- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
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@@ -0,0 +1,8 @@
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namespace Definition.Enum
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{
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public enum BulletType : byte
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{
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None = 0,
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BulletHandgun = 1
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2248c02c2c5529445992a2c2fef799dd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -3,7 +3,7 @@ namespace Definition.Enum
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public enum EnemyType : byte
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{
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None = 0,
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MeleeEnemy = 101,
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RemoteEnemy = 102,
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MeleeEnemy = 1,
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RemoteEnemy = 2,
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}
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}
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@@ -3,7 +3,8 @@ namespace Definition.Enum
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public enum WeaponType : byte
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{
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None = 0,
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WeaponKnife = 201,
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Remote = 202,
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WeaponKnife = 1,
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WeaponHandgun = 2,
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WeaponSlash = 3,
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}
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}
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}
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