- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
This commit is contained in:
@@ -14,6 +14,11 @@ namespace UI
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private int _index = -1;
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public void SetIndex(int index)
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{
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_index = index;
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}
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public void OnInit(DisplayItemContext context, int index)
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{
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if (context == null) return;
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@@ -42,18 +47,25 @@ namespace UI
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public void OnItemInfoShow()
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{
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if (_index < 0) return;
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Vector3 targetPos = _itemRect.position + new Vector3(0, _itemRect.sizeDelta.y / 2, 0);
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if (_itemRect == null) return;
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Rect rect = _itemRect.rect;
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Vector3 targetPos = _itemRect.TransformPoint(new Vector3(
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(rect.xMin + rect.xMax) / 2,
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rect.yMax,
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0f)
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);
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GameEntry.Event.Fire(this, DisplayItemShowEventArgs.Create(_index, _context.IsWeapon, targetPos));
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}
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public void SetIndex(int index)
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public void OnItemInfoLock()
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{
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_index = index;
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GameEntry.Event.Fire(this, DisplayItemInfoLockEventArgs.Create());
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}
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public void OnItemInfoHide()
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{
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GameEntry.Event.Fire(this, DisplayItemHideEventArgs.Create());
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GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create());
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}
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}
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}
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@@ -1,6 +1,6 @@
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using CustomEvent;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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namespace UI
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@@ -45,6 +45,7 @@ namespace UI
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_context = context;
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_targetPos = ConvertWorldToAnchored(_context.TargetPos);
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Log.Info($"{_context.TargetPos}->{_targetPos}");
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if (_content != null)
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{
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@@ -172,14 +173,16 @@ namespace UI
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}
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Canvas canvas = _content.GetComponentInParent<Canvas>();
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Canvas rootCanvas = canvas != null ? canvas.rootCanvas : null;
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Camera uiCamera = null;
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if (canvas != null && canvas.renderMode != RenderMode.ScreenSpaceOverlay)
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if (rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay)
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{
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uiCamera = canvas.worldCamera;
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uiCamera = rootCanvas.worldCamera != null ? rootCanvas.worldCamera : Camera.main;
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}
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Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(uiCamera, worldPos);
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if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, screenPoint, uiCamera, out Vector2 localPoint))
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if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, screenPoint, uiCamera,
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out Vector2 localPoint))
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{
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return worldPos;
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}
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@@ -187,5 +190,16 @@ namespace UI
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float z = _content.anchoredPosition3D.z;
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return new Vector3(localPoint.x, localPoint.y, z);
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}
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public void OnRecycleButtonClick()
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{
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if (_context == null || !_context.IsWeapon) return;
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GameEntry.Event.Fire(this, ShopWeaponRecycleEventArgs.Create(_context.Index, _context.Price));
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}
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public void OnCancelButtonClick()
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{
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GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create());
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}
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}
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}
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@@ -1,6 +1,5 @@
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using Components;
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using CustomComponent;
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using CustomEvent;
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using Entity;
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using GameFramework.Event;
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using TMPro;
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using UnityEngine;
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@@ -13,17 +12,17 @@ namespace UI
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[SerializeField] private float _sliderFadeDuration = 0.5f;
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[SerializeField] private Slider _hpSlider;
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[SerializeField] private TMP_Text _hpText;
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private float _currentHpPercent = 0;
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private Coroutine _hpSliderFadeCoroutine;
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[SerializeField] private Slider _expSlider;
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private float _currentExpPercent = 0;
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private Coroutine _expSliderFadeCoroutine;
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[SerializeField] private TMP_Text _expText;
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private int _playerCurrentLevel = 1;
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@@ -31,11 +30,16 @@ namespace UI
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[SerializeField] private TMP_Text _coinText;
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private int _currentCoin = 0;
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[SerializeField] private TMP_Text _levelTimeLeftText;
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private int _currentTimeLeft = 0;
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[SerializeField] private TMP_Text _enemyCountText;
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private EnemyManagerComponent _enemy;
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public void RefreshUI(HudFormContext hudFormContext)
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{
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}
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#region FSM
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protected override void OnInit(object userData)
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@@ -46,6 +50,9 @@ namespace UI
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GameEntry.Event.Subscribe(PlayerExpChangeEventArgs.EventId, PlayerExpChange);
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GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
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GameEntry.Event.Subscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
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GameEntry.Event.Subscribe(LevelProcessEventArgs.EventId, LevelProcess);
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_enemy = GameEntry.EnemyManager;
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}
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protected override void OnClose(bool isShutdown, object userData)
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@@ -54,9 +61,24 @@ namespace UI
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GameEntry.Event.Unsubscribe(PlayerHealthChangeEventArgs.EventId, PlayerHpChange);
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GameEntry.Event.Unsubscribe(PlayerExpChangeEventArgs.EventId, PlayerExpChange);
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GameEntry.Event.Unsubscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
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GameEntry.Event.Unsubscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
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base.OnClose(isShutdown, userData);
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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if (_enemy == null)
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{
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_enemy = GameEntry.EnemyManager;
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}
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if (_enemy != null)
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{
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_enemyCountText.text = $"Enemy: {_enemy.CurrentEnemyCount}";
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}
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}
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#endregion
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@@ -67,7 +89,7 @@ namespace UI
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if (!(e is PlayerHealthChangeEventArgs args)) return;
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_hpText.text = $"{args.CurrentHealth}/{args.MaxHealth}";
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float percent = (float)args.CurrentHealth / args.MaxHealth;
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if (Mathf.Approximately(_currentHpPercent, percent)) return;
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@@ -96,7 +118,7 @@ namespace UI
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_playerCurrentLevel++;
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_expText.text = $"LV.{_playerCurrentLevel}";
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}
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private void PlayerCoinChange(object sender, GameEventArgs e)
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{
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if (!(e is PlayerCoinChangeEventArgs args)) return;
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@@ -106,24 +128,15 @@ namespace UI
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_currentCoin = args.CoinCount;
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}
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#endregion
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#region Test
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private Player _player;
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public void CauseDamageToPlayer()
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private void LevelProcess(object sender, GameEventArgs e)
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{
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if (_player == null)
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{
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_player = FindObjectOfType<Player>();
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}
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if (!(e is LevelProcessEventArgs args)) return;
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if (_currentTimeLeft == args.LevelTimeLeft) return;
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if (_player == null) return;
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_player.GetComponent<HealthComponent>().TakeDamage(2);
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_currentTimeLeft = args.LevelTimeLeft;
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_levelTimeLeftText.text = _currentTimeLeft.ToString();
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}
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#endregion
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}
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}
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}
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@@ -30,7 +30,7 @@ namespace UI
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if (_titleText != null) _titleText.text = context.Title;
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if (_descriptionText != null) _descriptionText.text = context.Description;
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if (_iconArea != null) _iconArea.SetIcon(context.Icon);
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if (_iconArea != null) _iconArea.OnInit(context.Icon, context.ItemRarity);
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LoadIcon(_context.IconAssetName);
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}
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@@ -120,6 +120,12 @@ namespace UI
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_weaponListArea.AddItem(context);
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}
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internal void RemoveWeaponDisplayItem(int index)
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{
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if (_weaponListArea == null) return;
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_weaponListArea.RemoveItemAt(index);
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}
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#region ButtonClick
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public void OnContinueButtonClick()
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