- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
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@@ -13,7 +13,7 @@ using Scene;
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using StarForce;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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using Game.Utility;
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using CustomUtility;
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namespace Procedure
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{
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using DataTable;
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using Definition;
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using Scene;
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using Game.Utility;
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using CustomUtility;
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using TMPro;
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using UI;
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using UnityEngine;
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@@ -25,20 +25,20 @@ namespace Procedure
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{
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public static readonly string[] DataTableNames = new string[]
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{
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"Enemy",
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"Entity",
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"Enemy",
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"Weapon",
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"Music",
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"Scene",
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"Sound",
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"UIForm",
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"UISound",
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"Goods",
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"Weapon",
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"Prop",
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"Role",
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"Level",
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"LevelUpReward",
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"LevelRarity"
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"LevelRarity",
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};
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private Dictionary<string, bool> _loadedFlag = new Dictionary<string, bool>();
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