第一批重构,主要是物理迁移脚本和部分命名空间的调整

- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
This commit is contained in:
SepComet
2026-06-02 19:12:34 +08:00
parent 56f74eee9a
commit 34c0784190
655 changed files with 1272 additions and 516 deletions
@@ -2,6 +2,7 @@
using System.Reflection;
using Entity;
using Entity.EntityData;
using SepCore.Definition;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
@@ -79,7 +80,7 @@ namespace Simulation.Tests.PlayMode
projectileObject.transform.position = Vector3.zero;
ProjectileDataField.SetValue(projectile,
new EnemyProjectileData(3001, 1001, Definition.Enum.CampType.Enemy, 5, 10f, 0.1f, Vector3.right));
new EnemyProjectileData(3001, 1001, CampType.Enemy, 5, 10f, 0.1f, Vector3.right));
ProjectileIsActiveField.SetValue(projectile, true);
ProjectileDirectionField.SetValue(projectile, Vector3.right);