第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using GameFramework;
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using GameFramework.ObjectPool;
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using UnityEngine;
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namespace CustomComponent
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{
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public class DamageTextItemObject : ObjectBase
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{
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public static DamageTextItemObject Create(object target)
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{
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DamageTextItemObject itemObject = ReferencePool.Acquire<DamageTextItemObject>();
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itemObject.Initialize(target);
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return itemObject;
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}
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protected override void Release(bool isShutdown)
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{
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DamageTextItem item = (DamageTextItem)Target;
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if (item == null) return;
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Object.Destroy(item.gameObject);
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}
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}
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}
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