第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -0,0 +1,70 @@
using CustomEvent;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpForm : UGuiForm
{
[SerializeField] private LevelUpRewardItem[] _propItems;
[SerializeField] private TMP_Text _refreshButtonText;
private LevelUpFormContext _context;
public void RefreshUI(LevelUpFormContext context)
{
_context = context;
foreach (var propItem in _propItems)
{
propItem.gameObject.SetActive(false);
}
if (_context.Props == null) return;
int count = Mathf.Min(_propItems.Length, _context.Props.Count);
for (int i = 0; i < count; i++)
{
_propItems[i].gameObject.SetActive(true);
_propItems[i].Init(_context.Props[i]);
}
//刷新 -20 <sprite name="coin" index=0>
_refreshButtonText.text = $"刷新 -{context.RefreshPrice} <sprite name=\"coin\" index=0>";
}
#region FSM
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is LevelUpFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("LevelUpForm requires LevelUpFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
base.OnClose(isShutdown, userData);
}
#endregion
public void OnSelectButtonClick(int index)
{
GameEntry.Event.Fire(this, LevelUpPropSelectedEventArgs.Create(index));
}
public void OnRefreshButtonClick()
{
GameEntry.Event.Fire(this, RefreshEventArgs.Create(_context.RefreshPrice));
}
}
}
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@@ -0,0 +1,10 @@
using System.Collections.Generic;
namespace UI
{
public class LevelUpFormContext : UIContext
{
public List<LevelUpRewardItemContext> Props;
public int RefreshPrice;
}
}
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@@ -0,0 +1,181 @@
using System.Collections.Generic;
using CustomEvent;
using SepCore.Definition;
using CustomUtility;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpFormController : UIFormControllerCommonBase<LevelUpFormContext, LevelUpForm>
{
private LevelUpFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.LevelUpForm;
protected override void RefreshUI(LevelUpForm form, LevelUpFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData)
{
if (rawData == null)
{
Log.Error("LevelUpFormController.BuildContext() rawData is null.");
return null;
}
if (rawData.Rewards == null)
{
Log.Error("LevelUpFormController.BuildContext() rewards are null.");
return null;
}
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
foreach (var reward in rawData.Rewards)
{
if (reward == null)
{
continue;
}
props.Add(new LevelUpRewardItemContext
{
Title = reward.Title,
Icon = null,
ItemRarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.IconAssetName
});
}
return new LevelUpFormContext
{
RefreshPrice = rawData.RefreshPrice,
Props = props
};
}
public override int? OpenUI(object userData = null)
{
if (userData is LevelUpFormContext context)
{
return OpenUIInternal(context);
}
if (userData is LevelUpFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("LevelUpFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return null;
}
LevelUpFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(LevelUpFormRawData rawData)
{
LevelUpFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is LevelUpFormUseCase levelUpFormUseCase))
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = levelUpFormUseCase;
}
private void SelectReward(int selectedIndex)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null)
{
return;
}
OpenUI(rawData);
}
private void RefreshRewardList(int refreshCost)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null)
{
return;
}
OpenUI(rawData);
}
private void OnRefresh(object sender, GameEventArgs e)
{
if ((LevelUpForm)sender != Form)
{
return;
}
if (!(e is RefreshEventArgs args))
{
return;
}
RefreshRewardList(args.Cost);
}
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
{
if ((LevelUpForm)sender != Form)
{
return;
}
if (!(e is LevelUpPropSelectedEventArgs args))
{
return;
}
SelectReward(args.SelectedId);
}
}
}
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