第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using SepCore.Definition;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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public class IconArea : MonoBehaviour
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{
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[SerializeField] private Image _board;
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[SerializeField] private Image _icon;
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public void OnInit(Sprite sprite, ItemRarity rarity)
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{
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SetIcon(sprite);
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SetRarity(rarity);
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}
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public void SetIcon(Sprite sprite)
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{
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_icon.sprite = sprite;
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}
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public void SetRarity(ItemRarity rarity)
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{
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_board.color = rarity switch
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{
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ItemRarity.White => Color.white,
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ItemRarity.Green => Color.green,
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ItemRarity.Blue => Color.blue,
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ItemRarity.Purple => Color.magenta,
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ItemRarity.Red => Color.red,
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_ => Color.clear,
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};
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}
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public void OnReset()
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{
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SetIcon(null);
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SetRarity(ItemRarity.None);
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}
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}
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}
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