第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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using Unity.Profiling;
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namespace CustomDebugger
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{
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public static class CustomProfilerMarker
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{
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public static readonly ProfilerMarker TickEnemies = new("TickEnemies");
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public static readonly ProfilerMarker TickEnemies_BuildInput = new("TickEnemies.BuildInput");
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public static readonly ProfilerMarker TickEnemies_StateUpdate = new("TickEnemies.StateUpdate");
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public static readonly ProfilerMarker TickEnemies_Schedule = new("TickEnemies.Schedule");
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public static readonly ProfilerMarker TickEnemies_Complete = new("TickEnemies.Complete");
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public static readonly ProfilerMarker TickEnemies_MainThreadCommit = new("TickEnemies.MainThreadCommit");
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public static readonly ProfilerMarker TickEnemies_WriteBack = new("TickEnemies.WriteBack");
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public static readonly ProfilerMarker Collision = new("Collision");
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public static readonly ProfilerMarker Collision_BuildQueries = new("Collision.BuildQueries");
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public static readonly ProfilerMarker Collision_BuildBuckets = new("Collision.BuildBuckets");
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public static readonly ProfilerMarker Collision_QueryCandidates = new("Collision.QueryCandidates");
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public static readonly ProfilerMarker Collision_ResolveProjectile = new("Collision.ResolveProjectile");
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public static readonly ProfilerMarker Collision_ResolveArea = new("Collision.ResolveArea");
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public static readonly ProfilerMarker TargetSelection_BuildBuckets = new("TargetSelection.BuildBuckets");
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public static readonly ProfilerMarker TargetSelection_QueryNeighbors = new("TargetSelection.QueryNeighbors");
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public static readonly ProfilerMarker Movement_Update = new("Movement_Update");
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public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update");
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public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh");
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}
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}
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