- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
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@@ -5,6 +5,7 @@ namespace UI
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{
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public class DisplayItemInfoFormContext : UIContext
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{
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public int Index;
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public string IconAssetName;
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public string Title;
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public string TypeText;
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@@ -1,3 +1,4 @@
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using Definition.Enum;
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using UnityEngine;
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namespace UI
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@@ -6,6 +7,7 @@ namespace UI
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{
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public string Title;
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public Sprite Icon;
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public ItemRarity ItemRarity;
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public string Description;
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public string IconAssetName;
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}
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@@ -10,5 +10,6 @@ namespace UI
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public List<GoodsItemContext> GoodsItems;
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public DisplayListAreaContext PropListContext;
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public DisplayListAreaContext WeaponListContext;
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public float WeaponRecycleRate = 0.3f;
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}
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}
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