- 补充游戏核心逻辑

- 完成 TodOList P0
    - 添加游戏内控制台便于调试
    - 增加敌人互斥机制提高运算负载
    - 优化互斥算法将游戏性能基准线拉到 1k 敌人
This commit is contained in:
SepComet
2026-02-20 18:08:27 +08:00
parent b4bc8b0445
commit 3742110e9a
196 changed files with 4868 additions and 31326 deletions
@@ -1,6 +1,7 @@
using Components;
using Definition.DataStruct;
using Entity.EntityData;
using Entity.Weapon;
using UnityEngine;
using UnityGameFramework.Runtime;
@@ -39,7 +40,7 @@ namespace Entity
{
_meleeEnemyData = enemyData;
_healthComponent.OnInit(enemyData.MaxHealthBase);
_movementComponent.OnInit(_meleeEnemyData.SpeedBase, this.CachedTransform);
_movementComponent.OnInit(_meleeEnemyData.SpeedBase, this.CachedTransform, null, true);
_movementComponent.SetMove(true);
_attackRangeSquared = _attackRange * _attackRange;
this.CachedTransform.position = enemyData.Position;
@@ -55,6 +56,13 @@ namespace Entity
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
if (_target == null)
{
_movementComponent.SetMove(false);
_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
return;
}
float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude;
if (distanceSquared < _attackRangeSquared)
{
@@ -105,6 +113,11 @@ namespace Entity
private Vector3 GetTargetDirection()
{
if (_target == null)
{
return Vector3.zero;
}
return new Vector3(
_target.position.x - this.CachedTransform.position.x,
0f,
@@ -112,4 +125,4 @@ namespace Entity
).normalized;
}
}
}
}
@@ -37,7 +37,7 @@ namespace Entity
{
_remoteEnemyData = enemyData;
_healthComponent.OnInit(enemyData.MaxHealthBase);
_movementComponent.OnInit(_remoteEnemyData.SpeedBase, this.CachedTransform);
_movementComponent.OnInit(_remoteEnemyData.SpeedBase, this.CachedTransform, null, true);
_movementComponent.SetMove(true);
_attackRangeSquared = _attackRange * _attackRange;
this.CachedTransform.position = enemyData.Position;
@@ -52,6 +52,13 @@ namespace Entity
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
if (_target == null)
{
_movementComponent.SetMove(false);
_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
return;
}
float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude;
if (distanceSquared < _attackRangeSquared)
{
@@ -77,6 +84,11 @@ namespace Entity
private Vector3 GetTargetDirection()
{
if (_target == null)
{
return Vector3.zero;
}
return new Vector3(
_target.position.x - this.CachedTransform.position.x,
0f,
@@ -84,4 +96,4 @@ namespace Entity
).normalized;
}
}
}
}