第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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@@ -5,11 +5,10 @@
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using DataTable;
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using Definition;
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using SepCore.DataTable;
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using SepCore.Definition;
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using GameFramework.DataTable;
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using GameFramework.Event;
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using Scene;
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using StarForce;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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@@ -1,16 +1,7 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using Definition.DataStruct;
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using Definition.Enum;
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using SepCore.Definition;
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using GameFramework;
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using GameFramework.Event;
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using GameFramework.Resource;
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using StarForce;
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using UI;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -7,7 +7,7 @@
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using GameFramework.Localization;
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using System;
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using Definition;
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using SepCore.Definition;
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using StarForce;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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@@ -9,9 +9,8 @@ using GameFramework;
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using GameFramework.Event;
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using GameFramework.Resource;
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using System.Collections.Generic;
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using DataTable;
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using Definition;
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using Scene;
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using SepCore.DataTable;
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using SepCore.Definition;
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using CustomUtility;
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using TMPro;
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using UI;
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@@ -1,7 +1,7 @@
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using GameFramework;
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using GameFramework.Event;
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using System.Collections.Generic;
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using Definition.Enum;
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using SepCore.Definition;
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using StarForce;
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using UI;
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using UnityEngine;
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