- 补充游戏核心逻辑

- 完成 TodOList P0
    - 添加游戏内控制台便于调试
    - 增加敌人互斥机制提高运算负载
    - 优化互斥算法将游戏性能基准线拉到 1k 敌人
This commit is contained in:
SepComet
2026-02-20 18:08:27 +08:00
parent b4bc8b0445
commit 3742110e9a
196 changed files with 4868 additions and 31326 deletions
@@ -0,0 +1,8 @@
namespace Definition.Enum
{
public enum BulletType : byte
{
None = 0,
BulletHandgun = 1
}
}
@@ -0,0 +1,11 @@
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@@ -3,7 +3,7 @@ namespace Definition.Enum
public enum EnemyType : byte
{
None = 0,
MeleeEnemy = 101,
RemoteEnemy = 102,
MeleeEnemy = 1,
RemoteEnemy = 2,
}
}
@@ -3,7 +3,8 @@ namespace Definition.Enum
public enum WeaponType : byte
{
None = 0,
WeaponKnife = 201,
Remote = 202,
WeaponKnife = 1,
WeaponHandgun = 2,
WeaponSlash = 3,
}
}
}