第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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public class UpdateResourceForm : MonoBehaviour
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{
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[SerializeField]
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private Text m_DescriptionText = null;
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[SerializeField]
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private Slider m_ProgressSlider = null;
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private void Start()
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{
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}
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private void Update()
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{
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}
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public void SetProgress(float progress, string description)
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{
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m_ProgressSlider.value = progress;
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m_DescriptionText.text = description;
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}
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}
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}
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