|
||||
_languageTipsCanvasGroup.gameObject.SetActive(_selectedLanguage != GameEntry.Localization.Language);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02bbd1c1f00c17842b1449ae2b66a932
|
||||
timeCreated: 1528026161
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88a351268ca28c14fb18659fe3d042d3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
using CustomEvent;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class StartMenuForm : UGuiForm
|
||||
{
|
||||
public void RefreshUI(StartMenuFormContext context)
|
||||
{
|
||||
}
|
||||
|
||||
#region Lifecycle
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is StartMenuFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("StartMenuForm requires StartMenuFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void OnStartButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuStartGameEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnFileButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuFileButtonClickEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnGuideButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuGuideButtonClickEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnSettingButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuSettingButtonClickEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnQuitButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuQuitButtonClickEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnAboutButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuAboutButtonClickEventArgs.Create());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d448bbb919fe8454da81331191044ead
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace UI
|
||||
{
|
||||
public class StartMenuFormContext : UIContext
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77a32872255d9f84b9332418d1352514
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
using CustomEvent;
|
||||
using SepCore.Definition;
|
||||
using GameFramework.Event;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class StartMenuFormController : UIFormControllerCommonBase<StartMenuFormContext, StartMenuForm>
|
||||
{
|
||||
protected override UIFormType UIFormTypeId => UIFormType.StartMenuForm;
|
||||
|
||||
protected override void RefreshUI(StartMenuForm form, StartMenuFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
|
||||
GameEntry.Event.Subscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
|
||||
GameEntry.Event.Subscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
|
||||
GameEntry.Event.Subscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
|
||||
GameEntry.Event.Subscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
|
||||
GameEntry.Event.Subscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
|
||||
GameEntry.Event.Unsubscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
|
||||
GameEntry.Event.Unsubscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
|
||||
GameEntry.Event.Unsubscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
|
||||
GameEntry.Event.Unsubscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
|
||||
GameEntry.Event.Unsubscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
|
||||
}
|
||||
|
||||
private static StartMenuFormContext BuildStartMenuFormContext()
|
||||
{
|
||||
return new StartMenuFormContext();
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is StartMenuFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("StartMenuFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUIInternal(BuildStartMenuFormContext());
|
||||
}
|
||||
|
||||
public int? OpenUI(StartMenuFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
Log.Info("StartMenuForm doesn't need UseCase");
|
||||
}
|
||||
|
||||
private void OnMenuStartGameButtonClick(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is StartMenuForm) || !(e is MenuStartGameEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.SelectRoleForm);
|
||||
}
|
||||
|
||||
private void OnMenuFileButtonClick(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is StartMenuForm) || !(e is MenuFileButtonClickEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("Menu file button click is not implemented.");
|
||||
}
|
||||
|
||||
private void OnMenuGuideButtonClick(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is StartMenuForm) || !(e is MenuGuideButtonClickEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("Menu guide button click is not implemented.");
|
||||
}
|
||||
|
||||
private void OnMenuSettingButtonClick(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is StartMenuForm) || !(e is MenuSettingButtonClickEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.SettingForm);
|
||||
}
|
||||
|
||||
private void OnMenuQuitButtonClick(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is StartMenuForm) || !(e is MenuQuitButtonClickEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.DialogForm, new DialogFormRawData
|
||||
{
|
||||
Mode = 2,
|
||||
Title = GameEntry.Localization.GetString("AskQuitGame.Title"),
|
||||
Message = GameEntry.Localization.GetString("AskQuitGame.Message"),
|
||||
OnClickConfirm = delegate(object userData)
|
||||
{
|
||||
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void OnMenuAboutButtonClick(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is StartMenuForm) || !(e is MenuAboutButtonClickEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("Menu about button click is not implemented.");
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3feee66cf220f6f47b147bca4f7967f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user