第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using UnityEngine;
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namespace Simulation
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{
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public readonly struct SimulationTickContext
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{
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public SimulationTickContext(float deltaTime, float realDeltaTime, Vector3 playerPosition)
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{
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DeltaTime = deltaTime;
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RealDeltaTime = realDeltaTime;
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PlayerPosition = playerPosition;
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}
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public float DeltaTime { get; }
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public float RealDeltaTime { get; }
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public Vector3 PlayerPosition { get; }
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}
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}
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