第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹 - 调整 DataTable 和 Definition 下脚本的命名空间 - 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
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@@ -2,6 +2,7 @@
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using System.Reflection;
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using Entity;
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using Entity.EntityData;
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using SepCore.Definition;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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@@ -79,7 +80,7 @@ namespace Simulation.Tests.PlayMode
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projectileObject.transform.position = Vector3.zero;
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ProjectileDataField.SetValue(projectile,
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new EnemyProjectileData(3001, 1001, Definition.Enum.CampType.Enemy, 5, 10f, 0.1f, Vector3.right));
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new EnemyProjectileData(3001, 1001, CampType.Enemy, 5, 10f, 0.1f, Vector3.right));
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ProjectileIsActiveField.SetValue(projectile, true);
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ProjectileDirectionField.SetValue(projectile, Vector3.right);
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