- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
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using GameFramework;
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using GameFramework.Event;
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namespace CustomEvent
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{
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public class ShopWeaponRecycleEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ShopWeaponRecycleEventArgs).GetHashCode();
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public override int Id => EventId;
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public int Index { get; private set; }
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public int Price { get; private set; }
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public ShopWeaponRecycleEventArgs()
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{
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Index = -1;
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Price = 0;
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}
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public static ShopWeaponRecycleEventArgs Create(int index, int price)
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{
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var args = ReferencePool.Acquire<ShopWeaponRecycleEventArgs>();
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args.Index = index;
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args.Price = price;
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return args;
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}
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public override void Clear()
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{
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Index = -1;
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Price = 0;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2a11aec04bee4abf85e3df1d495e9f84
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timeCreated: 1771487051
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