第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -0,0 +1,135 @@
using CustomEvent;
using Entity;
using Entity.EntityData;
using Entity.Weapon;
using GameFramework.Event;
using UnityEngine;
namespace Simulation
{
public sealed partial class SimulationWorld
{
[Header("投射物命中表现")]
[Tooltip("是否监听投射物命中表现事件。")]
[SerializeField]
private bool _projectileHitPresentationEnabled = true;
[Tooltip("是否播放投射物命中标记。")]
[SerializeField]
private bool _projectileHitMarkerEnabled = true;
[Tooltip("命中标记尺寸。")][SerializeField] private float _projectileHitMarkerSize = 0.2f;
[Tooltip("命中标记在目标上的高度偏移。")]
[SerializeField]
private float _projectileHitMarkerYOffset = 1.2f;
[Tooltip("命中标记持续时间。")]
[SerializeField]
private float _projectileHitMarkerDuration = 0.15f;
[Tooltip("命中标记颜色。")][SerializeField] private Color _projectileHitMarkerColor = new(1f, 0f, 0f, 0.95f);
[Tooltip("是否播放投射物命中特效实体。")]
[SerializeField]
private bool _projectileHitEffectEnabled;
[Tooltip("投射物命中特效实体类型 Id(<=0 表示不启用)。")]
[SerializeField]
private int _projectileHitEffectTypeId;
private sealed class HitPresentation
{
private readonly SimulationWorld _world;
private HandgunHitMarkerAttackEffect _projectileHitMarkerEffect;
private bool _isProjectileHitEventSubscribed;
public HitPresentation(SimulationWorld world)
{
_world = world;
}
public void OnStart()
{
if (_world == null || !_world._projectileHitPresentationEnabled)
{
return;
}
var eventComponent = GameEntry.Event;
if (eventComponent == null)
{
return;
}
eventComponent.Subscribe(ProjectileHitPresentationEventArgs.EventId, OnProjectileHitPresentationEvent);
_isProjectileHitEventSubscribed = true;
}
public void OnDestroy()
{
if (!_isProjectileHitEventSubscribed)
{
return;
}
var eventComponent = GameEntry.Event;
if (eventComponent != null)
{
eventComponent.Unsubscribe(ProjectileHitPresentationEventArgs.EventId,
OnProjectileHitPresentationEvent);
}
_isProjectileHitEventSubscribed = false;
}
private void OnProjectileHitPresentationEvent(object sender, GameEventArgs e)
{
if (!_isProjectileHitEventSubscribed || _world == null ||
e is not ProjectileHitPresentationEventArgs args)
{
return;
}
if (args.ShowHitMarker && _world._projectileHitMarkerEnabled)
{
PlayHitMarker(args);
}
if (args.ShowHitEffect && _world._projectileHitEffectEnabled)
{
PlayHitEffect(args);
}
}
private void PlayHitMarker(ProjectileHitPresentationEventArgs args)
{
// Projectile hit markers were reusing the handgun marker effect and were
// visually indistinguishable from handgun lock/hit feedback.
}
private void PlayHitEffect(ProjectileHitPresentationEventArgs args)
{
int effectTypeId = args.EffectEntityTypeId > 0
? args.EffectEntityTypeId
: _world._projectileHitEffectTypeId;
if (effectTypeId <= 0)
{
return;
}
var entityComponent = GameEntry.Entity;
if (entityComponent == null)
{
return;
}
EffectData effectData = new EffectData(entityComponent.GenerateSerialId(), effectTypeId)
{
Position = args.HitPosition
};
entityComponent.ShowEffect(effectData);
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 99cec505913140a2b4bdf1498b28c044
timeCreated: 1771911517
@@ -0,0 +1,9 @@
using UnityEngine;
namespace Simulation
{
public sealed partial class SimulationWorld
{
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,105 @@
using Entity;
using UnityEngine;
namespace Simulation
{
public sealed partial class SimulationWorld
{
private sealed class TransformSync
{
private readonly SimulationWorld _world;
public TransformSync(SimulationWorld world)
{
_world = world;
}
public void OnLateUpdate()
{
if (_world == null)
{
return;
}
var enemyManager = GameEntry.EnemyManager;
if (enemyManager != null && enemyManager.Enemies != null)
{
var enemies = enemyManager.Enemies;
foreach (var enemy in enemies)
{
if (enemy is not EnemyBase enemyEntity || !enemyEntity.Available)
{
continue;
}
if (!_world.TryGetEnemyData(enemyEntity.Id, out EnemySimData enemyData))
{
continue;
}
ApplyEnemyPresentation(enemyEntity, enemyData);
}
}
var projectiles = _world._projectiles;
for (int i = 0; i < projectiles.Count; i++)
{
ProjectileSimData projectileData = projectiles[i];
if (!projectileData.Active || projectileData.State != ProjectileStateActive)
{
continue;
}
EntityBase projectileEntity = TryGetEntityById(projectileData.EntityId);
if (projectileEntity == null || !projectileEntity.Available)
{
continue;
}
ApplyProjectilePresentation(projectileEntity, projectileData);
}
}
private static void ApplyEnemyPresentation(EnemyBase enemyEntity, in EnemySimData enemyData)
{
Transform enemyTransform = enemyEntity.CachedTransform;
enemyTransform.position = enemyData.Position;
Quaternion rotation = enemyData.Rotation;
float rotationMagnitude = Mathf.Abs(rotation.x) + Mathf.Abs(rotation.y) + Mathf.Abs(rotation.z) +
Mathf.Abs(rotation.w);
if (rotationMagnitude > float.Epsilon)
{
enemyTransform.rotation = rotation;
return;
}
Vector3 forward = enemyData.Forward;
forward.y = 0f;
if (forward.sqrMagnitude > float.Epsilon)
{
enemyTransform.forward = forward.normalized;
}
}
private static void ApplyProjectilePresentation(EntityBase projectileEntity,
in ProjectileSimData projectileData)
{
Transform projectileTransform = projectileEntity.CachedTransform;
if (projectileTransform == null)
{
return;
}
projectileTransform.position = projectileData.Position;
Vector3 forward = projectileData.Forward;
if (forward.sqrMagnitude <= float.Epsilon)
{
return;
}
projectileTransform.rotation = Quaternion.LookRotation(forward.normalized, Vector3.up);
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 21da1bcb02d247358738e9b562af5512
timeCreated: 1771911431