- 补充游戏核心逻辑

- 完成 TodOList P0
    - 添加游戏内控制台便于调试
    - 增加敌人互斥机制提高运算负载
    - 优化互斥算法将游戏性能基准线拉到 1k 敌人
This commit is contained in:
SepComet
2026-02-20 18:08:27 +08:00
parent b4bc8b0445
commit 3742110e9a
196 changed files with 4868 additions and 31326 deletions
@@ -12,7 +12,7 @@ using System.Collections.Generic;
using DataTable;
using Definition;
using Scene;
using Game.Utility;
using CustomUtility;
using TMPro;
using UI;
using UnityEngine;
@@ -25,20 +25,20 @@ namespace Procedure
{
public static readonly string[] DataTableNames = new string[]
{
"Enemy",
"Entity",
"Enemy",
"Weapon",
"Music",
"Scene",
"Sound",
"UIForm",
"UISound",
"Goods",
"Weapon",
"Prop",
"Role",
"Level",
"LevelUpReward",
"LevelRarity"
"LevelRarity",
};
private Dictionary<string, bool> _loadedFlag = new Dictionary<string, bool>();