第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -5,11 +5,10 @@
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using DataTable;
using Definition;
using SepCore.DataTable;
using SepCore.Definition;
using GameFramework.DataTable;
using GameFramework.Event;
using Scene;
using StarForce;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
@@ -1,16 +1,7 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using Definition.DataStruct;
using Definition.Enum;
using SepCore.Definition;
using GameFramework;
using GameFramework.Event;
using GameFramework.Resource;
using StarForce;
using UI;
using UnityEngine;
using UnityGameFramework.Runtime;
@@ -7,7 +7,7 @@
using GameFramework.Localization;
using System;
using Definition;
using SepCore.Definition;
using StarForce;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
@@ -9,9 +9,8 @@ using GameFramework;
using GameFramework.Event;
using GameFramework.Resource;
using System.Collections.Generic;
using DataTable;
using Definition;
using Scene;
using SepCore.DataTable;
using SepCore.Definition;
using CustomUtility;
using TMPro;
using UI;
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
using System.Collections.Generic;
using Definition.Enum;
using SepCore.Definition;
using StarForce;
using UI;
using UnityEngine;
@@ -1,7 +1,7 @@
using System;
using CustomComponent;
using CustomEvent;
using DataTable;
using SepCore.DataTable;
using Entity;
using GameFramework.Fsm;
using GameFramework.Procedure;
@@ -1,4 +1,4 @@
using Definition.Enum;
using SepCore.Definition;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UI;
@@ -1,4 +1,4 @@
using Definition.Enum;
using SepCore.Definition;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UI;
@@ -1,6 +1,6 @@
using System.Collections.Generic;
using DataTable;
using Definition.Enum;
using SepCore.DataTable;
using SepCore.Definition;
using Entity;
using Entity.EntityData;
using GameFramework.Event;
@@ -1,8 +1,6 @@
using Definition.Enum;
using Scene;
using SepCore.Definition;
using UI;
using UnityEngine;
using UnityEngine.Rendering;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
@@ -58,4 +56,4 @@ namespace Procedure
#endregion
}
}
}