第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -0,0 +1,24 @@
using Unity.Mathematics;
namespace Simulation
{
public sealed partial class SimulationWorld
{
private struct CollisionQueryData
{
public int QueryId;
public int SourceType;
public int SourceEntityId;
public int SourceOwnerEntityId;
public bool SourceWasActiveAtQueryTime;
public float3 Position;
public float Radius;
public int MaxTargets;
public int ShapeType;
public float3 Direction;
public float HalfAngleDeg;
public float HalfWidth;
public float HalfLength;
}
}
}