- 补充游戏核心逻辑

- 完成 TodOList P0
    - 添加游戏内控制台便于调试
    - 增加敌人互斥机制提高运算负载
    - 优化互斥算法将游戏性能基准线拉到 1k 敌人
This commit is contained in:
SepComet
2026-02-20 18:08:27 +08:00
parent b4bc8b0445
commit 3742110e9a
196 changed files with 4868 additions and 31326 deletions
@@ -88,13 +88,7 @@ namespace UnityGameFramework.Runtime
/// <summary>
/// 获取已缓存的 Transform。
/// </summary>
public Transform CachedTransform
{
get
{
return m_CachedTransform;
}
}
public Transform CachedTransform => m_CachedTransform;
/// <summary>
/// 实体初始化。