- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
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@@ -88,13 +88,7 @@ namespace UnityGameFramework.Runtime
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/// <summary>
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/// 获取已缓存的 Transform。
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/// </summary>
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public Transform CachedTransform
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{
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get
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{
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return m_CachedTransform;
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}
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}
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public Transform CachedTransform => m_CachedTransform;
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/// <summary>
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/// 实体初始化。
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